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Monster Crawl News

Monsters Increased!

More Monsters

Dungeons now contain many more monsters! Generators are more aggressive with their spawning, and previous single spawns now spawn 1-4. You'll encounter larger packs, all the better for crushing with your overpowered abilities!
I'm rebalancing health and abilities so the overall challenge level won't chance much (this is mostly done, but still have some challenge rooms to update).
Temple Of Eye

I've been working on a new dungeon type - the Temple Of Eye! Dedicated to the all seeing Eyes, the temple includes eye statues (that may or may not) contain an actual Eye), and a new enemy type - the Turret! Turret's launch fireballs (also hurt monsters), but are briefly disabled when damaged.
Relics

Few Relic changes:
  • [NEW] Friendly Bomb, summon a bomb that won’t hurt heroes
  • [CHANGE] Golden Key now also grants a key when acquired (if you have space)
  • [CHANGE] Frothy Beer reworked, has a chance to summon a cooling beer when set on fire
And The Rest

Minor changes and additions:
  • Once the dungeon exit is open, you can now hold down the map button to exit from anywhere (as long as you don't get hit!)
  • Warrior CHARGE has a new Mod - return to starting position when ends, handy for some later dungeon types!
  • Damage numbers now default to showing CRITICAL hits only (can be set back to show all in the settings)
  • New dungeon map rooms added to the pool
  • Crawl select screen now shows each dungeon type included

Wizard Reveal

Hero Time

I've been working on the Wizard hero and he's great fun to play. Wield powerful magical energy attacks with a focus on range and area attack. Check out the first video here:
Wizard gameplay (YouTube)
Holes!

Dungeon rooms can now contain holes in the floor. These are mostly for mid and late game, but do appear in few a challenge rooms in the demo. You won't fall in unless an ability ends over a hole, or you take a 'knockback' from an enemy. If you do fall in, you will respawn nearby, losing health and a small amount of gold. Knocking monsters in a hole removes them, but they won't drop any loot!
New Dungeon - Sky Fort

Take the fight above the clouds to floating dungeons. Work your way through rooms with large holes, mixing up the challenge - floating and flying monsters are much more of a threat! Look for Relics to help navigate these dangerous mazes!
Demo Update

Wizard and Sky Fort will only be available in the full game, but there are some changes and improvements in the demo:
  • Relic added: Plague Mask - DEATH will ignore you, unless they are damaged
  • Relic added: Spiked Ball - follows you around, inflicting bleed on monsters
  • Relic improved: Compass now reveals exit, challenges and relic rooms
  • New item - Donuts! Drops from monster, resets all your cooldowns when consumed.
  • 2 new music tracks added from the talented Tommy McKay
  • New explosion visual effects
  • Dungeon tilesets have received a polish pass

Spin Shot Update And More

Ranger Spin Shot

The Ranger ability Spin Shot has received some upgrades and I've added a new Relic to help all archer based heroes:
  • Mod added: Narrow Range, arrows are fired in a 60 degree angle ahead of you
  • Bleed mod replaced with 'More Arrows, Please’, increases number of arrows fired
  • Relic added: Broken Quiver - may drop an arrow when attacking

'Bleed' is being reworked, so removing the mods that granted this for now (also removed from Warrior).
Other Changes

Many smaller improvements, additions and fixes included with this build, here are the more notable changes:
  • Reward added: Fully unlock 1 relic for duration of crawl
  • Unlock added: Star Performer - receive Reward(s) at Crawl start
  • Resist rings balance pass, improved effectiveness and added 1 rank, increase to Tier 2 relics
  • Bombs increased damage vs non players
  • Dodge Mod added: Cleansing Dodge, removes BLEED, BURN or POISON when dodging
  • Relic Beer removed for now

Hero Update

Heroes have gone through a redesign! In place of a few hero characters with a choice of abilities, I've moved to more heroes, but each with a set of 4 fixed abilities.

This has a number of advantages:
  • Removes the possibility of picking a combination of abilities that don't work well together..
  • ..and means when designing a hero I can work with a fixed set, allowing synergies to be designed
  • Each hero can be themed around a certain playstyle or mechanic
  • Easier to add more heroes - rather than 7 new abilities per hero, I now only need 3-4 (some share the LIGHT ability)

Along with this change, the HEAVY ability is now available at the start of the Crawl, and SPECIAL abilities are now unlocked as dungeons 1+2 are cleared. Couple of reasons for this - help new players by avoiding everything at once, and the difficulty ramps up with every dungeon in the Crawl, so the player isn't super overpowered. I plan to add Unlocks opening up the SPECIAL abilities earlier for more advanced play.

Heroes planned for 1.0 launch are:
  • Warrior
  • Ranger
  • Grenadier
  • Wizard
  • Blademaster
  • Eggsterminator
Ranger Unlocked!

To celebrate Steam Remote Play Together the Range will be included in the Demo and Monster Crawl:Warrior! Limited time only, so give her a try and let me know what you think on my Discord.

Other Changes

Lots of progress recently, highlights are:
  • Challenges improved with tweaked maps, new additions, UI clean up and new Relic rewards.
  • Crawl screen overhauled as I finalise the design and launch content
  • Player lobby updated for the new, fixed ability heroes
  • New art, abilities and animations following hero update
  • Trees have a small chance to spawn as apple trees
  • Ranger Recall Arrows reworked, now Awaken Arrows, and much more satisfying!
  • Tutorial reworked to replace first dungeon of first Crawl
  • Many bugs fixes, with special thanks to Aris for bugs and suggestions

DEMO UPDATE! New Warrior Ability: Roll-A-BALL!

New Special Ability

Summon a giant steel, spiked ball, hop in, and roll over those monsters. While inside you are immune to floor based traps, but watch out for monster attacks..

A new 'time remaining' display has been added, replacing the DODGE cooldown display.

Modify your ride for a longer duration, or increase its speed. A 3rd option will be added when I think of something interesting!
Changes & Fixes

Couple of minor changes:
  • The damage dealt by fire, bleed and poison effects has been increased for monsters
  • FIX switch icons remaining on map after use
  • FIX 4th option sometimes hidden on level up choices
  • FIX Lowered lighting when DEATH attacks would sometimes persist