EA Hotfix 1
Hi everyone! It's been an exciting release day, and I wanted to thank you all for trying out the game. I worked on this solo for quite some time, and it's heartwarming to see you all enjoying it.
I'm working through all the feedback and reports. For now, I wanted to clean up a few glaring issues and make the controller experience better. I'm still fixing plenty of other things, and will be adding new content once everything is stable, so stay tuned!
I'm working through all the feedback and reports. For now, I wanted to clean up a few glaring issues and make the controller experience better. I'm still fixing plenty of other things, and will be adding new content once everything is stable, so stay tuned!
- Significant UI improvements for the controller
- Added clear highlight rectangles to item and skills when they are hovered over
- Fixed some tooltip positioning issues that were particularly annoying on the Steam Deck
- Fixed the synchronization of damaging ailments on the debuff display
- Fixed an issue where some debuffs could linger indefinitely. If you see any other instances of this, let me know!
- Fixed a bug where Blade Amalgam could softlock a run
- Fixed a "Dan, you had one job!" translation error on the "Cooldown Recovery Rate" modifier for Accessory items
- Significantly buffed Avatar of Vengeance, enabling much better scaling
- Fixed an issue where the Crafter had forgotten how to count properly
- The Kraken encounter should now play the correct boss music
- Fixed an ancient typo
- Fixed a text issue for Avatar of Vengeance
- Fixed a skill tree dependency issues for Avatar of Vengeance
- Fixed an issue where Shield Toss' second projectile would spawn in the same spot as its first projectile, rendering it very hard to notice
- Fixed an exploit where you could access difficulty levels you had not yet unlocked
- Fixed a menu exploit
- Fixed a very boring exploit where you could wait for ultimate cooldowns in certain situations
- Fixed a bug with sticky tooltips