1. 铁骑少女(Cavalry Girls)
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铁骑少女(Cavalry Girls) News

v1.3.1963 Small Update

●Fixed a bug where the final level in Survival Mode could not be completed.
●Fixed a bug where the Crew Management interface would error when switching from one game mode to another.
●Fixed a bug where recruiting would repeat for two consecutive days in Story Mode.
●Fixed a bug where the additional manpower recovery value was incorrect.
●Fixed a bug where global enhancements would cause buildings to be enhanced twice.
●Fixed a bug where, in some cases, Hard Mode on day 33 was too difficult.
●Fixed an issue where crouching was unresponsive on some computers.
●Fixed an issue where the character portraits in the Resource Center sometimes failed to display properly.
●Fixed an issue where the Survivor mode sometimes getting stuck arround D40.
●Fix various special probability abnormal issues with split bullets
●Fix the issue where the minimum range does not take effect
●Optimize bullet tailing performance
●Reopened the Gadget Factory in Story Mode and Challenge Mode.
●Reduced the evasion rate of flying enemies in Easy Mode.

V1.3 Big Update

Major Update: Aerial Combat

●New flying mechanics added. The flight target range has been increased, and it now has a dodge attribute. However, the player will fall if they encounter Paralysis or Stunned effects.
●15 new enemy types added.
●2 new bosses added.
●10+ new anti-air related Gadgets added.
●New player flying function and related modules added, allowing players to use flying instead of running.


Major Update: Infrastructure System Overhaul

●Human resources no longer reset daily; instead, they regenerate every day. Only the excess over the limit will be reset daily.
●The Gadget Factory is removed, and a Warehouse is added to increase the human resources cap. The Human Resources Group now regenerates human resources daily.
●A Weapon Workshop is added, selling high-value weapons that already come pre-equipped with Gadgets and Fusion Gadgets.


Major Update: Recasting System

●After the recasting function is unlocked, players can recast items during recycling.
●Recasted items are destroyed and replaced with three alternatives of the same type. This function allows for quickly processing unnecessary Gadgets and weapons.
●Recasting items has wear and tear, which can be reduced by upgrading infrastructure.


Art Optimization

●The protagonist’s default character portrait has been remade.
●Casual outfit character portraits added.
●A function to switch character portraits in the Crew Management interface has been added.
●Some enemies' artistic expression have been optimized.


Game Content Optimization

●Ray functionality optimized to allow ray attacks to penetrate targets (with damage reduction). Corresponding enhancement Gadgets have been added.
●AI's accuracy when using ray targeting has been optimized.
●The mech's rotation mechanism has been optimized for smoother controls.
●A new difficulty option has been added to Survival Mode.
●Shoulder mount weapons are now available in Survival Mode.
●Explosions in the Factory no longer deal damage to players.
●A dynamic adjustment function has been added to modify the number of enemies in defensive levels based on player actions.
●Enemy blind spots have been introduced, where staying directly behind enemies reduces their detection efficiency.
●Random furniture/supplies sales events have been added to Story Mode.

Other Optimizations

●Save slots have been expanded to 8, with double-clicking to load saved games.
●Module upgrades can now auto-fill, eliminating the need for manual adjustments.
●Item descriptions now display the highest-tier items.
●Optimized explosion mark graphics and performance.
●Sound effects have been adjusted to fix loud sound and low-volume issues.
●Added some video tutorials.
●Optimized reticle effects.
●Iron Wall is now penetrable, with a Resistance of 200.
●Service Rifle and Submachine Gun derivatives have been adjusted for greater differentiation.
●When new recipes appear, the type of crafting entry is now indicated.
●Adjusted the effect of eating Nutrition Paste.
●The DataRoom now defaults to being empty, with no personnel inside.
●The DataRoom now allows checking of Melee Weapon Fusion Modules, Shoulder Mount Fusion Modules, and Shoulder Mount Enhancement Modules.
●Optimized adaptive sizing for hint UI panels.

