Major Update: Aerial Combat
●New flying mechanics added. The flight target range has been increased, and it now has a dodge attribute. However, the player will fall if they encounter Paralysis or Stunned effects.
●15 new enemy types added.
●2 new bosses added.
●10+ new anti-air related Gadgets added.
●New player flying function and related modules added, allowing players to use flying instead of running.

Major Update: Infrastructure System Overhaul
●Human resources no longer reset daily; instead, they regenerate every day. Only the excess over the limit will be reset daily.
●The Gadget Factory is removed, and a Warehouse is added to increase the human resources cap. The Human Resources Group now regenerates human resources daily.
●A Weapon Workshop is added, selling high-value weapons that already come pre-equipped with Gadgets and Fusion Gadgets.

Major Update: Recasting System
●After the recasting function is unlocked, players can recast items during recycling.
●Recasted items are destroyed and replaced with three alternatives of the same type. This function allows for quickly processing unnecessary Gadgets and weapons.
●Recasting items has wear and tear, which can be reduced by upgrading infrastructure.

Art Optimization
●The protagonist’s default character portrait has been remade.
●Casual outfit character portraits added.
●A function to switch character portraits in the Crew Management interface has been added.
●Some enemies' artistic expression have been optimized.

Game Content Optimization
●Ray functionality optimized to allow ray attacks to penetrate targets (with damage reduction). Corresponding enhancement Gadgets have been added.
●AI's accuracy when using ray targeting has been optimized.
●The mech's rotation mechanism has been optimized for smoother controls.
●A new difficulty option has been added to Survival Mode.
●Shoulder mount weapons are now available in Survival Mode.
●Explosions in the Factory no longer deal damage to players.
●A dynamic adjustment function has been added to modify the number of enemies in defensive levels based on player actions.
●Enemy blind spots have been introduced, where staying directly behind enemies reduces their detection efficiency.
●Random furniture/supplies sales events have been added to Story Mode.
Other Optimizations
●Save slots have been expanded to 8, with double-clicking to load saved games.
●Module upgrades can now auto-fill, eliminating the need for manual adjustments.
●Item descriptions now display the highest-tier items.
●Optimized explosion mark graphics and performance.
●Sound effects have been adjusted to fix loud sound and low-volume issues.
●Added some video tutorials.
●Optimized reticle effects.
●Iron Wall is now penetrable, with a Resistance of 200.
●Service Rifle and Submachine Gun derivatives have been adjusted for greater differentiation.
●When new recipes appear, the type of crafting entry is now indicated.
●Adjusted the effect of eating Nutrition Paste.
●The DataRoom now defaults to being empty, with no personnel inside.
●The DataRoom now allows checking of Melee Weapon Fusion Modules, Shoulder Mount Fusion Modules, and Shoulder Mount Enhancement Modules.
●Optimized adaptive sizing for hint UI panels.
Bug Fixes
●Fixed an issue where AI failed to properly detect enemies in some cases.
●Fixed an error when closing the mod in the character selection UI at the start of the game.
●Fixed an issue where funds were reduced when returning to the main menu after creating a new Endless Mode save.
●Fixed an issue where news failed to display correctly.
●Fixed a bug where popup windows appeared incorrectly on the main menu.
●Fixed an issue where the Ray Trident was not functioning properly.
●Fixed a bug where rays and arcs didn't affect certain buildings.
●Fixed various issues under vertical sync mode.
●Fixed a bug where some enemies' melee attacks were ineffective.
●Fixed an issue where explosions wouldn't clear Elemental Effects.
●Fixed a bug where AI weapons wouldn't degrade over time.
●Fixed bugs related to the machine gun turret.
MOD-related
●The Event Mod interface is now open! Custom events can now be triggered in the game.
●New result functions added:
Let players enhance specific enemies in Endless Mode. Increase character loyalty. Let players choose the enemies for the next day. Recruit characters. Call certain previously existing functions.
●New condition functions added:
Check if a specific item exists, whether a specific character is present, if a character is in the dorm, retrieve a character’s loyalty level.
●New functions for other categories:
Set the sender of gifts. Items sent by teammates in the game cannot be returned to them.
●New weapon-related functions:
Effects like rotating the mech when firing, bullet burst firing, limiting the maximum and minimum fire intervals and reload times.
[h3]
——>>Update list + Plan<[/h3]