Mini Update: New Version 4.1.6 (108.4f0)
[h3]Hello everyone![/h3]
It’s been 5 days since release, and we’re bringing another mini-update packed with miscellaneous changes. Let’s go through them!
[h2]Performance Improvements[/h2]
First and foremost, we're focusing our efforts on improving the game's performance. This includes general optimizations and, most importantly, reducing loading times.
In this update, we’ve introduced an initial round of changes to make the game run smoother. However, we’re still working on more significant improvements to further cut down loading times in future updates.
[h2]Balance Adjustments[/h2]
We’ve made a few tweaks to enemies in difficulty D1. We noticed that many players are struggling in D1, and we’re aware that the jump from D0 to D1 is currently too steep. We’re actively looking into ways to make difficulty progression feel more natural, so expect more changes in the near future!
Additionally, we plan to rework the Roachvil enemy, as its current Accurate Kill mechanic can feel frustrating. More details soon!
[h2]UI Enhancements[/h2]
We’ve added tooltips to all events where properties are mentioned, so players can quickly check what each property does before applying it to their dice.
For the next update, we’re working on expanding tooltip functionality in the backpack menu, making all menus more cohesive and providing a comprehensive description of all dice-related effects. Here’s an early sneak peek:

[h2]💚 Thank You![/h2]
I also want to take a moment to thank everyone who has been posting feedback on the forums, creating content, and just enjoying the game!
With the launch, ongoing updates, and future plans, we haven’t been able to respond to every thread individually, but we’re reading everything and will continue to do so!
[h2]Changelog for Die in the Dungeon EA Version 4.1.6 (108.4f0):[/h2]
[h2]Join Our Discord![/h2]
For those who don’t know, we have a Discord server with lots of exclusive content, including:
Sometimes, we even invite members to our tester team to test upcoming features! Join here:

That's all for today. Keep your feedback coming, it'll help us make the game even better!
Thank you for playing! 🐸💚
It’s been 5 days since release, and we’re bringing another mini-update packed with miscellaneous changes. Let’s go through them!
[h2]Performance Improvements[/h2]
First and foremost, we're focusing our efforts on improving the game's performance. This includes general optimizations and, most importantly, reducing loading times.
In this update, we’ve introduced an initial round of changes to make the game run smoother. However, we’re still working on more significant improvements to further cut down loading times in future updates.
[h2]Balance Adjustments[/h2]
We’ve made a few tweaks to enemies in difficulty D1. We noticed that many players are struggling in D1, and we’re aware that the jump from D0 to D1 is currently too steep. We’re actively looking into ways to make difficulty progression feel more natural, so expect more changes in the near future!
Additionally, we plan to rework the Roachvil enemy, as its current Accurate Kill mechanic can feel frustrating. More details soon!
[h2]UI Enhancements[/h2]
We’ve added tooltips to all events where properties are mentioned, so players can quickly check what each property does before applying it to their dice.
For the next update, we’re working on expanding tooltip functionality in the backpack menu, making all menus more cohesive and providing a comprehensive description of all dice-related effects. Here’s an early sneak peek:

[h2]💚 Thank You![/h2]
I also want to take a moment to thank everyone who has been posting feedback on the forums, creating content, and just enjoying the game!
With the launch, ongoing updates, and future plans, we haven’t been able to respond to every thread individually, but we’re reading everything and will continue to do so!
[h2]Changelog for Die in the Dungeon EA Version 4.1.6 (108.4f0):[/h2]
- Implemented multiple optimization changes to improve loading times (first pass) and item selection in shop tiles.
- Added additional information describing how certain modifiers decrease (Regen, Barrier and Thorns).
- Added property description to event and shop tiles when granting properties to your dice.
- Fixed softlock when quick-grabbing dice while backpack UI is open.
- Fixed dice in last position of deck unable to be selected during shop tiles.
- Fixed incorrect description for "Speedhopper" achievement in-game.
- Fixed incorrect description for "Toadally Loaded" achievement in-game.
- Fixed incorrect description for Hidden Ace relic in Polish.
- Fixed incorrect value for Infected slot in German.
- Modified tutorial button to not display if playing with Lisver or Mango.
- Modified multiple mobs in Area 2.
- Modified Bee Worker enemy actions in D1 difficulty.
- Modified Ciolinist enemy to only grant 1 boost on D1 difficulty.
- Modified text for Pack and Group property in Polish
[h2]Join Our Discord![/h2]
For those who don’t know, we have a Discord server with lots of exclusive content, including:
- Sneak peeks at future updates.
- Polls to help shape the game’s direction.
- Dedicated forums for ideas and suggestions.
Sometimes, we even invite members to our tester team to test upcoming features! Join here:

That's all for today. Keep your feedback coming, it'll help us make the game even better!
Thank you for playing! 🐸💚