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Devlog: Weapon Feature Breakdown

[h2]Weapon Feature Breakdown[/h2][p]As we are approaching the release of the game (set for late 2025), we have been creating a series of promotional videos for Let Them Come: Onslaught!

As part of these teaser videos, here are the weapon overviews for the Photon Saber, the Shotgun and the Electric grenades! You can watch a compilation of these three videos where we break down some tips and strategies for each weapon :[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Photon Saber[/h2][p]
Starts with a single short swing, forcing you to close the gap on foes. Leveling up unlocks a second swing, a wide-area spinning attack, and a rear‑push short spin to keep enemies at bay. All animations and hit boxes are authored directly in Unreal Engine, ensuring frame‑perfect timing and collision.[/p][h2][/h2][p][/p][h2]The Shotgun[/h2][p]
Designed for precision pushback: only enemies struck by the blast are sent flying. Its shorter range is offset by strong damage and the unlockable double shot. It can cripple targets to slow their advance and trigger critical blasts for extra pushback, pairing exceptionally well with high‑damage, low‑pushback weapons like electric grenades or the flamethrower.[/p][p][/p][p][/p][h2]Electric Grenades[/h2][p]
At level one, its random trajectory and small radius make it deceptively weak. Fully upgraded, it launches three high‑radius grenades in quick succession, turning it into a DPS powerhouse. It’s best used alongside weapons that offer strong pushback to prevent swarms of enemies from overrunning you.[/p][p][/p][p]Wishlist and stay tuned for deep dives and strategic tips as we continue to expand Let Them Come: Onslaught![/p][p][dynamiclink][/dynamiclink][/p]