- Don't Die, Collect Loot
- News
- Demo Quality of Life, Item Rolling, and Bug Fixes
Demo Quality of Life, Item Rolling, and Bug Fixes
- Added a new interface for selecting Nightmare level. This interface clarifies more specifically what changes when you change level as well
- Each Nightmare Level costs 1 Boss Key from the previous level to unlock. Boss keys now always drop on the 5th consecutive boss kill in a run
- 50% of your Spirit is now lost when taking damage on Adventurer
- Revamped item quality to scale in more interesting ways and generate better items
- Reduced the amount of unusable trash dropping in Nightmare in general
- Fixed a major level generation issue that could soft-lock runs
- Fixed one memory leak
- Fixed an issue that might cause gaps to appear in the end-of-run inventory screen
- Added a delay for selecting upgrades to prevent them from being selected offscreen
- Improved the performance when opening the Boss Chest
- Fixed a bug where the Treasure Chest research node was causing odd behavior, including failure to save your research tree state
- Fixed a variety of skill description issues (Thanks Moasseman!)
- Fixed a mysterious skill tree line that was pointing to demo-locked skills
- Improved the level geometry in the Warden's arena