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Don't Die, Collect Loot News

Major Item Bugfixes, Crafting Changes, and more!

  • Added "Nightmare Essence" to the game. Nightmare Essence is acquired by selling Nightmare Items to any vendor
  • Crafts on Nightmare items now require Nightmare Essence. This cost scales linearly with Chaos
  • All crafts now have a 100% chance to success. Rejoice in your rerolls!
  • Fixed a major bug that was reducing the number of items dropped, especially in the earlygame
  • Fixed a black screen abyss soft-lock that could occur if a Beastmaster ended a run with active avatars
  • Increased the performance of the pets

Skill Fixes

  • Fixed a bug where Divine Expedience wouldn't always apply properly
  • Fixed a bug where the Release the Hounds unique was causing issues with Wolves
  • Optimized a few buff calculations

Demo Performance Fixes

  • Fixed a major memory leak caused by previous enemy buff optimizations. If you were having issues at Depth 600+, this may provide significant relief. Let me know how things go! Big thanks to TrebliF for helping diagnose this
  • Fixed one crash on exit
  • Optimized a few things around skill usage
  • Optimized a few combat calculations to not allocate additional memory needlessly
  • Fixed one case of Blade Toss and Kinetic Blades accidentally sharing an upgrade

Ward of Elements hotfix

  • Fixed a bug where Ward of Elements was applying the incorrect buff

Demo Hotfix

  • Fixed a bug where the Crafter would kick you out of her secret event in some circumstances
  • Fixed a few UI issues with the Crafter
  • Added some UI hints for the Sacrifice Crafter
  • Crafting results now indicate which mods are new, when applicable