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Don't Die, Collect Loot News

0.3.1 Hotfix #12

  • Fixed a bug where the Beastmaster potion was summoning minions that instantly died
  • Fixed a bug where tamed minions sometimes wouldn't reset properly when returning to town
  • Fixed a bug that could cause some enemies to be invulnerable late in a run
  • Reduced the cap, but increased the scaling, on some Spirited Strike in-run upgrades
  • Hard capped Block at 90% chance
  • Hard capped Evasion at 90% chance

0.3.1 Hotfix #11

Fixed an issue where using Call of Erebus could recall a non-tamed monster on top of you. From what we know about Erebus in the lore fragments, he wasn't exactly a nice guy, but this behavior was rude even for him

0.3.1 Hotfix #10

  • Fixed a major memory leak caused by ailments when taming monsters. If you saw a lot of Beastmaster lag, this may help!
  • Getting crushed no longer removes your active pets, as this would generally just lead to a chain reaction of death and despair
  • Pet/Avatar/Conjuror skills now reset their cooldowns when you die, preventing a similar death spiral as the above
  • Ultimate abilities now begin the run with a full charge
  • Fixed a bug where some legacy Memory Crystals were not applying
  • Added mod tag display info to the crafting screens
  • Disable potion use during challenge battles
  • Fixed that really wacky Ultramarine Octo projectile. You know the one
  • Reduced Treant's life exponent on Nightmare from 2 to 1.3. Unfun fact: Treant had the highest life scaling in the game due to this unreasonable value!
  • Hunting Spear now uses the modern projectile system, causing it to move with the screen properly
  • Avatar of Vengeance should now properly display its DPS
  • Memory Crystals will no longer be bulk sold at the Gambler
  • Fixed a bug where Minion crafts were displaying as Skill crafts
  • Fixed a bug where Baba Yaga/Reflection of Surprise would attempt to build a house out of debris all around the arena

0.3.1 Hotfix #9

  • Added the ability to optionally include Nightmare items in the Item Filter. I'm aware the filter is still grossly insufficient. I'll do my best to get a more useful revamped one in during EA!
  • Nightmare items filtered will still award Nightmare Essence
  • Super secret uniques will no longer filter regardless of their tier
  • Super secret uniques will not auto-sell in the shop
  • Added 2 new crafting options in the Nightmare Forge
  • Removed all Add/Remove options from the ingame Crafter. These were generally useless and polluting the pool
  • Added 3 Minion tag crafts to the ingame Crafter
  • Reduced the scaling of Fortifying Cry from various sources. I like Don't Die, Collect Loot to be an absurd power fantasy, but the scaling chain here was literally breaking the game to the point where it overflowed the damage cap (10^38). Very open to feedback here, if this makes you sad/happy/angry please let me know!
  • Fixed a bug where sources of % Max Spirit were 100x more effective than they should be
  • Added some flowers and grass to the Echo Forger's event area
  • Removed Shifting Memory from the global drop pool. It wasn't supposed to be there to begin with!
  • Fixed the "Socketable" tab in the Unique Codex
  • Fixed a bug where could show up in a few crafting windows
  • Unique items now display their uniqueness and their tier on their tooltip

0.3.1 Hotfix 8

  • Fix a bug where enchanting a body armor with "All Max Resists" could render the item non-functional and have other unpleasant side effects
  • Updated Tempest Attunement to target enemies based on the player position instead of the elemental position