1. Don't Die, Collect Loot
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  3. Demo Quality of Life, Item Rolling, and Bug Fixes

Demo Quality of Life, Item Rolling, and Bug Fixes

  • Added a new interface for selecting Nightmare level. This interface clarifies more specifically what changes when you change level as well
  • Each Nightmare Level costs 1 Boss Key from the previous level to unlock. Boss keys now always drop on the 5th consecutive boss kill in a run
  • 50% of your Spirit is now lost when taking damage on Adventurer
  • Revamped item quality to scale in more interesting ways and generate better items
  • Reduced the amount of unusable trash dropping in Nightmare in general
  • Fixed a major level generation issue that could soft-lock runs
  • Fixed one memory leak
  • Fixed an issue that might cause gaps to appear in the end-of-run inventory screen
  • Added a delay for selecting upgrades to prevent them from being selected offscreen
  • Improved the performance when opening the Boss Chest
  • Fixed a bug where the Treasure Chest research node was causing odd behavior, including failure to save your research tree state
  • Fixed a variety of skill description issues (Thanks Moasseman!)
  • Fixed a mysterious skill tree line that was pointing to demo-locked skills
  • Improved the level geometry in the Warden's arena