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Don't Die, Collect Loot News

0.3.1 Hotfix #7 - Memory Crystals and Challenge Mode fixes

This patch makes a few changes to existing items. Please let me know here, Discord, or in a bug report if anything odd happens or characters don't update properly. I'll get right on it!

  • Retired the Wailing Memory, Shifting Memory, and Screaming Memory uniques
  • Added 4 new socketable unique items
  • Added a socketable category to the unique codex
  • Legacy uniques no longer available will no longer show up in the codex. This will give you an accurate picture of what you may or may not be missing. You are definitely missing something. The Abyss awaits.
  • Removed Sealed modifiers from the game. This was way too grindy and nobody, myself included, enjoyed it. This mechanic may return in some form in the future if I can think of something more fun
  • Copied Memory Crystals now remember their tier
  • Fixed a bug where you could take unfair damage on the first frame of a Survival challenge
  • Reduced Survival challenge difficulty substantially
  • Fixed a very unfair mechanic on Giga Treant
  • Fixed a series of odd bugs on Baba Yaga and the Reflection of Surprise

0.3.1 Hotfix #5

Fixed the News feed

0.3.1 Hotfix #4

  • Arcanist now gains 2 mana per player level
  • Fixed a memory leak with Runic Blade
  • Fixed a bug where the Challenge Zone Chance exploration nodes were effectively not applying
  • Added a Unique Item Tier filter to the Item Filter
  • Improved the Buff display
  • Fixed a few bugs with stuck buffs
  • Potions may now be used at maximum life, in order to actually make use of their buffs!
  • Increased boss life scaling on Nightmare
  • Reduced enemy damage scaling on Nightmare
  • Reduced the base resistance penalty on most difficulties
  • Tweaked the monster level progression for Spicy and Inferno
  • Fixed a bug where Spooky Terrapool could damage you while invisible
  • The Anomalous Gambler no longer considers Nightmare modifiers to be low tier
  • Fixed a bug where the Fortifying Cry "Mental Math" skill was confusing itself with the other Mental Math skill
  • Fixed a bug where you could get some odd mysterious scroll speed boosts under specific conditions
  • Fixed a bug where Monster spawning portals would occasionally forget to disappear

0.3.1 Hotfix #3 - WASD Rebind, Rebind Fixes, and Tempest Attunement Fixes

  • Enabled movement control rebinds for keyboard players
  • Fixed a series of bugs with the control rebinder
  • Fixed a number of bugs with how Tempest Attunement buffs calculated damage. It virtually wasn't working before, so expect any Arcanist Lightning builds to deal a lot more damage now
  • Fixed some text issues where Tempest Attunement was still named Storm Attunement in the en_US localization
  • Added some additional mitigations for builds dealing more than 10^38 damage. Yes, the current Fortifying Cry interaction on Adventurer is apparently that strong...
  • Fixed a bug where Outer Beast was gaining Cooldown Recovery from an incorrect source
  • Added an option to cap ingame Movement Speed

0.3.1 Hotfix #2 - The Crafter Fix

This fixes (I hope!) the crafter lockout on longer runs