The "Tons of Bugfixes" Update: New DEMO Version 2.3.3 (99.5)
Hello everyone!
How are you liking the new demo? Personally, we're processing as much feedback as possible from players, but response times might be slower due to us working on bugfixes and other serious issues like softlocks first. But we want to say this: this demo has been incredibly helpful in identifying certain design issues before it is too late (release), so now we have enough time to capitalize on the good parts and fix the bad ones.
We want Die in the Dungeon to be the best game possible on release, and that means creating a game that players like you can fully enjoy. While we always like to experiment with new features and ideas, in the end only the best ones should remain. So thank you for letting us know what you like and what you don't, it's truly the best way of supporting the development of the project!
Here's the full changelog for this update:
- Added new graphics and improvements to reroll dice and draw dice buttons.
- Added various general performance optimizations.
- Added multiple missing translations.
- Fixed dice in hand permanently getting stuck in unavailable state.
- Fixed softlock related to Crimson Blade relic.
- Fixed softlock related to small treasure tile.
- Fixed shop UI blocking right-most dice from backpack.
- Fixed crash when Mirror dice interacts with Sticky Boost dice.
- Fixed currency not updating correctly after restarting run.
- Fixed movement dice showing inaccurate values on tooltips.
- Fixed tooltip displaying with incorrect offset when opening for the first time.
- Fixed previously visited event triggering again after exiting Shop tile.
- Fixed boss music playing on Game Over screen.
- Fixed tile highlight incorrectly showing target tile when player is moving on map.
- Fixed softlock during Tutorial with Simplified Chinese language.
We're still working on more updates for the demo, so keep an eye on this page during Next Fest (and after it!). Thank you for playing Die in the Dungeon!
https://store.steampowered.com/app/2077710
How are you liking the new demo? Personally, we're processing as much feedback as possible from players, but response times might be slower due to us working on bugfixes and other serious issues like softlocks first. But we want to say this: this demo has been incredibly helpful in identifying certain design issues before it is too late (release), so now we have enough time to capitalize on the good parts and fix the bad ones.
We want Die in the Dungeon to be the best game possible on release, and that means creating a game that players like you can fully enjoy. While we always like to experiment with new features and ideas, in the end only the best ones should remain. So thank you for letting us know what you like and what you don't, it's truly the best way of supporting the development of the project!
Here's the full changelog for this update:
- Added new graphics and improvements to reroll dice and draw dice buttons.
- Added various general performance optimizations.
- Added multiple missing translations.
- Fixed dice in hand permanently getting stuck in unavailable state.
- Fixed softlock related to Crimson Blade relic.
- Fixed softlock related to small treasure tile.
- Fixed shop UI blocking right-most dice from backpack.
- Fixed crash when Mirror dice interacts with Sticky Boost dice.
- Fixed currency not updating correctly after restarting run.
- Fixed movement dice showing inaccurate values on tooltips.
- Fixed tooltip displaying with incorrect offset when opening for the first time.
- Fixed previously visited event triggering again after exiting Shop tile.
- Fixed boss music playing on Game Over screen.
- Fixed tile highlight incorrectly showing target tile when player is moving on map.
- Fixed softlock during Tutorial with Simplified Chinese language.
We're still working on more updates for the demo, so keep an eye on this page during Next Fest (and after it!). Thank you for playing Die in the Dungeon!
https://store.steampowered.com/app/2077710