1. 铁骑少女(Cavalry Girls)
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铁骑少女(Cavalry Girls) News

v1.2.1841 Large update list

New function

[h2]Optimization of melee system[/h2]
Completely redesigned the melee weapon system.
Melee weapons no longer use a magazine mechanism, but instead adopt a light strike ->combo mechanism.
Added "Sharpening" and "Resilience" mechanisms, allowing continuous melee attacks on enemies to cause stun effects and deal significant damage.

[h3]Remake modules for each melee weapon[/h3]
  • Power Gloves——The gloves have a low damage output but can knock back enemies. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
  • High-Power Gloves——Its heavy weight allows for higher damage output and knock-back range. [Combo attack]After several light hits, smash the ground and cause a short time stun to the enemy
  • Lightsaber——Slashes targets. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
  • Photon Naginata——Slashes targets with faster speed. [Combo attack]After multiple light strikes, perform a multi-stage slash ahead
  • Lightning Ax——Slashes enemies in a large radius with adequate strength damage. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
  • High-Power Lightning Axe——Slashes enemies in a large radius with high strength damage. [Combo attack]The final attack can release powerful sword energy
  • Light Spear——Thrusts enemies. [Combo attack]The final thrust will cause the body to sprint forward
  • Light Gun——Thrusts enemies. faster than the light spear. [Combo attack]After several light strikes, perform a multiple spikes in front of you
  • Light Halberd——Thrusts enemies with Long range. [Combo attack]The final attack can release powerful sword energy
  • Electric Wakizashi——Capable of slashing multiple times in a certain radius. [Combo attack]Normal attack and Combo attack can both deal a sword energy
  • Super High-Power Gloves——Its heavy weight allows for higher damage output and knock-back range. [Combo attack]After several light hits, smash the ground and cause a long time stun to the enemy
  • Lightsabre S2——Slashes targets. [Combo attack]The final attack can release powerful sword energy
  • Photon Naginata M3——Slashes targets with faster speed. [Combo attack]After multiple light strikes, perform a strong multi-stage slash ahead
  • Lightning Axe M——Slashes enemies in a large radius with adequate strength damage. [Combo attack]The final attack can release powerful sword energy
  • High-Power Lightning Axe M——Slashes enemies in a large radius with high strength damage. [Combo attack]Normal attack and Combo attack can both deal a sword energy
  • Light Spear S——Thrusts enemies. [Combo attack]The final thrust will cause the body to sprint forward and deal a heavy strike
  • Light Gun S——Thrusts enemies. faster than the light spear. [Combo attack]After several light strikes, perform a strong multiple spikes in front of you
  • High-Power Light Halberd——Thrusts enemies with Long range. [Combo attack]Normal attack and Combo attack can both deal a sword energy
  • High-Power Electric Wakizashi——Capable of slashing multiple times in a certain radius. [Combo attack]Normal attack and Combo attack can both deal a sword energy and the last sword energy is enhanced

[h2]Optimization of Shoulder mount weapon System[/h2]

The shoulder mount weapon system has been redone and can now be strengthened.
The original shoulder mount weapon mounting position has been replaced with a "head mounted component".
[h3]Add Gadgets for shoulder mounted weapon[/h3]
  • SMW Magazine
  • SMW torque
  • SMW Explosion Damage Module
  • SMW Blasting penetration module
  • SMW ArP Module
  • SMW Salvo Module
  • EMP amplification module
  • EMP combustion module

[h3]Add Fusions for shoulder mounted weapon[/h3]
  • SMW Explo Element core
  • SMW Kinetic Element core
  • SMW Magazine core
  • EMP amplification core
  • Tracking core
  • SMW Salvo core
  • SMW Kinetic Explo core
  • SMW Explosion Damage core

[h3]Add Head-mounted object[/h3]
  • Riot Helmet
  • Seismic helmet
  • Durable seismic helmet
  • Tactical night vision device
  • Auxiliary sight
Function optimization

[h2]Optimization of synthetic system[/h2]
  1. The synthetic system will display the conditions for unlocking the formula more clearly.
  2. In non Story Mode, the synthesis system can consume honor points to unlock recipes in advance.
  3. Optimized the synthesis formula and added more items to the synthesizable items
  4. The display of unlocking new formulas has been optimized.
  5. The items in the Disassembly factory can be retained and not emptied.

[h2]Optimization of perimeter missions[/h2]
  1. Added a retrievable cargo box in Perimeter Missions.
  2. The value of the cargo boxes are higher in the high difficulty Perimeter Missions.
  3. It is possible to dismantle the material box in the Disassembly factory to obtain materials.

[h2]Optimization of strategic weapons[/h2]
  1. Strategic weapons can be upgraded.
  2. Can equip multiple identical strategic weapons.
  3. Optimized the effectiveness of strategic weapons.

