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New Weapons, New Difficulty Mode, and More...

[p]Hello Survivors, Update 2 has arrived. This update brings a variety of new additions and changes that we hope will make your playthroughs balanced and even more fun. A huge thank you to everyone who has been playing, sharing feedback, and leaving reviews. [/p][p][/p][p][/p][p][/p][p]Alongside plenty of bug fixes and improvements, here's what Update 2 has in stock. Thanks for playing, and keep fighting the Onslaught![/p][p][/p][p]Note:Localization for Update 2 is still in progress. It will be added in a follow up patch in the coming days.[/p][p][/p][h3]2 New Weapons: Photon Lance and Spark Flail [/h3][p]We have added two new weapons, each designed to open up new strategies and combos. Their unlock conditions are included below as optional spoilers for players who want to discover them on their own.[/p][p][/p][h3]The Photon Lance[/h3][p][/p][p]A lance that stabs enemies at an extreme distance and prioritizes bosses. In order to unlock it you must:[/p][p]Level up the Autogun to level 8 in a run. [/p][p][/p][h3]The Spark Flail [/h3][p][/p][p]Electric ball that bounces around the player, dragging everything back and forth! In order to unlock it you must:[/p][p]Level up the Shotgun to level 8 in a run [/p][p][/p][h3]New difficulty mode : Onslaught[/h3][p][/p][p]You wanted a more serious challenge, and we heard you![/p][p]This update introduces a new difficulty mode "Onslaught" built to push the strongest survivors to the limits. Onslaught is balanced with fully upgraded Armory loadouts in mind, so be sure to upgrade your perks before jumping in! [/p][p]Think you got what it takes here's how to unlock it:[/p][p]Clear each level on Hard to unlock its Onslaught version [/p][p]Good luck out there, you'll need it![/p][p][/p][h3]Weapon Balance[/h3][p][/p][p]Weapon tuning is something we deeply care about, and your feedback plays a big role in refining it. With this update, we are happy with the overall difficulty curve of the game, none of the adjustments below are intended to make runs easier or harder. Instead, these balance tweaks focus on a few key situations where adjustments make the game fair and more fun to play.[/p][p][/p][p]Here are the main reasons why we might consider making weapon balance changes:[/p]
  • [p]When a weapon is so strong that it becomes an obvious, mandatory pick[/p]
  • [p]When a weapon feels too weak to justify choosing it[/p]
  • [p]When a weapon can be used to completely remove risk from certain encounters[/p]
  • [p]When two similar weapons with comparable design and risk level deliver drastically different damage output[/p]
[p]We want to be clear about our goals, and we will continue to fine tune weapons over time with your help.[/p][p][/p][h3]Weapon Changes:[/h3][p]Blaster[/p]
  • [p]Increased damage[/p]
[p]Orbital strike[/p]
  • [p]Increased damage[/p]
  • [p]Increased radius of additional beams in prototype mode[/p]
  • [p]Increased damage of additional beams in prototype mode[/p]
[p]Repulse[/p]
  • [p]Slight reduction to pushback strength[/p]
  • [p]Increased cooldown[/p]
[p]Electric Grenades[/p]
  • [p]Slightly reduced damage, but overall output remains very high[/p]
[p]Photon Saber[/p]
  • [p]increased the attack cooldown to address the issue of the Photon Saber triggering too often when combined with cooldown perks, making it almost impossible to get hit[/p]
  • [p]Increased range on the first two swings to compensate for the longer cooldown[/p]
[p]Rocket Barrage[/p]
  • [p]Increased damage[/p]
  • [p]Increased burn effect damage[/p]
[p]Laser Beam[/p]
  • [p]Reduced prototype mode damage, but overall output remains very high[/p]
[p]Photon Hammer[/p]
  • [p]increased the attack cooldown to address the side swings triggering too often when combined with cooldown perks, making it almost impossible to get hit[/p]
  • [p]Increased Hammer damage to compensate[/p]
[p]Drone Strike[/p]
  • [p]Increased cooldown[/p]
  • [p]Reduced damage[/p]
[p]Stasis Mine[/p]
  • [p]Increased radius[/p]
  • [p]Reduced cooldown[/p]
  • [p]Reduced damage delay to enemies, the weapon now deals damage faster[/p]
  • [p]Re-arranged level up effects so the "Black Hole" effect now appears at level 3 instead of 4[/p]
[p][/p][h3]The Roadmap[/h3][p]As development continues, we have opened a new section of the roadmap, with even more planned for the future. If you have not seen it yet, you can check out the full roadmap in detail in our previous news post.[/p][p][/p][h3]
The Soundtrack is now on Youtube![/h3][p]The full Let Them Come: Onslaught soundtrack, composed by Cartridge1987, is now available on Youtube. The video features every track created for the game, along with a playlist for easy listening. Enjoy the retro jams.[/p][previewyoutube][/previewyoutube][p][/p][h3]Nominate Let Them Come: Onslaught for the 2025 Steam Awards[/h3][p]With Let Them Come: Onslaught now available, it's been amazing to see players get their hands on the full game. With your support, we would love to see it nominated for Outstanding Visual Style in this year's Steam Awards. You can vote for us and ready more about it here.[/p][p][/p][p][/p]
Join the Discussion
[p][/p][p]We’ve been discussing high scores, builds, and strategies over on our Discord, and we’d love for you to join the conversation! Share your feedback, suggestions, or simply hang out with our team and the Let Them Come community here on the Steam forums or on our Discord server.[/p][p][dynamiclink][/dynamiclink][/p]