1. Don't Die, Collect Loot
  2. News
  3. Demo Update

Demo Update

  • Upgraded the main display graphics to be more vibrant and interesting in general
  • Updated item tooltips to be considerably more readable and scale better
  • Replaced all skill icons with a new set. The old set had some sourcing/attribution issues
  • Revamped Runic Blade to use a new Runic Absorption system, which stores mana spent on spells into stacks of a buff which can be consumed for various effects
  • Added a new unique power tiering system which has the potential to scale uniques to the difficulty they were found in. 16 or so uniques were updated to use this new system, more to come in the future
  • Majorly improved performance across the board
  • Reduced initial app load times by ~40%
  • Updated the tutorial graphics a bit