Update v0.6.1303
[New gameplay]
Added a new type of annihilation boss: Ranger
Ranger is a flexible boss that combines long-range and melee attacks
The explosive reaction generated by oil properties will leave a burning area in place
The function of the Melee Strength Module has been adjusted to "melee stun probability"
[New mechanism]
Significant performance optimization has been carried out on the Mecha Management interface
Added the function of space bar quick confirmation dialog box
The training ground has added a damage test scarecrow
Weapon slot has added sorting function
The warehouse has added the function of organizing by label
The warehouse has added the function of bulk recycling and bulk sales
Added the function of action point schedule
Added display modification module and specific role attributes in the archive room
Advance the opening days of difficulty skills in hard core and above difficulty
Added a settings interface that allows for automatic blasting and hidden pop-up numbers to be selected and camera movement speed adjust
Added the function of displaying accessory types on the synthesis interface
Optimized the visual display of enemy attack warning and added the function of displaying enemy distance and proximity based on color in the enemy indicator
Quick navigation function for Mecha Management interface
[Bug fix]
Adjusted the boss's stun time that is incorrect
Fixed a bug where Alt still accelerates after setting key positions
Fixed a bug where enemies that can produce units sometimes produce too quickly
Fixed a bug where the turret of One-Eyed Giant was still working after the stun
Fixed some garbled code issues
Fixed a bug where uninterrupted voice occurs when five characters all to fight
Fixed the issue of some Mounted objects not being effective in combat units
Fixed a bug where External Fuel Tank would affect drones
Added a new type of annihilation boss: Ranger
Ranger is a flexible boss that combines long-range and melee attacks
The explosive reaction generated by oil properties will leave a burning area in place
The function of the Melee Strength Module has been adjusted to "melee stun probability"
[New mechanism]
Significant performance optimization has been carried out on the Mecha Management interface
Added the function of space bar quick confirmation dialog box
The training ground has added a damage test scarecrow
Weapon slot has added sorting function
The warehouse has added the function of organizing by label
The warehouse has added the function of bulk recycling and bulk sales
Added the function of action point schedule
Added display modification module and specific role attributes in the archive room
Advance the opening days of difficulty skills in hard core and above difficulty
Added a settings interface that allows for automatic blasting and hidden pop-up numbers to be selected and camera movement speed adjust
Added the function of displaying accessory types on the synthesis interface
Optimized the visual display of enemy attack warning and added the function of displaying enemy distance and proximity based on color in the enemy indicator
Quick navigation function for Mecha Management interface
[Bug fix]
Adjusted the boss's stun time that is incorrect
Fixed a bug where Alt still accelerates after setting key positions
Fixed a bug where enemies that can produce units sometimes produce too quickly
Fixed a bug where the turret of One-Eyed Giant was still working after the stun
Fixed some garbled code issues
Fixed a bug where uninterrupted voice occurs when five characters all to fight
Fixed the issue of some Mounted objects not being effective in combat units
Fixed a bug where External Fuel Tank would affect drones