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Roadmap Update: What’s Next for Let Them Come: Onslaught

[h3]Hello, and welcome to the first update of 2026. [/h3][p]First of all, thank you all for the incredible support and enthusiasm for Let Them Come: Onslaught. It has been amazing to see so many of you diving into the game, and we truly appreciate all the feedback you’ve been sharing.[/p][p][/p][p]That feedback has brought in a huge range of suggestions and requests for what you would like to see added in the months ahead. We hear you. The team is already hard at work on several major updates. While we are not quite ready to reveal everything just yet, we wanted to give you a small glimpse of what is coming next.[/p][p][/p]
Roadmap Update
[p]With our previous roadmap now almost complete, we are excited to share what is coming next for Let Them Come: Onslaught![/p][p]As always, timelines may shift as development continues, but this roadmap gives a clear look at the features and updates we are actively working toward. [/p][p]More details and exact release dates will be shared as each update gets closer.[/p][p][/p][p](click to expand)[/p][p][/p][h2]Update 4[/h2][p][/p]
  • [p]Endless Mode: See how long you can survive against increasingly relentless enemy waves.[/p]
  • [p]New Mutation Towers: Powerful temporary modifiers redefining the limits of each run.[/p]
  • [p]Higher Weapons Level Cap: Push weapons even further with increased levels and power.[/p]
  • [p]Weapon Banish System: Gain control over the weapon drop pool during a run. [/p]
  • [p]Online Leaderboard: Track and compare your Endless Mode performance with friends and Steam global rankings.[/p]
[h2]Update 5[/h2][p][/p]
  • [p]Special Levels: Step away from the main missions and discover new ways to play.[/p]
  • [p]A New Character: The latest recruit joins the roster, bringing unique skills and stats to the fight.[/p]
  • [p]Online Leaderboard: Track and compare your Endless Mode performance with friends and global rankings.[/p]
  • [p]More updates: We've got additional surprises planned for this release, stay tuned for more details in the future.[/p]
[h2]Update 6[/h2][p][/p]
  • [p]..Signal lost... Trying to Reconnect....TBA....[/p]
[p][/p]
Join the Discussion
[p]We’ve been discussing high scores, builds, and strategies over on our Discord, and we’d love for you to join the conversation! Share your feedback, suggestions, or simply hang out with our team and the Let Them Come community here on the Steam forums or on our Discord server.[/p][p][/p][p][/p][p]We cannot wait to share more details soon. Let us know what you would like to see in a future update, and thanks again for all the continued support.
[/p][p]-The Tuatara Games Team
[/p][p][dynamiclink][/dynamiclink][/p][p] [/p][p][/p]

New Character, New Environment Tiles and More!

