Update 4: The Endless Onslaught Begins
[p]We’re excited to introduce Update 4, our biggest patch yet, packed with new features and improvements we can’t wait for you to experience. Alongside a wide range of bug fixes and refinements, this update lays the groundwork for future content additions. Here's what we got:[/p][p][/p][p]
[/p][p][/p][h2]New Game Mode: Endless[/h2][p]Survive as long as you can against relentless, never-ending waves of enemies. Designed as the ultimate challenge for veteran players, this mode will push your skill, builds, and endurance to the limit.[/p][p]Endless Mode was developed and balanced around a fully unlocked armory, so make sure you are fully equipped before diving in![/p][p]Unlock Requirement: Survive the final level on Normal Difficulty to unlock Endless on all levels.[/p][p]
[/p][p][/p][h2]Online Leaderboard[/h2][p]Exclusive to Endless Mode, the Online Leaderboard lets you compete against survivors worldwide, challenge your friends, and track your personal best escape times. Can you make it to the top?[/p][p]
[/p][p][/p][h2]New Mechanic: Mutation Towers[/h2][p]You already know the Frenzy Towers, giving a temporary boost to player stats when active. [/p][p]But from now on, you can also discover Mutation Towers in your runs. To activate them, stand in the circle like you would for a Frenzy Tower and you will be able to choose one of 3 buffs. There are more than a dozen unique buffs available, each designed to give you the edge you need to keep fighting through the horde.[/p][p]Note that the Mutation Towers have a higher chance to spawn in Endless Mode compared to the other modes.[/p][p]
[/p][p][/p][h2]Higher Weapon Level Cap[/h2][p]Weapon prototypes can now be upgraded beyond their original safety limits. Push them further than ever before to deal devastating damage and gain the power you need to survive the onslaught.[/p][p]In order to access this feature, you must raise all 5 of your weapons to the Prototype mode in a run. This has to be achieved every time you want to raise your weapons beyond level 9.[/p][p]
[/p][p][/p][h2]New Mechanic: Tech Kit[/h2][p]Across all game modes, we’re introducing the Tech Kit. Purchase supplies before starting a run, and use them whenever you want to get out of a tough spot![/p][p]Use it wisely, the right supply at the right moment can secure a win, but a poorly timed decision might cost you the run.[/p][p]Unlock Requirement: Survive the final level on Normal Difficulty to unlock the Tech Kit and Supplies menu in the Armory.[/p][p]
[/p][p][/p][h2]New Mechanic: Weapon Banish System[/h2][p]To give you more control over your builds, we're introducing the Weapon Banish System.[/p][p]Purchase Weapon Banish Chips in the Armory and use them on the level-up screen to remove unwanted weapons from your reward pool for the rest of the run. Each time you banish a weapon, the chip cost increases in this run, so choose wisely and shape your loadout with intention.[/p][p]
[/p][p][/p][h2]New Music[/h2][p]We have added two new tracks: "Final Rush" now plays during regular gameplay, bringing extra intensity to your runs, and a brand new theme plays during the fight against the Colossal Alien in the Alien Nest, making the final battle feel even more epic.[/p][p]
[/p][p][/p][h2]Patch Notes[/h2][p][/p][h3]Character Changes:[/h3][p]K-02[/p]
[/p][p][dynamiclink][/dynamiclink][/p][h2]Join the Discussion[/h2][p]We’ve been discussing high scores, builds, and strategies over on our Discord, and we’d love for you to join the conversation! Share your feedback, suggestions, or simply hang out with our team and the Let Them Come community here on the Steam forums or on our Discord server.[/p][p]
[/p][p]We cannot wait to share more details soon. Let us know what you would like to see in a future update, and thanks again for all the continued support.
[/p][p]-The Tuatara Games Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
- [p]Defense bonus in Power Save mode buffed from 25 to 50[/p]
- [p]Damage bonus in Overclock mode buffed from 40 to 50[/p]
- [p]Increased damage of "Super Shockwave" attack[/p]
- [p]Increased damage at mid and high levels[/p]
- [p]Increased damage[/p]
- [p]Reduced timer duration before the Mine triggers[/p]
- [p]Increased damage[/p]
- [p]Slightly reduced cooldown time[/p]
- [p]Increased cooldown duration[/p]
- [p]Reduced damage (still very high)[/p]
- [p]Increased cooldown duration[/p]
- [p]Increased damage[/p]
- [p]Increased damage at low and medium levels[/p]
- [p]Increased cooldown duration at high levels[/p]
- [p]Increased cooldown duration[/p]
- [p]Increased damage on the main slash attack[/p]
- [p]Reduced cooldown[/p]
- [p]Reduced damage slightly[/p]
- [p]Increased damage[/p]
- [p]Increased damage[/p]
- [p]Increased XP needed to level up past level 40[/p]
- [p]Increased Crash Site boss HP slightly[/p]
- [p]Increased Magma Crater boss HP slightly[/p]
- [p]Increased difficulty after players complained it was nerfed too much last patch. Attempting sweet spot middle ground with this patch[/p]
- [p]Added special tiles in all level that contains a Credit Crate, allowing to earn lots of credits[/p]
- [p]Nerfed cooldown stat (max level went from 50% to 40%)[/p]
[/p][p]-The Tuatara Games Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p]