0.6 version testing notification
[h2][Test time][/h2]
Starting at noon on December 20, 2023
[h2][Test Method][/h2]
Use test code for testing (in the Steam library: Game Properties ->Test Version ->Enter Test Code)
Test code: 1145141919810
[h2][Test Note][/h2]
This test has undergone large-scale system adjustments, and the experience, numerical values, and number of bugs may not be in the optimal state. Please decide whether to participate in the experience or wait for formal updates at your discretion
The latest ED of this test has not yet been implemented (it will take a few more days)
This test does not affect the old savedata, but due to significant adjustments in the economic system, it is not recommended to use the old savedata to experience
The localization of some new storylines in this test has not been completed yet
[h2][Update List][/h2]
_________________________________________________________
New Honor Point System, each day can receive Honor Points, which are related to the distance from the enemy to the gate/ ammunition consumption
Ammunition costs are only linked to honor points, and revenue will no longer be affected at levels of defense gates
Honor points can be used for skill slot upgrades, military rank upgrades, accessory slot upgrades, and unlocking skills
Add 6 bosses for annihilation missions (each with 2 elite forms):

Add 20 new skills, including:
(Specific functions can be viewed in the game, and the skill system has been adjusted to open on the 41st)
Strategy panel displays boss HP
Optimize the UI display of the strategy panel
Gifts given by teammates can be given to other teammates
Normal difficulty can trigger the Defection ED
Starting at noon on December 20, 2023
[h2][Test Method][/h2]
Use test code for testing (in the Steam library: Game Properties ->Test Version ->Enter Test Code)
Test code: 1145141919810
[h2][Test Note][/h2]
This test has undergone large-scale system adjustments, and the experience, numerical values, and number of bugs may not be in the optimal state. Please decide whether to participate in the experience or wait for formal updates at your discretion
The latest ED of this test has not yet been implemented (it will take a few more days)
This test does not affect the old savedata, but due to significant adjustments in the economic system, it is not recommended to use the old savedata to experience
The localization of some new storylines in this test has not been completed yet
[h2][Update List][/h2]
_________________________________________________________
[Honor Point System]
New Honor Point System, each day can receive Honor Points, which are related to the distance from the enemy to the gate/ ammunition consumption
Ammunition costs are only linked to honor points, and revenue will no longer be affected at levels of defense gates
Honor points can be used for skill slot upgrades, military rank upgrades, accessory slot upgrades, and unlocking skills
[New boss battle]
Add 6 bosses for annihilation missions (each with 2 elite forms):
- Warrior
- Melee-type mecha, equipped with an explosion protection shield and a lightsabre. The explosion protection shield opens when releasing sword energy.
- One-Eyed Giant
- Massive anti-fortress combat mecha with two highly destructive fortress saws. Vulnerable only in the eye, which becomes extremely fragile after taking a certain amount of damage.
- Sandworm
- Giant excavation mecha with an extremely tough body. Its head possesses formidable destructive power, and it has undergone armed modifications with numerous weapons installed on both sides of the body. Damaging specific parts of its armor can cause significant harm.
- Puppeteer
- Controls a damaged samurai mecha. The samurai mecha, due to its state of disrepair, cannot be destroyed. The puppeteer is in an invincible state, and only when the samurai mecha sustains a certain level of damage will the puppeteer retract it, exposing a vulnerable point.
- Foot Soldier
- Extremely stable mecha, equipped with a full-body steel shield and a highly damaging long spear. It uses sword energy attacks.
- Lord
- Leads a large mecha unit consisting of four shield-bearing mechas. The lord remains behind the shielded mechas, issuing occasional commands for the shielded mechas to assault forward.


[New Skills System]
Add 20 new skills, including:
(Specific functions can be viewed in the game, and the skill system has been adjusted to open on the 41st)
- Concentration overdraft
- Shield overload
- Power overload
- Soul Shock
- Shield overdraft
- Soul Shock - Heat
- Soul Shock - Cold Surge
- Soul Shockwave
- Concentration Overdraft - Armor-Piercing
- Concentration Overdraft - Shield Breaking
- Mecha Compensation
- Shield Overload - Overdraft
- Concentration Overdraft
- Concentration Overdraft - Compensation
- Overloaded
- Falling Overload
- Concentration Overdraft - Fury
- Soul Shock - Revelation
- Soul Shock - Assembly
- Soul Shock - Electric Current
- Soul Shock - Transition
- Material Absorption
- Concentration Overdraft - Melee
- Concentration Overdraft - Mindflow
- Concentration Overdraft - Sniping
- Shield Super Overdraft
- Mind Control - Taunt
- Power Arm Overdraft
- Spiritual overdraft
[Other optimizations]
Strategy panel displays boss HP
Optimize the UI display of the strategy panel
Gifts given by teammates can be given to other teammates
Normal difficulty can trigger the Defection ED