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EA (Mini) Update 6: Bug-fixing? Bug-smashing!

[h3]Hello everyone![/h3]

It's the 2-month anniversary (is that even the right word?) of Die in the Dungeon EA release!

To celebrate, we’re dropping a small update packed with bugfixes and a few balance tweaks to keep runs going smoothly. Also, we're joining the Strategems Festival with a 25% discount for a limited time, so don’t miss out!

https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/

Behind the scenes, we’re still cooking up a bunch of cool stuff, including a brand-new feature (more on that below 👀) and the much-anticipated Endless Mode. We've also teamed up with some awesome folks to work on all kinds of DITD-related surprises in the near future. We’re super excited to show you everything, but not just yet!

Without further ado, let’s hop into the changelog:

[h2]🗒️ Changelog for Die in the Dungeon EA Version 4.1.13 (110.1):[/h2]

  • Fixed Terrain Dice (with Flash+Heavy properties) displaying "0" terrain value on slots after being moved with the Tungsten Hand relic.
  • Fixed Mirror Dice incorrectly calculating extra value from relics and other dice when mirroring Terrain Dice.
  • Fixed "Free Sample" items in Shop not working when used immediately after purchasing a relic.
  • Fixed Heavy Dice on board not counting for multiple relics (e.g. Bento Box).
  • Fixed enemy dice not counting for multiple relics (e.g. Tadpole Jar).
  • Fixed Gravity Dice incorrectly triggering effect from Primordial Fear curse.
  • Fixed Flash Dice incorrectly triggering damage from other dice on the board with the Pointy property.
  • Fixed localization errors in Japanese and Spanish translations.
  • Modified Transparent Prism relic behavior → "If you use 3 or more different types of dice, gain +1 Bonus at the end of the turn."
  • Modified Visionary Egg relic behavior → "Gain +2 energy. You cannot skip dice rewards anymore."
  • Modified Extra Value text icon for negative values to better reflect behavior.


[h2]🧪 A New Feature is Brewing![/h2]

If you’ve been keeping an eye on recent updates, you might’ve heard whispers about a mysterious new mechanic. It’s almost here! This shiny new system will bring a fresh layer of strategy to your runs, and we’ll be rolling it out in the next update, along with a full breakdown of how it works and what it adds.

In the meantime, here’s a quick PSA from your favorite amphibian academic, Professor Instructoad:

Originally posted by instructoad
Remember frogs, don't drink and dice... or maybe do?


That’s all for now! As always, thank you so much for playing, sharing your feedback, and being part of the journey. 🐸💚

See you next week!