[p]Hello fellow loot enjoyers! In lieu of a barrage of new content, I've taken the time to synthesize a number of QoL fixes and to squash major bugs in order to make the baseline game more enjoyable. A lot of this patch comes from the amazing feedback you've all given, and it's always appreciated! [/p]
- [p]Added the ability to bulk sell T0 uniques. You'll need to enable this in the Limit Breaker menu, and please be careful![/p]
- [p]Added a Loot Filter option for Memory Crystal tiers. Biggest crystal = tier 1, as a reminder![/p]
- [p]Added a new craft to the Anomalous Gambler[/p]
- [p]Fixed a bug where Euphoria class Memory Crystals accidentally had Anger class icons[/p]
- [p]Made Euphoria class Memory Crystals slightly easier to find[/p]
- [p]Fixed some bugs with how Memory Crystals rolled affixes[/p]
- [p]Reworked the Aegis of Resonance unique item[/p]
- [p]Fixed the modifier tags on Aegis of Resonance[/p]
- [p]The Target Dummy now truncates DPS numbers larger than 1B to be more legible. This adds Trillions, Quadrillions, Sextillions, and more![/p]
- [p]The stats window has been given a similar treatment to improve legibility[/p]
- [p]The "Infinity" Arcanist ultimate now interacts better with the Overcharged Mana state. This is a buff, and a big one at that![/p]
- [p]Improved the way Rune Blast interacts with Overcharged Mana as well. This ensures that your full Overcharged value is credited in the damage it does[/p]
- [p]Added overflow protection for damage over time abilities. If you felt like your Meteor DoT build was weaker than it should have been, this might fix it![/p]
- [p]Fixed a bug where Blistering Curse would not apply from Fireball in close proximity[/p]
- [p]Fixed a bug where Meteor would retain scaling bonuses on future runs[/p]
- [p]Fixed a bug where Meteor's damage would not always apply if you had hundreds of meteors[/p]
- [p]Optimized Meteor performance in general, including the Pet Dinos[/p]
- [p]Improved the performance of taming minion builds with high (75+) minion counts[/p]
- [p]Fixed one script execution error related to taming minions that may have been reducing DPS[/p]
- [p]Removed the ability to roll Coherence on unique socketables. This was doing some weird stuff![/p]
- [p]Fixed a bug where boss life bars weren't always updating when a DoT ticked. This could often give the illusion that a boss wasn't taking damage[/p]
- [p]Fixed a bug where boss life bars might disappear if an Astral Incursion fight ended recently[/p]
- [p]Fixed a bug where some legacy characters would not load[/p]
- [p]Improved text readability on the skill tree and in the tutorial[/p]
- [p]Removed the lag that would occur when the boss chest was opened[/p]
- [p]The player now teleports to the revive point in the boss arena when the boss dies, as an emergency softlock mitigation[/p]
- [p]The Aquaduct Guardian's shurikens no longer persist past death[/p]
- [p]Terrapool's bubbles no longer persist path death[/p]
- [p]Spooky Baba Yaga's planks no longer persist when the real boss encounter starts[/p]
- [p]Fixed a major calculation error with the MoM ability[/p]
- [p]Fixed a bug where Coherence wouldn't apply until you opened the Equipment or Crafter menu once[/p]