Bug Fixes

●Fixed an issue where AI failed to properly detect enemies in some cases.
●Fixed an error when closing the mod in the character selection UI at the start of the game.
●Fixed an issue where funds were reduced when returning to the main menu after creating a new Endless Mode save.
●Fixed an issue where news failed to display correctly.
●Fixed a bug where popup windows appeared incorrectly on the main menu.
●Fixed an issue where the Ray Trident was not functioning properly.
●Fixed a bug where rays and arcs didn't affect certain buildings.
●Fixed various issues under vertical sync mode.
●Fixed a bug where some enemies' melee attacks were ineffective.
●Fixed an issue where explosions wouldn't clear Elemental Effects.
●Fixed a bug where AI weapons wouldn't degrade over time.
●Fixed bugs related to the machine gun turret.

MOD-related

●The Event Mod interface is now open! Custom events can now be triggered in the game.
●New result functions added:
Let players enhance specific enemies in Endless Mode. Increase character loyalty. Let players choose the enemies for the next day. Recruit characters. Call certain previously existing functions.
●New condition functions added:
Check if a specific item exists, whether a specific character is present, if a character is in the dorm, retrieve a character’s loyalty level.
●New functions for other categories:
Set the sender of gifts. Items sent by teammates in the game cannot be returned to them.
●New weapon-related functions:
Effects like rotating the mech when firing, bullet burst firing, limiting the maximum and minimum fire intervals and reload times.

[h3]——>>Update list + Plan<[/h3]

The Crowdfunding Has Ended

The crowdfunding campaign has officially concluded. Thank you all!

with a final total amount of: HKD355642.
Regarding DLC5: We will still make it even though we didn't reach the goal. Regarding the specific schedule and form, it will be determined after DLC4 is completed.

Please stay tuned to your Kickstater messages, as we will be reaching out to you in the coming days regarding the distribution of rewards, customization, joining the community, and other related matters.

v1.2.1863 update list

Mechanics Optimization

●Optimized explosion-related effects and mechanics, including:Re-adjusted animation effects to prevent the explosion animation from disappearing before it finishes playing.
○Shortened the duration of explosion judgments to resolve the issue where players could easily be harmed by explosions upon enemy death.
○Adjusted the judgment for receiving multiple explosions simultaneously; previously, only one explosion damage would be received within 0.2 seconds, making some weapons with multiple explosion effects (like scatter cannons and cluster bombs) underperform. Now, each time explosion damage is received, a mark will accumulate on the hit entity, with a maximum of 6 marks. Once the marks are full, no further explosion damage will be received. Marks will decrease at a rate of one every 0.33 seconds.

General Optimization

●Claire's skill "Power Arm Overdraft" has been modified to fit the new melee mechanism (damage increased by 500% within 5 seconds, knockback increased by 1000%).
●Beautified the button for deleting save files.
●Modified the prompt text for leaving the dormitory.
●Optimized the resolution settings UI, added frame rate limits and vertical sync settings.
●Optimized save file loading performance.
●Optimized AI firing judgment performance.

Bug Fixes

●Fixed an issue where achievements related to mounted objects were incorrectly counted as head-mounted objects.
●Fixed an issue with abnormal module display on turrets.
●Fixed the merging issue for shoulder-mounted weapons: Tracking Core and Tracking Amplification Core, which could not properly merge.
●Fixed the judgment issue for melee weapon gloves.
●Fixed the problem where the Electromagnetic Grenade's explosion did not trigger paralysis effects.

Mod Support

●Fixed the issue of loading external audio files with mods.
●Fixed the problem where local mods would sometimes not load when workshop mods were present.
●Fixed the issue where special bullets incorrectly replaced original bullets.
●Added support for mods for custom Sword Energy.
●Changed the initial lock time function for weapons to be stackable.
●Added a function for rapid-fire weapons.
●Added a module restriction function Group, where modules in the same group cannot be installed simultaneously.
●Added functions to restrict attacking intervals and reload times.


Crowdfunding is currently underway, welcome to follow!
[h2]——>>KickStarter Page<[h3][Other Platform][/h3]
[h3]——>>Modian Page<[h3]——>>CIEN Page<

Important Notice

The overall progress of crowdfunding has been announced, and everyone is welcome to check the unlocking progress at any time
[h3]——>Amount disclosure
As previously promised, the feedback form has been relaunched and will be updated every Monday
[h3]——>Feedback
The schedule has been updated again. Welcome to review it
[h3]——>Update list + Plan