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EA Update 7: The Potions Update!

Hello everyone!

A new update just dropped, and it brings a brand-new mechanic: Potions!
Let’s take a look at how they work:

[h2]🧪 Potions 101[/h2]



Potions are consumable items that trigger immediate effects during battle. When used, they roll a set of dice and apply effects based on the result. Sometimes, you'll need to reach or exceed a specific value for the effect to succeed.

Just like relics, potions come in different rarities, the rarer the potion, the stronger (and sometimes riskier!) the effect. A special line of high-powered potions, called Super Potions, can be earned only after boss battles. You’ll get just two per run, so use them wisely!

Wondering where to find potions? You might come across them after battles, and rumor has it the shop has some new stock, too! Save up your coins, you never know when an extra block might save your run!

We’re hosting two special events to celebrate this update in our Discord server, come join us and participate!

[h2]🎉 Meet Us at Guadalindie 2025[/h2]

We’ll be attending Guadalindie 2025 next week! If you’re near Málaga, Spain on the weekend of May 16th, come say hi. We’ll have exclusive Die in the Dungeon merch available!

We’ll be showcasing the game to new players, but for the veterans… a sneak peek at Endless Mode might be waiting for you 👀

[h2]🗒️ Changelog for Die in the Dungeon EA Version 4.12.0 (111.0f2):[/h2]

- Added new potion rewards!
- Added new Potion category to Codex.
- Added potions to Shop (replacing relics).
- Added new Potion: Minor Block Potion.
- Added new Potion: Minor Block Potion.
- Added new Potion: Mighty Potion.
- Added new Potion: Slash Potion.
- Added new Potion: Minor Health Potion.
- Added new Potion: Clover Potion.
- Added new Potion: Bonus Potion.
- Added new Potion: Boosted Potion.
- Added new Potion: Energy Potion.
- Added new Potion: Soil Potion.
- Added new Potion: Green Soul Potion.
- Added new Potion: Blue Soul Potion.
- Added new Potion: Haste Potion.
- Added new Potion: Holy Potion.
- Added new Potion: Block Potion.
- Added new Potion: Health Potion.
- Added new Potion: Fortify Potion.
- Added new Potion: Brewmaster Potion.
- Added new Potion: Mercurial Potion.
- Added new Potion: Fireball Potion.
- Added new Potion: Major Block Potion.
- Added new Potion: Major Health Potion.
- Added new Potion: Jackpot Potion.
- Added new Potion: Roses Potion.
- Added new Potion: Jester Potion.
- Added new Potion: Verdant Potion.
- Added new Potion: Mighty Super Potion.
- Added new Potion: Fireball Super Potion.
- Added new Potion: Brewmaster Super Potion.
- Added new Potion: Boosted Super Potion.
- Added new Potion: Blue Soul Super Potion.
- Added new Potion: Green Soul Super Potion.
- Added new Potion: Verdant Super Potion.
- Added new Potion: Mercurial Super Potion.
- Added new Potion: Haste Super Potion.
- Added new Potion: Jester Super Potion.
- Added multiple new modifiers: Brewmaster, Boosted, Hasty, Pure and Extra.
- Added new achievement: Grand Brewmaster. Register 35 potions in the Codex to unlock a new companion.
- Added "Refresh Achievements" button in Settings to help resync Steam achievements if they're bugged.
- Modified Top Hat relic description for clarity.
- Modified Stingy Shopkeeper event: third option now gives 11 coins (was 21).
- Modified Arrow Trap event: second option now deals 8 damage (was 12).
- Fixed companions (like Baby Fly) incorrectly duplicating at battle start.
- Fixed Inflation Pouch curse reducing prices instead of increasing them.
- Fixed multiple typos in the Spanish localization.

[h2]📅 What’s Next?[/h2]

The next major update will be all about Endless Mode: a new way to play Die in the Dungeon, featuring unique challenges and a more arcade experience. More details soon!

Also, Controller Support testing starts this week! We want to make sure all functionality is ready before releasing it to the public, and that's why we took some extra time to make sure the new potion UI was working correctly. We’ll share a post soon with instructions on how to try it on the beta branch.



And finally, our fearless new hire, the Frog Reporter, will be back this month with juicy news and exclusive footage! This time, by popular demand, we’ll also include a text recap of the video with all the important information, perfect for those who prefer reading over watching. Make sure to subscribe to our YouTube channel so you don’t miss it!

That’s all for now! Enjoy the new update and see you next week! 🧪✨

An amazing LAUNCH, lots of UPDATES and a NEW FEATURE coming!

Hello everyone!

The first Frog Reporter devblog is here! 🎤🐸

The Frog Reporter is a newly-hired frog with a passion for all things Die in the Dungeon!

