v1.2.1841 Large update list
New function
[h2]Optimization of melee system[/h2]
Completely redesigned the melee weapon system.
Melee weapons no longer use a magazine mechanism, but instead adopt a light strike ->combo mechanism.
Added "Sharpening" and "Resilience" mechanisms, allowing continuous melee attacks on enemies to cause stun effects and deal significant damage.



[h3]Remake modules for each melee weapon[/h3]
- Power Gloves——The gloves have a low damage output but can knock back enemies. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
- High-Power Gloves——Its heavy weight allows for higher damage output and knock-back range. [Combo attack]After several light hits, smash the ground and cause a short time stun to the enemy
- Lightsaber——Slashes targets. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
- Photon Naginata——Slashes targets with faster speed. [Combo attack]After multiple light strikes, perform a multi-stage slash ahead
- Lightning Ax——Slashes enemies in a large radius with adequate strength damage. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
- High-Power Lightning Axe——Slashes enemies in a large radius with high strength damage. [Combo attack]The final attack can release powerful sword energy
- Light Spear——Thrusts enemies. [Combo attack]The final thrust will cause the body to sprint forward
- Light Gun——Thrusts enemies. faster than the light spear. [Combo attack]After several light strikes, perform a multiple spikes in front of you
- Light Halberd——Thrusts enemies with Long range. [Combo attack]The final attack can release powerful sword energy
- Electric Wakizashi——Capable of slashing multiple times in a certain radius. [Combo attack]Normal attack and Combo attack can both deal a sword energy
- Super High-Power Gloves——Its heavy weight allows for higher damage output and knock-back range. [Combo attack]After several light hits, smash the ground and cause a long time stun to the enemy
- Lightsabre S2——Slashes targets. [Combo attack]The final attack can release powerful sword energy
- Photon Naginata M3——Slashes targets with faster speed. [Combo attack]After multiple light strikes, perform a strong multi-stage slash ahead
- Lightning Axe M——Slashes enemies in a large radius with adequate strength damage. [Combo attack]The final attack can release powerful sword energy
- High-Power Lightning Axe M——Slashes enemies in a large radius with high strength damage. [Combo attack]Normal attack and Combo attack can both deal a sword energy
- Light Spear S——Thrusts enemies. [Combo attack]The final thrust will cause the body to sprint forward and deal a heavy strike
- Light Gun S——Thrusts enemies. faster than the light spear. [Combo attack]After several light strikes, perform a strong multiple spikes in front of you
- High-Power Light Halberd——Thrusts enemies with Long range. [Combo attack]Normal attack and Combo attack can both deal a sword energy
- High-Power Electric Wakizashi——Capable of slashing multiple times in a certain radius. [Combo attack]Normal attack and Combo attack can both deal a sword energy and the last sword energy is enhanced
[h2]Optimization of Shoulder mount weapon System[/h2]

The shoulder mount weapon system has been redone and can now be strengthened.
The original shoulder mount weapon mounting position has been replaced with a "head mounted component".
[h3]Add Gadgets for shoulder mounted weapon[/h3]
- SMW Magazine
- SMW torque
- SMW Explosion Damage Module
- SMW Blasting penetration module
- SMW ArP Module
- SMW Salvo Module
- EMP amplification module
- EMP combustion module
[h3]Add Fusions for shoulder mounted weapon[/h3]
- SMW Explo Element core
- SMW Kinetic Element core
- SMW Magazine core
- EMP amplification core
- Tracking core
- SMW Salvo core
- SMW Kinetic Explo core
- SMW Explosion Damage core
[h3]Add Head-mounted object[/h3]
- Riot Helmet
- Seismic helmet
- Durable seismic helmet
- Tactical night vision device
- Auxiliary sight
Function optimization
[h2]Optimization of synthetic system[/h2]
- The synthetic system will display the conditions for unlocking the formula more clearly.
- In non Story Mode, the synthesis system can consume honor points to unlock recipes in advance.
- Optimized the synthesis formula and added more items to the synthesizable items
- The display of unlocking new formulas has been optimized.
- The items in the Disassembly factory can be retained and not emptied.
[h2]Optimization of perimeter missions[/h2]
- Added a retrievable cargo box in Perimeter Missions.
- The value of the cargo boxes are higher in the high difficulty Perimeter Missions.
- It is possible to dismantle the material box in the Disassembly factory to obtain materials.
[h2]Optimization of strategic weapons[/h2]
- Strategic weapons can be upgraded.
- Can equip multiple identical strategic weapons.
- Optimized the effectiveness of strategic weapons.
[h3]Several new strategic weapons have been added[/h3]
- Aerial Frag Bombardment
- Carpet Frag Bombing
- Saturation Frag Bombing
- Aerial Armor-Piercing Bombardment
- Accurate Armor-Piercing Bombing
- Surgical Armor-Piercing Bombing
[h2]Other optimizations[/h2]
- The absolute values of rotation speed and movement speed are displayed on the Mech panel
- Optimized the display issue of the Sentiments panel
- Optimized the numerical display of books/TV programs
- The prompts on the prop details panel have been optimized to display more prompts
BUG Fix
- Fixed the issue of missing perimeter target names in some areas.
- Fixed bug where upgraded weapons do not have average durability.
- Fixed the display issue of turret accessories in city defense pannel.
- Remove some items that should not be displayed in the Resource Center.
- Fixed a bug where some UI can be dragged horizontally.
- Fixed the bug where the Riot shield did not work when standing behind a sandbag
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