[p]A huge thank you to everyone who’s been playing, sharing feedback, and leaving reviews. Your support truly keeps us going. Be on the lookout next year for even more content updates.[/p][p]Alongside a wide range of bug fixes and improvements, here’s what Update 3 brings to the game:[/p][p][/p][h2]New Character: K-02[/h2][p]Freshly assembled and not yet battle-tested, this mech comes equipped with 800 base HP and a unique dual-mode system. By pressing the ability button, you can switch between two operational states, allowing the mech to adapt to changing combat situations.[/p][p]In order to unlock it you must: Clear the Space Station at least once, then follow the SOS signal in that level and complete the activation process [/p][p][/p][h3]Power Save Mode: [/h3][p]The default configuration, designed for stability and survivability. While active, the mech gains 25 additional Defense, making it better suited for holding ground and enduring sustained fights.
[/p][p][/p][h3]Overclock Mode:[/h3][p]Overclock Mode will grant you more fighting power at the cost of increased vulnerability to enemy attacks. You'll deal more Damage, move faster and weapons will have reduced Cooldown. But your Defense stat will also be reduced to 0, leaving you very vulnerable.[/p][p]Activation requires full ability bar and lasts 10 seconds.[/p][p]You can cancel this mode before the 10 seconds are over. Every time you switch back to Power Save mode, the Mech will discharge accumulated energy, which will push enemies away from you.[/p][p][/p][p][/p][h2]New Environment Tiles[/h2][p]All 4 maps now have a new environment tile. You can now randomly find these special energy syphon stations, which will always have XP Cube Attractor at it's center. Finding them means you can attract all XP Cubes that you left behind in the level.[/p][p][/p][p][/p][h2]Localization[/h2][p]New texts from this update are only available in English for now. Localization for Update 3 is still in progress and will be added in a follow-up patch[/p][p][/p][h2]Patch Notes[/h2][p][/p][h3]Weapon Changes:[/h3][p]Autogun[/p]
  • [p]Increased damage at higher levels[/p]
[p]Orbital Strike[/p]
  • [p]Increased damage[/p]
  • [p]Slightly reduced cooldown time[/p]
[p]Electric Grenade[/p]
  • [p]Reduced damage (still very high)[/p]
[p]Flamethrower[/p]
  • [p]Faster spin speed at higher levels[/p]
[p]Volt Discharge[/p]
  • [p]Increased damage[/p]
[p]Sniper Rifle[/p]
  • [p]Increased damage to bosses at higher level[/p]
[p]Stasis Mine[/p]
  • [p]Increased damage[/p]
  • [p]Stasis Mine now respawns if the player moves too far from it[/p]
[p][/p][h3]Other Changes:[/h3][p]Onslaught Difficulty[/p]
  • [p]Reduced damage dealt by enemies in all 4 levels[/p]
  • [p]Reduced HP of some enemy waves in all 4 levels[/p]
  • [p]Reduced HP of Magma Crater Boss[/p]
  • [p]Reduced Defense of Magma Crater Boss when she is protected by bugs[/p]
  • [p]Reduced HP of Burrowers enemies[/p]
  • [p]Burrowers enemies now burst out of the ground a bit further from the player, making them easier to fight[/p]
[p][/p][p]VFX[/p]
  • [p]Toned down the intensity of Orbital Strike VFX. Beams are now slimmer, and the light brightness was reduced, to help with visibility when playing[/p]
  • [p]Space Station Hazard (Space Vacuum) is now more visible[/p]
  • [p]Updated Rigged Crate explosion VFX to better match the damage radius[/p]
  • [p]Changed color of Stasis Mine VFX at low levels (used to be red), because it could be confused with environment VFX[/p]
[p][/p][p]Misc.[/p]
  • [p]Added option to disable Enemies Outlines in the settings[/p]
  • [p]Adjusted collisions in Space Station and Alien Nest[/p]
  • [p]Adjusted tiles spawn rate, some special tiles were spawning too rarely[/p]
  • [p]Changed color of Special Tile to unlock Psychic so it stands out more[/p]
  • [p]New Background image in the Game Credits when accessed from Main Menu[/p]
  • [p]Increased some font sizes in the game[/p]
[p][/p][p]Bug Fixes[/p]
  • [p]Fixed a bug where players couldn't select a level when using a keyboard[/p]
  • [p]Fixed wrong medal being displayed in different difficulty settings in some cases[/p]
  • [p]Fixed an issue where some Steam Achievements were not triggered correctly (should be awarded automatically after this update if conditions are met)[/p]
  • [p]Fixed bug where tutorial would always trigger even when set to "First Time Only"[/p]
[p][/p][h2]The Roadmap[/h2][p]As development continues, we are getting close to wrapping up our initial roadmap. But don't worry, we will follow up this roadmap with a new one as soon as it is completed!
You can check out the full roadmap in detail in our previous news post.[/p][p][/p][h2]Join the Discussion[/h2][p][/p][p]We’ve been discussing high scores, builds, and strategies over on our Discord, and we’d love for you to join the conversation! Share your feedback, suggestions, or simply hang out with our team and the Let Them Come community here on the Steam forums or on our Discord server.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Bullet Heaven Festival is Live!