Tune in to this month's devblog to hear all about our Early Access launch, the first wave of updates, and an exciting new feature coming very soon!

[previewyoutube][/previewyoutube]

Let us know if you enjoyed the work of our intrepid reporter, and stay tuned, there's plenty more to come!

Until next time!

EA (Mini) Update 6: Bug-fixing? Bug-smashing!

[h3]Hello everyone![/h3]

It's the 2-month anniversary (is that even the right word?) of Die in the Dungeon EA release!

To celebrate, we’re dropping a small update packed with bugfixes and a few balance tweaks to keep runs going smoothly. Also, we're joining the Strategems Festival with a 25% discount for a limited time, so don’t miss out!

https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/

Behind the scenes, we’re still cooking up a bunch of cool stuff, including a brand-new feature (more on that below 👀) and the much-anticipated Endless Mode. We've also teamed up with some awesome folks to work on all kinds of DITD-related surprises in the near future. We’re super excited to show you everything, but not just yet!

Without further ado, let’s hop into the changelog:

[h2]🗒️ Changelog for Die in the Dungeon EA Version 4.1.13 (110.1):[/h2]

  • Fixed Terrain Dice (with Flash+Heavy properties) displaying "0" terrain value on slots after being moved with the Tungsten Hand relic.
  • Fixed Mirror Dice incorrectly calculating extra value from relics and other dice when mirroring Terrain Dice.
  • Fixed "Free Sample" items in Shop not working when used immediately after purchasing a relic.
  • Fixed Heavy Dice on board not counting for multiple relics (e.g. Bento Box).
  • Fixed enemy dice not counting for multiple relics (e.g. Tadpole Jar).
  • Fixed Gravity Dice incorrectly triggering effect from Primordial Fear curse.
  • Fixed Flash Dice incorrectly triggering damage from other dice on the board with the Pointy property.
  • Fixed localization errors in Japanese and Spanish translations.
  • Modified Transparent Prism relic behavior → "If you use 3 or more different types of dice, gain +1 Bonus at the end of the turn."
  • Modified Visionary Egg relic behavior → "Gain +2 energy. You cannot skip dice rewards anymore."
  • Modified Extra Value text icon for negative values to better reflect behavior.


[h2]🧪 A New Feature is Brewing![/h2]

If you’ve been keeping an eye on recent updates, you might’ve heard whispers about a mysterious new mechanic. It’s almost here! This shiny new system will bring a fresh layer of strategy to your runs, and we’ll be rolling it out in the next update, along with a full breakdown of how it works and what it adds.

In the meantime, here’s a quick PSA from your favorite amphibian academic, Professor Instructoad:

Originally posted by instructoad
Remember frogs, don't drink and dice... or maybe do?


That’s all for now! As always, thank you so much for playing, sharing your feedback, and being part of the journey. 🐸💚

See you next week!

Dice based roguelike Die in the Dungeon expands with new boons and curses

2025 has already been a great year for roguelikes. On the action side of things, we've got the likes of Sworn, Reignbreaker, and Heroes of Hammerwatch 2. If you prefer a bit more considered strategy, there's options such as Grit and Valor 1949, Aotenjo, and Nubby's Number Factory. But when it comes to deckbuilders - or dicebuilders, in this case - Die in the Dungeon has proven itself an early frontrunner for my top games of the year. Combining a delightful pixel-art style with some really clever strategy reminiscent of genre pioneers like Dicey Dungeons and Slay the Spire, it's a surefire winner, and it just got even better.


Read the rest of the story...


RELATED LINKS:

Roguelike deckbuilder Die in the Dungeon is basically Slay the Spire with dice

Promising new Steam roguelike reveals big updates after demo success

Great free Steam roguelike Die in the Dungeon Origins gets an upgrade

EA Update 5: The Big Relics Update!

[h3]Hello everyone![/h3]

Today's update is all about relics, bringing new content and changes to increase run variety when relics (and curses!) are offered as rewards. We've also adjusted some rarities and tweaked a few behaviors based on community feedback. Let's go through the changes!

[h2]12 New Relics![/h2]

Twelve new relics of all rarities are now available in all runs, with a special focus on supporting more offensive playstyles. The relic selection algorithm has been adjusted to increase the variety of relics offered during Elite Battles, Treasure tiles, and Boss tiles. We're planning to continue expanding the relic pool over time, hoping to incentivize even more diverse builds in the future!

By the way, you might have noticed this already, but some of these relics are designed as shout-outs to content creators who have played the game over its many iterations, helping us reach even more players. Can you guess who we’re talking about? Here’s a quick reference for those who just want to know:

  • Wandering Helmet - Wanderbots
  • High Wizard Cloak - Olexa
  • Visionary Egg - Northernlion
  • Caffeinated Feline - Sodapoppin
  • Corrupted Mushroom - Vinesauce
  • Top Hat - Silithur
  • Equestrian Piece - checkmate101




[h2]4 New Curses![/h2]

Are you one of the brave amphibians taking on the toughest challenges in difficulty levels D5 and D6? Well, we’ve got some good (or maybe bad?) news for you: the curse pool just got bigger!

