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Monster Crawl News

Monster Crawl Released!

Full Release

5 unique heroes. Dungeons full of monsters, bosses, and of course - treasure!

The full release includes:
  • New dungeons with unique traps
  • New and improved relics
  • New hero abilities and mods
  • New monster variations
  • 54 Steam Achievements

Time to smash some monsters!

Monster Crawl Releases May 6th!

After over 2 year of (mostly solo) development, I'm excited to announce that Monster Crawl will be released May 6th!

[h2]New & Updated Relics[/h2]
Lots of work with relics. Some will now only appear if relevant / useful. Planning to expand on this so if you are working towards a particular build/combo the odds are increased of the desired relics appearing.
  • Relic added: Bone Wand - summon a wall of bone
  • Relic added: Vampire Cape - chance to be healed by bleeding monsters
  • Relic added: Cloche - Generators contain a snack
  • Relic added: Whetstone - increases bleed length
  • Relic changed: Dagger - chance for light attack to add bleed
  • Relic added: Scorching Blade - chance for light attack to set monsters on fire
  • Relic added: Flame Mask - Chance to spread fire to nearby monsters
  • Relic changed: Pets mimic attack increased effectiveness

[h2]Miscellaneous[/h2]
Not just relics, lots of changes and additions recently, including:
  • Move dungeon rooms and new challenges
  • Player abilities polish and balancing
  • More tier 3 monsters have been added
  • Giant Skeleton added with unique ability
  • Some monsters can now drop food if burnt to death
  • Unlock added: Greedy - increased collection range
  • Unlock added: More Choices - guarantee extra level up option
  • Unlock implemented: Start Relic - pick a previously used relic to start with
  • Exploding Shot mod added: Bomb, Please - also drop a friendly bomb

Monsters Increased!

More Monsters

Dungeons now contain many more monsters! Generators are more aggressive with their spawning, and previous single spawns now spawn 1-4. You'll encounter larger packs, all the better for crushing with your overpowered abilities!
I'm rebalancing health and abilities so the overall challenge level won't chance much (this is mostly done, but still have some challenge rooms to update).
Temple Of Eye

I've been working on a new dungeon type - the Temple Of Eye! Dedicated to the all seeing Eyes, the temple includes eye statues (that may or may not) contain an actual Eye), and a new enemy type - the Turret! Turret's launch fireballs (also hurt monsters), but are briefly disabled when damaged.
Relics

Few Relic changes:
  • [NEW] Friendly Bomb, summon a bomb that won’t hurt heroes
  • [CHANGE] Golden Key now also grants a key when acquired (if you have space)
  • [CHANGE] Frothy Beer reworked, has a chance to summon a cooling beer when set on fire
And The Rest

Minor changes and additions:
  • Once the dungeon exit is open, you can now hold down the map button to exit from anywhere (as long as you don't get hit!)
  • Warrior CHARGE has a new Mod - return to starting position when ends, handy for some later dungeon types!
  • Damage numbers now default to showing CRITICAL hits only (can be set back to show all in the settings)
  • New dungeon map rooms added to the pool
  • Crawl select screen now shows each dungeon type included

Wizard Reveal

Hero Time

I've been working on the Wizard hero and he's great fun to play. Wield powerful magical energy attacks with a focus on range and area attack. Check out the first video here:
Wizard gameplay (YouTube)
Holes!

Dungeon rooms can now contain holes in the floor. These are mostly for mid and late game, but do appear in few a challenge rooms in the demo. You won't fall in unless an ability ends over a hole, or you take a 'knockback' from an enemy. If you do fall in, you will respawn nearby, losing health and a small amount of gold. Knocking monsters in a hole removes them, but they won't drop any loot!
New Dungeon - Sky Fort

Take the fight above the clouds to floating dungeons. Work your way through rooms with large holes, mixing up the challenge - floating and flying monsters are much more of a threat! Look for Relics to help navigate these dangerous mazes!
Demo Update

Wizard and Sky Fort will only be available in the full game, but there are some changes and improvements in the demo:
  • Relic added: Plague Mask - DEATH will ignore you, unless they are damaged
  • Relic added: Spiked Ball - follows you around, inflicting bleed on monsters
  • Relic improved: Compass now reveals exit, challenges and relic rooms
  • New item - Donuts! Drops from monster, resets all your cooldowns when consumed.
  • 2 new music tracks added from the talented Tommy McKay
  • New explosion visual effects
  • Dungeon tilesets have received a polish pass

Spin Shot Update And More

Ranger Spin Shot

The Ranger ability Spin Shot has received some upgrades and I've added a new Relic to help all archer based heroes:
  • Mod added: Narrow Range, arrows are fired in a 60 degree angle ahead of you
  • Bleed mod replaced with 'More Arrows, Please’, increases number of arrows fired
  • Relic added: Broken Quiver - may drop an arrow when attacking

'Bleed' is being reworked, so removing the mods that granted this for now (also removed from Warrior).
Other Changes

Many smaller improvements, additions and fixes included with this build, here are the more notable changes:
  • Reward added: Fully unlock 1 relic for duration of crawl
  • Unlock added: Star Performer - receive Reward(s) at Crawl start
  • Resist rings balance pass, improved effectiveness and added 1 rank, increase to Tier 2 relics
  • Bombs increased damage vs non players
  • Dodge Mod added: Cleansing Dodge, removes BLEED, BURN or POISON when dodging
  • Relic Beer removed for now