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Don't Die, Collect Loot News

0.3.3 Hotfix #2

  • Pet Dino summons now refresh the lowest duration remaining summon when the cap is exceeded, instead of killing the oldest dino. This improves performance and makes the minions more reliable on fast builds
  • Fixed a bug where many Spirit effects were 1/100 of the power they should have been. Did Adventurer need a buff? Hell no! But, abilities should do what they say! Further balance improvements will come in the future
  • Fixed a bug where Indomitable Spirit increased your Max Spirit by 1% instead of doubling it. See above...
  • Ultimates can now cool down in the Halls of Glory
  • Fixed a bug where Double Painbow was not doing what it said
  • Fixed a bug where Mindstorm was not doing what it said
  • Fixed a bug where the Pulled From Aether skill mod was increasing Rune Blast level instead of Pulled From Aether
  • Fixed one Cavalry issue
  • Increased the trigger size for the trapdoor in the Kraken arena
  • Fixed a bug where the player could escape the area while fighting the Reflection of Surprise
  • Fixed a bug where some Duration-tagged skills would consume their duration during semi-pauses, like upgrade selection

0.3.3 Hotfix #1

Fixed a performance issue caused by builds that hit extremely frequently

0.3.3 - Major QoL and fixes update!

[p]Hello fellow loot enjoyers! In lieu of a barrage of new content, I've taken the time to synthesize a number of QoL fixes and to squash major bugs in order to make the baseline game more enjoyable. A lot of this patch comes from the amazing feedback you've all given, and it's always appreciated! [/p]
  • [p]Added the ability to bulk sell T0 uniques. You'll need to enable this in the Limit Breaker menu, and please be careful![/p]
  • [p]Added a Loot Filter option for Memory Crystal tiers. Biggest crystal = tier 1, as a reminder![/p]
  • [p]Added a new craft to the Anomalous Gambler[/p]
  • [p]Fixed a bug where Euphoria class Memory Crystals accidentally had Anger class icons[/p]
  • [p]Made Euphoria class Memory Crystals slightly easier to find[/p]
  • [p]Fixed some bugs with how Memory Crystals rolled affixes[/p]
  • [p]Reworked the Aegis of Resonance unique item[/p]
  • [p]Fixed the modifier tags on Aegis of Resonance[/p]
  • [p]The Target Dummy now truncates DPS numbers larger than 1B to be more legible. This adds Trillions, Quadrillions, Sextillions, and more![/p]
  • [p]The stats window has been given a similar treatment to improve legibility[/p]
  • [p]The "Infinity" Arcanist ultimate now interacts better with the Overcharged Mana state. This is a buff, and a big one at that![/p]
  • [p]Improved the way Rune Blast interacts with Overcharged Mana as well. This ensures that your full Overcharged value is credited in the damage it does[/p]
  • [p]Added overflow protection for damage over time abilities. If you felt like your Meteor DoT build was weaker than it should have been, this might fix it![/p]
  • [p]Fixed a bug where Blistering Curse would not apply from Fireball in close proximity[/p]
  • [p]Fixed a bug where Meteor would retain scaling bonuses on future runs[/p]
  • [p]Fixed a bug where Meteor's damage would not always apply if you had hundreds of meteors[/p]
  • [p]Optimized Meteor performance in general, including the Pet Dinos[/p]
  • [p]Improved the performance of taming minion builds with high (75+) minion counts[/p]
  • [p]Fixed one script execution error related to taming minions that may have been reducing DPS[/p]
  • [p]Removed the ability to roll Coherence on unique socketables. This was doing some weird stuff![/p]
  • [p]Fixed a bug where boss life bars weren't always updating when a DoT ticked. This could often give the illusion that a boss wasn't taking damage[/p]
  • [p]Fixed a bug where boss life bars might disappear if an Astral Incursion fight ended recently[/p]
  • [p]Fixed a bug where some legacy characters would not load[/p]
  • [p]Improved text readability on the skill tree and in the tutorial[/p]
  • [p]Removed the lag that would occur when the boss chest was opened[/p]
  • [p]The player now teleports to the revive point in the boss arena when the boss dies, as an emergency softlock mitigation[/p]
  • [p]The Aquaduct Guardian's shurikens no longer persist past death[/p]
  • [p]Terrapool's bubbles no longer persist path death[/p]
  • [p]Spooky Baba Yaga's planks no longer persist when the real boss encounter starts[/p]
  • [p]Fixed a major calculation error with the MoM ability[/p]
  • [p]Fixed a bug where Coherence wouldn't apply until you opened the Equipment or Crafter menu once[/p]

0.3.2 Hotfix #4 - More Ailment Performance

  • Substantially reduced the memory cost of inflicting ailments
  • Reduced the number of CPU calculations required to inflict damage when an ailment ticks

0.3.2 Hotfix #3 - Ailment Performance

  • Fixed a bug where some Cursed Shrine effects did not apply
  • Optimized the application of multiple elemental ailments on a single hit. The more you applied, the bigger the effect this optimization will have