[p]Hey Survivors! Let Them Come: Onslaught is officially featured in the Bullet Heaven 3.0 Festival running from December 4th to December 11th, 2025.[/p][p][/p][p][/p][p][/p][p]Hosted by our incredible partners Human Qube and Erabit, Welcome to the Bullet Heaven Festival, an explosive celebration of reverse bullet hell gaming. You'll be flooding the screen with your own arsenal in a storm of firepower that puts traditional bullet hell games to shame.[/p][p][/p][p][/p][p]Unlike the Bullet Hell genre, known for testing players' skill and precision by requiring them to navigate through countless enemy projectiles, Bullet Heaven flips the script. Here, the barrage of bullets will be coming from YOU.[/p][p][/p][h2]Help Us Define The Genre[/h2][p]Bullet Heaven Fest is not only a celebration of the games we love, it is a push to finally give this growing genre a proper home on Steam. Players struggle to find these titles, developers get buried under the wrong categories, and the lack of an official tag holds the entire genre back.[/p][p]Steam tags shape discovery, so we are joining hundreds of studios to support the call for an official Bullet Heaven tag. You can help by voting for the genre name you prefer and tagging your favorite games on Steam. It takes a few seconds, and your voice goes directly to Valve after the festival.[/p][p][/p][p][/p][p][/p][h2]About Let Them Come: Onslaught[/h2][p]Brace yourself for a relentless roguelike alien assault in Let Them Come: Onslaught, where bullet heaven gameplay meets the gritty spirit of retro sci-fi classics, letting you craft the perfect build from an arsenal of over-the-top weapons and explosive upgrades to shred alien hordes in retro-fueled chaos. [/p][p]If you want a survivors-like experience with an 80s sci-fi action vibe powered by a pulsing Cartridge 87 soundtrack, this is the one that sets itself apart.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

New Weapons, New Difficulty Mode, and More...

