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Die in the Devblog: Demo Feedback & Winter Release

Hey guys!

It's time for a new devblog! It’s been a while, and a lot has happened since we published the demo back in June!

Today, we’ll cover:
- How your feedback from the demo has helped shape the game.
- What we’re currently working on.
- And, of course... our updated release timeline!

[h2]The Demo and Your Feedback[/h2]

This summer, we launched our demo during Steam Next Fest. The demo introduced new dice, enemies and relics, along with a key new feature—a map that lets you control your character’s path using dice.

We believed this feature would add a new strategic layer, but thanks to your feedback, we realized we’d missed the mark. Here’s what we learned:
- The map required too much focus and slowed down the gameplay.
- Map choices felt repetitive and lacked real impact.
- Overall, the pace from the Demo felt worse than Origins.

Your feedback helped us recognize that this mechanic needed a rethink. We went back to the drawing board, understanding that the previous map was too complex and detracted from what we believe makes Die in the Dungeon truly shine—the dice-based battles! The new map is now simpler, letting you to explore the dungeon more intuitively and focus on the core combat experience. Huge thanks to our Discord community and players on the Steam forums for your invaluable feedback along the way!

In addition, here are some other changes inspired by your feedback:
- Dice shapes are no longer limited to D4s, other shapes are now available like the good ol' D6 (and maybe some with even more faces!)
- Dice with face values of 0 aren't part of the starting deck anymore. Builds around 0s are still possible though, if you dare go for them.
- Difficulty in Area 1 has been adjusted to create a less punishing experience at the start. Difficulty will still ramp up considerably the deeper you delve into the dungeon, this is a hard game after all!

[h2]When’s the Release?[/h2]

Originally, the game was planned for a mid-fall release. However, with the changes to the game’s mechanics, we realized we needed more time to get things just right. As a result, we’ve made the tough decision to push the release to this Winter to ensure Die in the Dungeon meets our standards (and yours!).



We know many of you were eagerly waiting for the original date, and we’re grateful for your patience. Ultimately, we don’t want to deliver a game that feels unpolished, which is why we’re willing to go the extra mile to make Die in the Dungeon as enjoyable as possible on release. This extra time is also allowing us to introduce a few new features, such as the Codex section you can see above!

[h2]Our Next Steps[/h2]

Currently, we know the demo on Steam doesn’t reflect the latest game improvements. To avoid any confusion, we’ll be taking the current demo down the day this devlog goes live—but not for long! We’ll upload an updated version of the demo very soon, to let you try the game and make an informed decision before release. As always, don’t hesitate to voice your opinion when it drops!



Now, you might be wondering: so what's left before release? Honestly, not much! 99% of the content has already been implemented, including several new dice types, properties, enemies and bosses for Area 2 and 3. On this last stretch, all that's left is fixing the remaining bugs, polishing the game, and balancing all the elements. Thankfully, our team of testers is currently helping us with all that, so things are progressing at a steady pace in preparation for launch!

That's all for today! Stay tuned for the updated demo, and thank you again for your patience. We can't wait for you to experience what we've been working on.

Stay safe, and may your dice rolls be ever in your favor!

— The ATICO Team

P.S: Speaking of testers, we're currently looking for new applicants in preparation for release. Join our Discord server and head to #announcements to learn more: https://discord.gg/die-in-the-dungeon-829107672912494613

Die in the Dungeon is joining PixElated Fest on July 29th!

We love pixel art games, and we know you do too.
So, let’s celebrate together 🎉 We’re super excited to share that Die in the Dungeon joins PixElated Festival next week!
This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!



There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centred around your favorite games.

Check out the official line-up and more information about the event here:
http://pixelatedfest.com/

More news from us soon!

The "Even more Bugfixes" Update: New DEMO Version 2.3.5 (99.6f3)

Hello everyone!

Next Fest is finally coming to an end, and we just got word from Steam about our demo being one of the most played during the fest! So, big thanks to everyone playing the demo and leaving feedback!

Speaking of feedback, your input was one of the most valuable things we gained from the fest. We're planning to make changes across the board (pun intended) in order to create a broader gaming experience, without neglecting the positive aspects from the original idea (those that worked so well in Origins).

By the way, would you like to keep playing the demo after Next Fest is over? We're still deciding whether to leave the demo up in the coming weeks, especially as we overhaul some current game systems in preparation for the future. Let us know in the comments if you'd like to keep playing!

So, without further ado, the changelog:
Changelog for Die in the Dungeon DEMO Version 2.3.4 (99.6):
- Added description tooltip on Obtainable Dice when hovering over text.
- Fixed softlock related to Spider Nest event and Cobweb Boots curse.
- Modified Origami Frog relic behavior.
- Reduced Counterfeit Note relic trigger value to 2 souls.
- Reduced Green Goo relic trigger value to 1 soul.
- Fixed relic selection rewards UI rendering in front of backpack menu.
- Adjusted Draw Dice button collision box.
- Fixed Tasty modifier triggering before all dice from the player have been executed.
- Fixed Moon Chakram relic not automatically ending battles when no enemy is left.
- Fixed audio out of sync with visual sliders.
- Fixed dice moving to the bottom right corner of the screen when double-clicking fast.
- Fixed multiple balance changes to enemies.

Also, a hotfix was published shortly after to address an issue with the Grow property. Here it is:
Changelog for Die in the Dungeon DEMO Version 2.3.5 (99.6f3 HOTFIX):
- Fixed softlock due to bad text formatting on Grow property.

That's all for today, thank you for playing Die in the Dungeon!

https://store.steampowered.com/app/2077710

The "Tons of Bugfixes" Update: New DEMO Version 2.3.3 (99.5)

Hello everyone!

How are you liking the new demo? Personally, we're processing as much feedback as possible from players, but response times might be slower due to us working on bugfixes and other serious issues like softlocks first. But we want to say this: this demo has been incredibly helpful in identifying certain design issues before it is too late (release), so now we have enough time to capitalize on the good parts and fix the bad ones.

We want Die in the Dungeon to be the best game possible on release, and that means creating a game that players like you can fully enjoy. While we always like to experiment with new features and ideas, in the end only the best ones should remain. So thank you for letting us know what you like and what you don't, it's truly the best way of supporting the development of the project!

Here's the full changelog for this update:
- Added new graphics and improvements to reroll dice and draw dice buttons.
- Added various general performance optimizations.
- Added multiple missing translations.
- Fixed dice in hand permanently getting stuck in unavailable state.
- Fixed softlock related to Crimson Blade relic.
- Fixed softlock related to small treasure tile.
- Fixed shop UI blocking right-most dice from backpack.
- Fixed crash when Mirror dice interacts with Sticky Boost dice.
- Fixed currency not updating correctly after restarting run.
- Fixed movement dice showing inaccurate values on tooltips.
- Fixed tooltip displaying with incorrect offset when opening for the first time.
- Fixed previously visited event triggering again after exiting Shop tile.
- Fixed boss music playing on Game Over screen.
- Fixed tile highlight incorrectly showing target tile when player is moving on map.
- Fixed softlock during Tutorial with Simplified Chinese language.

We're still working on more updates for the demo, so keep an eye on this page during Next Fest (and after it!). Thank you for playing Die in the Dungeon!

https://store.steampowered.com/app/2077710

Die in the Dungeon Stream

Come and play Die in the Dungeon during Stream on Friday, 7-9PM CEST!

See new demo now on game's page:

https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/

May your dice rolls be good.
ATICO team