Happy Holidays from Don't Die, Collect Loot!
[p]Hello fellow loot enjoyers! It's been an exciting few months since the Early Access Release of Don't Die, Collect Loot. In the spirit of the season, I wanted to let you all know how thankful I am for the warm reception of the game and the incredible feedback you've all given. It means the world to me![/p][p][/p][p]As a small token of my thanks, I've added a special surprise to Don't Die, Collect Loot that will run for the next month or so![/p][p][/p][p]
[/p][p][/p][p]Next time you enter the game, you'll find that the Nexus is a bit more...festive than usual! But, that's not the only surprise! Four new holiday-themed unique items will start dropping in all content. These items scale to the difficulty level you're playing on, so there should be something for everyone to enjoy! Take a look at this one item, leveraging a new system that's been waiting to be used:[/p][p][/p][p]
[/p][p][/p][p]Not only does The Jolly Singularity have pretty decent stats, but it also lets you use a special Ultimate Ability as long as it's equipped! You'll have to play to find out more, of course. This special feature was designed for some uniques in an upcoming content update, but I felt it would be fun to give you all a bit of a teaser now.[/p][p][/p][p]As always, I'm continuing to work on the next big content drop, which I can now confirm will include the new ranged class! Please look forward to it, and in the meantime, try not to die while collecting some holiday-themed loot![/p][p][/p][p]As with any EA patch, this update also comes with a slew of community-reported bugfixes.[/p][p][/p][p]Patch Notes:[/p]
- [p]Added four holiday-themed uniques[/p]
- [p]Added a holiday overlay to The Nexus[/p]
- [p]Fixed a memory leak caused by UI element updates[/p]
- [p]Fixed the damage scaling on Fire Burst and the Hero's Descent minions[/p]
- [p]Fixed a bug where some sources of damage overflow could prevent you from dealing damage[/p]
- [p]Doubled the granularity bits on monster life. This should fix issues with lategame boss life bars not moving, along with some other unexpected behaviors. If you see anything that smells off, let me know![/p]
- [p]Fixed a bug where Call of Erebus could stop summoning minions in certain cases[/p]
- [p]Fixed a bug where Pet Dino
- [p]Fixed a bug where Pet Dino
- [p]Fixed a bug where monsters that were once tamed could deal more projectile damage than they were supposed to in the future[/p]
- [p]Fixed a bug where some tamed minions could fail to expire[/p]