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Don't Die, Collect Loot News

EA Hotfix 5

  • Fixed some UI issues caused by Crafter and Echo Forger bugs
  • Added 2 secret levels
  • Added 2 Tier 0 Uniques
  • Added 2 new Echo Forger nodes to the Exploration NPC
  • Heavily buffed the stats of most Memory Crystal mods
  • Reduced the time to unseal Memory Crystal mods by 50-75%, depending on the mod
  • Fixed a mod issue on the Elemental Core unique
  • Fixed a bug with reward generation
  • Removed damaging ailments upon entering a Challenge area
  • Fixed a bug where the Exp -> Gold conversion modifier wasn't working properly
  • Fixed a potential DRM issue when Steam connection is lost

EA Hotfix #4

  • Fixed a major performance bug caused by a specific item dropping in Nightmare. If you were seeing FPS dips, this should fix it!
  • Fixed a bug causing all Nightmare chests and monster rewards to give unique items
  • Fixed a very ancient bug causing Unique reward chests to always give multiple copies of the same item
  • Added one T0 Unique - Erebus' Unwavering Punishment
  • Added one T3 Unique - Explorer Tongs

EA Hotfix #3

Hi again everyone! Thanks a ton for all the love and feedback for the game, it really warms my heart as a solo dev to see my passion project get so much attention. I hope you're all having fun, and don't forget to let me know if anything can be improved or is bugging you.

This hotfix mainly focuses on fixing major reported issues from player feedback, along with improving a few systems.

I'll likely be looking at the Arcanist earlygame soon, in hopes of making starting with her a bit easier.

  • Increased Call of Erebus' Minion Damage Multiplier buff from 10% to 30% per skill level
  • Increased the values of various Beastmaster Taming passives, as they felt unimpactful
  • Added an additional option to the Shrine of Charity
  • Added an additional option to the Shrine of Indifference
  • Fixed a snapshotting bug where Avatar of Vengeance was often ignoring your Minion Damage Multiplier stat. If you use this ability, expect your DPS to increase 2-5x depending on your build and items
  • Buffed the NPC exploration passives to be doubly effective
  • Removed some very obnoxious screen flashes when using Arcanist summons
  • Improved the animations of the Water Elemental Bubble and Bee Spike projectiles
  • Fixed a softlock caused by removing 2 modifiers under certain situations
  • Fixed one Challenge mode softlock
  • Fixed one game loading softlock
  • Improved some "click the mouse to do the thing" indicators
  • Fixed some missing Exploration tree text
  • Fixed an instance of boss life bars sticking on your screen after Challenge mode failures
  • Fixed some text errors with the Rune Spiral skill's upgrades
  • Moved the stash to a less prominent location, as it isn't used between every run
  • Fixed various descriptions and spelling errors

Hotfix 2

Checking in with a few more fixes, this time focusing on the endgame Challenge mode!

  • Fixed a variety of softlock issues with the hidden lategame Challenge mode
  • Improved the graphics of the Challenge mode tiles to be slightly less retina-destroying
  • Increased the telegraph warning duration for 's quicksand attack in Challenge mode
  • Fixed a bug with Octopode projectiles

EA Hotfix 1

Hi everyone! It's been an exciting release day, and I wanted to thank you all for trying out the game. I worked on this solo for quite some time, and it's heartwarming to see you all enjoying it.

I'm working through all the feedback and reports. For now, I wanted to clean up a few glaring issues and make the controller experience better. I'm still fixing plenty of other things, and will be adding new content once everything is stable, so stay tuned!

  • Significant UI improvements for the controller
  • Added clear highlight rectangles to item and skills when they are hovered over
  • Fixed some tooltip positioning issues that were particularly annoying on the Steam Deck
  • Fixed the synchronization of damaging ailments on the debuff display
  • Fixed an issue where some debuffs could linger indefinitely. If you see any other instances of this, let me know!
  • Fixed a bug where Blade Amalgam could softlock a run
  • Fixed a "Dan, you had one job!" translation error on the "Cooldown Recovery Rate" modifier for Accessory items
  • Significantly buffed Avatar of Vengeance, enabling much better scaling
  • Fixed an issue where the Crafter had forgotten how to count properly
  • The Kraken encounter should now play the correct boss music
  • Fixed an ancient typo
  • Fixed a text issue for Avatar of Vengeance
  • Fixed a skill tree dependency issues for Avatar of Vengeance
  • Fixed an issue where Shield Toss' second projectile would spawn in the same spot as its first projectile, rendering it very hard to notice
  • Fixed an exploit where you could access difficulty levels you had not yet unlocked
  • Fixed a menu exploit
  • Fixed a very boring exploit where you could wait for ultimate cooldowns in certain situations
  • Fixed a bug with sticky tooltips