[p]Hello Survivors, Update 2 has arrived. This update brings a variety of new additions and changes that we hope will make your playthroughs balanced and even more fun. A huge thank you to everyone who has been playing, sharing feedback, and leaving reviews. [/p][p][/p][p][/p][p][/p][p]Alongside plenty of bug fixes and improvements, here's what Update 2 has in stock. Thanks for playing, and keep fighting the Onslaught![/p][p][/p][p]Note:Localization for Update 2 is still in progress. It will be added in a follow up patch in the coming days.[/p][p][/p][h3]2 New Weapons: Photon Lance and Spark Flail [/h3][p]We have added two new weapons, each designed to open up new strategies and combos. Their unlock conditions are included below as optional spoilers for players who want to discover them on their own.[/p][p][/p][h3]The Photon Lance[/h3][p][/p][p]A lance that stabs enemies at an extreme distance and prioritizes bosses. In order to unlock it you must:[/p][p]Level up the Autogun to level 8 in a run. [/p][p][/p][h3]The Spark Flail [/h3][p][/p][p]Electric ball that bounces around the player, dragging everything back and forth! In order to unlock it you must:[/p][p]Level up the Shotgun to level 8 in a run [/p][p][/p][h3]New difficulty mode : Onslaught[/h3][p][/p][p]You wanted a more serious challenge, and we heard you![/p][p]This update introduces a new difficulty mode "Onslaught" built to push the strongest survivors to the limits. Onslaught is balanced with fully upgraded Armory loadouts in mind, so be sure to upgrade your perks before jumping in! [/p][p]Think you got what it takes here's how to unlock it:[/p][p]Clear each level on Hard to unlock its Onslaught version [/p][p]Good luck out there, you'll need it![/p][p][/p][h3]Weapon Balance[/h3][p][/p][p]Weapon tuning is something we deeply care about, and your feedback plays a big role in refining it. With this update, we are happy with the overall difficulty curve of the game, none of the adjustments below are intended to make runs easier or harder. Instead, these balance tweaks focus on a few key situations where adjustments make the game fair and more fun to play.[/p][p][/p][p]Here are the main reasons why we might consider making weapon balance changes:[/p]
  • [p]When a weapon is so strong that it becomes an obvious, mandatory pick[/p]
  • [p]When a weapon feels too weak to justify choosing it[/p]
  • [p]When a weapon can be used to completely remove risk from certain encounters[/p]
  • [p]When two similar weapons with comparable design and risk level deliver drastically different damage output[/p]
[p]We want to be clear about our goals, and we will continue to fine tune weapons over time with your help.[/p][p][/p][h3]Weapon Changes:[/h3][p]Blaster[/p]
  • [p]Increased damage[/p]
[p]Orbital strike[/p]
  • [p]Increased damage[/p]
  • [p]Increased radius of additional beams in prototype mode[/p]
  • [p]Increased damage of additional beams in prototype mode[/p]
[p]Repulse[/p]
  • [p]Slight reduction to pushback strength[/p]
  • [p]Increased cooldown[/p]
[p]Electric Grenades[/p]
  • [p]Slightly reduced damage, but overall output remains very high[/p]
[p]Photon Saber[/p]
  • [p]increased the attack cooldown to address the issue of the Photon Saber triggering too often when combined with cooldown perks, making it almost impossible to get hit[/p]
  • [p]Increased range on the first two swings to compensate for the longer cooldown[/p]
[p]Rocket Barrage[/p]
  • [p]Increased damage[/p]
  • [p]Increased burn effect damage[/p]
[p]Laser Beam[/p]
  • [p]Reduced prototype mode damage, but overall output remains very high[/p]
[p]Photon Hammer[/p]
  • [p]increased the attack cooldown to address the side swings triggering too often when combined with cooldown perks, making it almost impossible to get hit[/p]
  • [p]Increased Hammer damage to compensate[/p]
[p]Drone Strike[/p]
  • [p]Increased cooldown[/p]
  • [p]Reduced damage[/p]
[p]Stasis Mine[/p]
  • [p]Increased radius[/p]
  • [p]Reduced cooldown[/p]
  • [p]Reduced damage delay to enemies, the weapon now deals damage faster[/p]
  • [p]Re-arranged level up effects so the "Black Hole" effect now appears at level 3 instead of 4[/p]
[p][/p][h3]The Roadmap[/h3][p]As development continues, we have opened a new section of the roadmap, with even more planned for the future. If you have not seen it yet, you can check out the full roadmap in detail in our previous news post.[/p][p][/p][h3]
The Soundtrack is now on Youtube![/h3][p]The full Let Them Come: Onslaught soundtrack, composed by Cartridge1987, is now available on Youtube. The video features every track created for the game, along with a playlist for easy listening. Enjoy the retro jams.[/p][previewyoutube][/previewyoutube][p][/p][h3]Nominate Let Them Come: Onslaught for the 2025 Steam Awards[/h3][p]With Let Them Come: Onslaught now available, it's been amazing to see players get their hands on the full game. With your support, we would love to see it nominated for Outstanding Visual Style in this year's Steam Awards. You can vote for us and ready more about it here.[/p][p][/p][p][/p]
Join the Discussion
[p][/p][p]We’ve been discussing high scores, builds, and strategies over on our Discord, and we’d love for you to join the conversation! Share your feedback, suggestions, or simply hang out with our team and the Let Them Come community here on the Steam forums or on our Discord server.[/p][p][dynamiclink][/dynamiclink][/p]

Nominate Let Them Come: Onslaught for the 2025 Steam Awards

[p]Nominations for the 2025 Steam Awards are now open![/p][p]With Let Them Come: Onslaught now available, it's been amazing to see players get their hands on the full game. With your support, we would love to see it nominated for Outstanding Visual Style in thiis year's Steam Awards.[/p][p]It only takes a moment: simply click the nomination box above, and then you can dive back into fighting those never-ending alien hordes.[/p][p]We're so proud of how Let Them Come: Onslaught looks and feels. We aimed to deliver a distinctive blend of 3D characters and environments with pixelation and other retro-inspired effects, and we believe we've achieved that. It's our way of paying homage to the classic sci-fi action games of yesteryear while still standing shoulder-to-shoulder with the amazing titles that are released today.[/p][p]We drew on years of VFX experience and experimented with new systems in Unreal Engiine 5 to ensure every shot, explosion and battlefield looks as good as they feel. The feedback we've received from players since launch has been amazing, and your love for the game's presentation means the world to us. It would be an honour to be considered for this year's Steam Awards, and that's only possible with your nominations.[/p][p]Thank you all for playing, for your continued support, and for helping us put Let Them Come: Onslaught's unique style into the spotlight. Working on this game has been an incredible journey for us -- and one that's only just beginning.[/p][p][/p][p][/p]