Minions and skills summoned by items (Bad Apple, Pet Bee, etc) now use a running average of your hit damage to calculate their damage. This allows them to scale with all build styles
Fixed one crash on exit
Fixed a bug where comparing items would show the incorrect implicit mod
Fixed a bug where 'Grip of Ascalon' was showing incorrect text in the demo. It was always giving 10% of your mainhand, but incorrectly displayed 1%