V2.3 Update
\[Important Fixes]
- [p]☆☆☆ Fixed an issue where rewards in Daily Challenges could be deducted.[/p]
- [p]☆☆☆ Fixed an issue where the highest difficulty in Survival Mode would cause a freeze in later stages.[/p]
\[Important Updates]
- [p]☆☆ Added a loot drop mechanism for enemy loots. In different modes, killing enemies may drop loot such as coins/health. These can be picked up by getting close.[/p]
- [p]☆☆ Added the "Sword Dance" mechanic for melee weapons. When swinging a melee weapon, the dodge rate against nearby ranged attacks is greatly increased.[/p]
- [p]☆ When enemies lose their target (e.g., the player goes invisible or enters smoke status), the enemy will not stop moving but will enter a search state.[/p]
- [p]☆ Optimized the overall sound effect system, improving the Doppler effect of sounds and fixing some issues with explosive sounds.[/p]
- [p]☆ Optimized the perimeter task: when the enemy artillery position group exists, actual shelling will occur rather than just numerical effects.[/p]
- [p]☆ Added a stray bullet mechanism for kinetic weapons: when a bullet reaches maximum range, it has a chance to double its range, based on the number of ricochets.[/p]
- [p]☆ In normal mode, you can now claim DLC exclusive equipment for the character in the Mecha Management Panel.[/p]
- [p]☆ When players and friendly units are in cover, they can trigger 100% Explosion Resistance and Resistance[/p][p][/p]
\[Normal Updates/Optimizations]
- [p]Added a permanent HUD display showing the player’s health in some modes.[/p]
- [p]New interaction entry for weapon charge switch.[/p]
- [p]New interaction entry for automatic firing after weapon charge switch.[/p]
- [p]Added a total overview window for enemy strength in Endless Mode.[/p]
- [p]Detailed information will be shown when feedback package generation fails.[/p]
- [p]88 Cannon now deals more damage to shields.[/p]
- [p]Bullet time is smoother, and some slow-motion visual effects have been adjusted.[/p]
- [p]All enemies now have the attribute: Plasma Resistance.The weapon attribute has added a plasma resistance penetration mechanism.[/p]
- [p]Added a feature in Story Mode to switch to a lower difficulty at any time (can be done via console).[/p]
- [p]Enhanced skill: Soul Shock[/p]
- [p]Enhanced Mecha Remodel: Turret[/p]
\[Art Updates]
- [p]Added new mecha skins: Hercules (Paladin)[/p]
- [p]Added new mecha skins: Fierce Tiger (Horse Archer)[/p]
- [p]Added corresponding combat portraits for all combat skins.[/p]
- [p]Added new character skin: Qipao
[/p]
\[Bug Fixes]
- [p]Fixed an issue where items that couldn’t be recycled would be bulk recycled.[/p]
- [p]Fixed an issue where grag grenade/shoulder-mounted weapons would cause explosions when fired inside buildings.[/p]
- [p]Fixed a bug where melee lifesteal might persist indefinitely.[/p]
- [p]Fixed a bug where the airstrike missile texture angle was incorrect.[/p]
- [p]Fixed an issue where sandworms wouldn’t explode.[/p]
- [p]Fixed a bug where the turret placed by Dominator was the wrong size.[/p]
- [p]Fixed a bug where EMP couldn’t destroy shields in some cases.[/p]
- [p]Fixed a bug where the Dominator and Sandworm's super-strong beam duration was incorrect.[/p]
- [p]Fixed a bug where upgrading weapons could cause attachments to be swallowed.[/p]
- [p]Fixed an issue where smoking and drinking wouldn't affect the new attributes added in the previous version.[/p]
- [p]Fixed an issue where the Daily Challenge preparation interface wouldn’t show the newly added attributes for characters.[/p]
- [p]Fixed an issue where charged bullets might be replaced by electromagnetic bullets.[/p]
- [p]Fixed an issue where, after selecting enemy strength boosts in Endless Mode, players couldn't see the enemy strength that day.[/p]
- [p]Fixed a bug where one-sided weapon fire jitter would fail in some cases.[/p]
- [p]Fixed a bug where the player could still run after running out of stamina in certain situations.[/p]
- [p]Fixed a bug where items were unlocked but the corresponding imprintable items couldn't be unlocked.[/p]
- [p]Fixed an issue where rendering frame rate would affect shooting intervals.[/p]
- [p]Fixed a performance issue when laser beams hit multiple objects.[/p]
- [p]Fixed a performance issue with charged weapons.[/p]
- [p]Fixed a performance issue caused by dissolving objects.[/p]
\[Sneaking Mode Optimization]
- [p]Optimized the tutorial for Sneaking Mode.[/p]
- [p]Fixed issues where firing/footstep sounds were not working in Sneaking Mode.[/p]
- [p]Fixed a bug where enemies under trees appeared opaque in Sneaking Mode.[/p]
- [p]Fixed a bug where manpower data was displayed incorrectly in Sneaking Mode.[/p]
- [p]Adjusted the difficulty of defensive levels in Sneaking Mode.[/p]
\[Crowdfunding Related]
- [p]Updated the thank-you list for all crowdfunding players, which can be viewed on the main game interface.[/p]
- [p]Updated the product naming list.[/p]