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Die in the Dungeon News

Join the raffle to win a game key! Last two days!

Hello everyone!

Did you know we're running a holiday raffle that's ending in just two days? The prize? Game keys for the upcoming game, launching on February 21st!

[h2]How To Join The Raffle ✨[/h2]

There's two ways to enter:

1. On Discord:
Join our Die in the Dungeon server and head to the #roll-wish-dice channel. Follow the instructions there for a chance to win one of 8+ keys!

2. On Steam:
Not a Discord user? Or just want to boost your chances? Leave a comment on this post with a Die in the Dungeon-related wish (or anything else!), and you'll be entered to win one extra game key! (comments on our previous post count too).

We’d be forever grateful if you considered following our game and developer pages on Steam. Thank you!

Both raffles (Discord and Steam) close on January 30th, 2025 at 10:00 AM PST. Winners will be announced the next day.

https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/

Good luck to everyone and may your dice rolls be ever in your favor!

— The ATICO Team

Die in the Dungeon: Origins page will be closed on Jan 31st

Hey fellas!
You’ve probably already noticed that we’ve announced the game’s release date: February 21st 2025.
Very soon, we’ll return with details about the new dice, mechanics, and characters!

https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/

Today, we want to close an important chapter in our journey to release:
On December 1st, 2023, the free prologue Die in the Dungeon: Origins was launched.
On January 31st, 2025, the page for Origins will be closed.

https://store.steampowered.com/app/2428770/Die_in_the_Dungeon_Origins/

  • Origins will be available for download to anyone who has already added it to their library.
  • Origins will remain available for free on Itch.io.
  • It’s possible that the Origins (along with older versions of the game) will be available for those who want to support us as a part of a Supporter Pack. We will get back to you soon with the info!


Until January 31st, you still have the opportunity to add the game to your collection! There are currently over 11,000 wishlists for the game. It would be sad if someone’s wish remained unfulfilled.

Thank you to every one of the 300,000+ players who tried the game and supported us with your attention, feedback, or kind words. With your support Origins became one of the highest-rated deck-building games on Steam with smashing 3300+ reviews and 96% positive rating.

That’s a high bar, and we hope we won’t let you down.
In just one month, you’ll be able to see what we’ve accomplished.

Roll the dice to make crazy combos instead of collecting cards in the roguelike Die in the Dungeon

Build up a deck of dice in Die in the Dungeon, where all your dice have a different purpose that you stack up together to make crazy combinations.

Read the full article here: https://www.gamingonlinux.com/2025/01/roll-the-dice-to-make-crazy-combos-instead-of-collecting-cards-in-the-roguelike-die-in-the-dungeon/

Die in the Dungeon launches on February 21st!

Hey, friends!

The wait is over, we're thrilled to announce that Die in the Dungeon will launch on February 21st!

Make sure to wishlist the game now to be among the first to roll into the action!

https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/

And that’s not all, our launch trailer is live! Check it out to see what’s waiting for you in the dungeon:
- New characters! 🐸
- New areas! 🗺️
- New enemies and bosses! 🐝
- New dice and modifiers! 🎲
- An much, much more! ✨

It’s all new, fresh, and packed with fun! Watch here:

[previewyoutube][/previewyoutube]

Exactly 4 years ago to that date, the original gamejam prototype was born. From that tiny tadpole seed, we’ve grown through many iterations: Classic, Origins, the Next Fest demo... and now, the final version is finally within reach!

We're incredibly proud of what we've created with such a tiny team, and we couldn’t have done it without you, our amazing community. Your support and belief in us made this journey possible. Thank you for being part of it!

We can’t wait to finally share the fruits of this journey with all of you.

Join our Discord community and follow us on X and Bluesky for updates, behind-the-scenes content, and a chance to participate in playtests.

The dungeon awaits, see you there very soon!







Die in the Devblog: December 2024

Here it is, one last devblog before the end of the year!

As we gear up for the launch of Die in the Dungeon, we're excited to share some major updates and celebrate the incredible journey we've had so far. Let's dive into the details!


[h2]A Release Date is Set! 🗓️[/h2]

Yes, you read that right, Die in the Dungeon finally has a release date! While we’ll officially announce it next month, let’s just say you’ll only need less than 15 frog hands to count the days left! 🐸

The team is hard at work ensuring the best possible experience at launch, and we can't wait to share it with you soon.


[h2] Demo Update: Full Steam Ahead for Launch 🚀[/h2]



With the release date in the horizon, we're now fully engaged in release mode. What does that mean? Well, all content for Areas 1, 2 and 3 is officially finished, so we have been working on squashing bugs and polishing important stuff like localization, controller support and game balancing. The game has a significant amount of combinations between dice, relics, events, characters and more, so fixing problematic behaviors and making sure the difficulty feels good is our top priority.

That said, being close to release also means we had to make a tough call: we're pausing work on the final demo to fully prioritize the release. While we know this might be disappointing, it’s a decision we made to ensure the full game is as great as it can be.

The game has had many versions over the years, but we're still sad that we couldn't keep our promise of releasing one last demo before launch. We deeply appreciate your understanding and support, and rest assured, we’re pouring our hearts into making Die in the Dungeon a game worth waiting for.


[h2] Roll the Wish Dice: Win a Full Game Key! 🎲🎁[/h2]

To celebrate the upcoming launch (and compensate a bit for the missing demo), we're hosting a holiday raffle with a very special prize: Steam keys for the full game!

To participate:
  1. Join our Discord server.
  2. Head to the #roll-wish-dice channel and follow the instructions.

We'll start with 5 keys, and the number will be increased if enough people join the raffle!

As a bonus for the Steam community, one extra key will be raffled among all users who comment on this devblog! To join, simply leave a comment below with a Die in the Dungeon-related wish for next year, and you’ll be entered to win. Also, don't forget to follow the game and developer pages on Steam!

The Steam raffle will end on January 30th, 2025, and the winner will be announced the following day. Good luck all!

https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/


[h2]Q&A Highlights: Your Burning Questions Answered! 🔥[/h2]

A few weeks ago, we opened a new channel to let players send us their questions directly. Here's a recap with some of them:

Question: If the games achieves enough success, would you want to make content updates for Die in the Dungeon?
Answer: For sure, we already have some ideas for content after release! (and we're trying our best not to spoil anything for now 🤐).

Q: How many characters are planned to be added in the future?
A: Aside from the 3 characters on release, we have at least one more character with a high chance of being added in the future. Other than that, we have some ideas but nothing set in stone yet.

Q: Are you planning for the game to have Steam Workshop compatibility?
A: We'd love to, but as many other things it'll depend of how the launch goes. Having mod support has been a goal of mine for a long time, so hopefully I can get the time to work on this in the future.

Q: How long will the full game be?
A: In terms of single run time, the release will be around 3 times longer than the demo (the demo has only 1 area, while the full game has 3 areas). In terms of total "completionist" time, the full game will probably range between 50 to 100+ hours depending on player skill.

Q: Are there any plans for roguelite mechanics after you die, even just cosmetic?
A: If you mean progression between runs, yeah. The release will have unlockables to increase the variety of the item pool and offer new ways of playing. These unlockables will include new dice, relics and characters.

(For the full Q&A and to ask your own questions, join the #ask-the-devs channel on Discord!)



[h2]Thank You for Your Support 💚[/h2]

And with that, that's everything for 2024! Thank you for your incredible patience and support. Stay tuned for more updates in January, including the official release date reveal.

Have a wonderful holiday season and happy new year!

And of course, may your dice rolls be ever in your favor!

— The ATICO Team