When designing curses, we aim for a balance between drawbacks that make runs more challenging while also opening up potential synergies. But that’s not always easy! Got an idea for a curse or relic? Drop it in the comments or join our discord server to discuss directly with the community!



Let us know what you think about these new relics and curses! Which ones are your favorites? Which might need a few adjustments? Your feedback is always helpful!

Now, brace yourselves for a massive changelog!

[h2]Changelog for Die in the Dungeon EA Version 4.1.12 (110.0f1):[/h2]

  • Added new relic: Letter of Recommendation → "Boost Dice targeting dice with a face value of 0 gain +3 boost value".
  • Added new relic: Tree Stump → "Dice in your draw pile at the end of the turn gain +1 extra value.".
  • Added new relic: Red Marker → "Attack Dice gain +4 extra value when HP is 10 or less".
  • Added new relic: Caffeinated Feline → "Deal 1 damage to a random enemy for every dice in your hand at the end of the turn".
  • Added new relic: Top Hat → "Dice gain +1 extra value for each unique face value they have.".
  • Added new relic: Dungeon Blueprints → "Dice can also be discarded on Rest Tiles.".
  • Added new relic: Greedy Whisperer → "Draw +2. At the start of battle, take 5 damage.".
  • Added new relic: Visionary Egg → "Gain +1 energy. You cannot skip dice rewards anymore.".
  • Added new relic: Equestrian Piece → "Dice on the board with the lowest face get x2 to their face value.".
  • Added new relic: Corrupted Mushroom → "Increase +18 your max HP. Block Dice get -3 extra value.".
  • Added new relic: Wandering Helmet → "Attack Dice gain +6 extra value. Reduce this value -2 for each Block Dice in your deck.".
  • Added new relic: High Wizard Cloak → "Every time you heal, gain +2 Barrier.".
  • Added new curse: Amnesia → "Enemy intent is now hidden".
  • Added new curse: Ripped Pockets → "Reduce -1 the amount of coins granted by killed enemies.".
  • Added new curse: Inflation Pouch → "Increase prices in all shops.".
  • Added new curse: Acidic Blood → "At the end of the turn, grant the Pointy property to one of the dice in your hand until the end of the fight.".
  • Added new boost value text indicator next to Boost Dice.
  • Added character icon to Victory and Defeat screen.
  • Added new "Reached Level" text to Defeat screen.
  • Modified relic rewards selection to introduce more variety during runs.
  • Modified Fingerless Mittens relic rarity to Common (from Rare).
  • Modified Shiny Stone relic rarity to Common (from Uncommon).
  • Modified Corrosive Skin relic rarity to Common (from Uncommon).
  • Modified Nuclear Button relic rarity to Epic (from Rare).
  • Modified Moon Chakram relic behavior → "Max Hand +1. Draw +1. Deal
  • *3** Damage to the target enemy for each dice drawn."
  • Modified Shapeshifting Fin relic behavior → "Each time you heal when not at max HP, gain
  • *+1 Might.**"
  • Modified Shadow Cloak relic behavior → "Receive 2 damage at the start of the turn. Your block now
  • *halves** at the end of the turn."
  • Modified Nuclear Button relic behavior → "For every 50 dice used, deal 50 damage to all enemies at the end of the turn."
  • Modified Mage enemy starting HP → reduced to 46 in D0 and 65 in D1.
  • Modified Codex behavior to allow Honey and Sting to appear as unlocked after being used in battle.
  • Modified colors for Blood Dice, Reroll Dice and Regen Dice.
  • Modified Unknown Tile chance to include Rest and Discard Tiles.
  • Fixed newly discovered icon in Codex showing again after hovering over it.
  • Fixed turn text incorrectly displaying in non-battle tiles when loading a run.


[h2]What's Next?[/h2]

As always, let’s take a quick look at what’s coming up:

- Controller Support is almost here! We’re planning to launch a beta branch in April so players can test it, more news soon!
- The teased new feature from the Update 4 post will be playtested by our testers in just a few days. We can’t wait to hear your thoughts! (Want to join the testing? Hop into the Discord!)
- Endless Mode will be in development very soon! We’ve received tons of requests for this feature, so we’ll dedicate a full post next month to explain how it will work and get your feedback.
- And finally… wait, we got a message from someone? Let’s hear it!

Originally posted by BigBro
Who's that frog that's been bothering you, little bro?


What could it mean? We’ll have to wait a bit more before the reveal!
That's all for today, see you next week!