[h3]Several new strategic weapons have been added[/h3]
  • Aerial Frag Bombardment
  • Carpet Frag Bombing
  • Saturation Frag Bombing
  • Aerial Armor-Piercing Bombardment
  • Accurate Armor-Piercing Bombing
  • Surgical Armor-Piercing Bombing

[h2]Other optimizations[/h2]
  1. The absolute values of rotation speed and movement speed are displayed on the Mech panel
  2. Optimized the display issue of the Sentiments panel
  3. Optimized the numerical display of books/TV programs
  4. The prompts on the prop details panel have been optimized to display more prompts
BUG Fix
  1. Fixed the issue of missing perimeter target names in some areas.
  2. Fixed bug where upgraded weapons do not have average durability.
  3. Fixed the display issue of turret accessories in city defense pannel.
  4. Remove some items that should not be displayed in the Resource Center.
  5. Fixed a bug where some UI can be dragged horizontally.
  6. Fixed the bug where the Riot shield did not work when standing behind a sandbag


Crowdfunding is currently underway, welcome to follow!
[h2]——>>KickStarter Page<[h3][Other Platform][/h3]
[h3]——>>Modian Page<[h3]——>>CIEN Page<

Crowdfunding Campaign has officially begun!

Hello everyone, the Crowdfunding Campaign For The Follow-up DLC of 'Cavalry Girl' has officially begun.
[h2]——>>KickStarter Page<The main goal of this crowdfunding campaign is to raise funds for multiple DLCs in the form of customization and pre sale for DLCs.



We proposed this crowdfunding concept at the beginning of this year and gradually improved our plan over a period of nine months.
https://store.steampowered.com/news/app/2055050/view/4581937714014197804?l=schinese


During this period, multiple rounds of significant updates and the production of a DLC were also carried out. I hope these can provide you with a foundation of trust in us.
[h2]——>>Update List<If you like this game and trust us, please follow and support our plan to make this work go further.


[h3][Other Platform][/h3]
[h3]——>>Modian Page<[h3]——>>CIEN Page<

Crowdfunding Dated!

Hello everyone, the final date for Crowdfunding has been set for September 20th
Welcome everyone to follow the crowdfunding page to wait for the official start
[h2]——>>KickStarter Page<

Previous Review: Why We Started Crowdfunding
https://store.steampowered.com/news/app/2055050/view/4336488362952769021

Previous Review: Regarding the Subsequent DLC Plan
https://store.steampowered.com/news/app/2055050/view/4581937714014197804

This year has been full of ups and downs, but we never expected to come all the way here, which is full of emotions. We would appreciate it if you could surport us and we will also release the latest detailed timeline for DLC development as soon as possible.

[h3][Other Platform][/h3]
[h3]——>>Modian Page<[h3]——>>CIEN Page<

DLC Final Preview + Kickstarter Page

[h2]——>>KickStarter Page<

[h2]First DLC - Clover[/h2]

Featuring one of the main characters, Kuroku, this DLC narrates her journey from graduating from the training facility to joining the main team.
New Gameplay: Stealth Mode. Focuses on stealth and perimeter missions on the outskirts.


[h2]Second DLC - [Title Pending][/h2]

Focuses on the personal story of San, detailing her experiences after entering the Cavalry Pilot Academy.
New Gameplay: Arcade Mode. Features duels and Boss Rush challenges.


[h2]Third DLC - [Title Pending][/h2]

Centers on the backstory of Ocher, chronicling her initial induction into the assassin's guild.
New Gameplay: Dungeon Mode. focuses on dungeon exploration with roguelike elements.


[h2]Fourth DLC - [Title Pending][/h2]

Focuses on Claire's personal story, detailing her experiences after leaving the military, her encounters, and her eventual return to the armed forces.
New Gameplay: Command Mode. Emphasizes strategic dispatch and real-time tactics.


[h2]Fifth DLC - [Title Pending][/h2]

Narrates the post-revolutionary story of the protagonists, focusing on their guerrilla warfare behind enemy lines.
New Gameplay:
1. Large map operations allowing for triggering stories, resource gathering, and combat on the map.
2. A hybrid of all previously introduced gameplay modes.



[h3][Other Platform][/h3]
[h3]——>>Modian Page<[h3]——>>CIEN Page<

v1.1.1813 Mini Update Patch

[BUG]
Fixed the issue caused by City Defense in the Sneak Mode
Fixed the issue caused by Accelerate in Sneak Mode
Fixed the issue caused by combat units not holding weapons
Fixed the issue of temporary failure when hidden in smoke
Fixed the issue of triggering element reaction failure in arc weapons
Optimized the performance of thunderstorms
[MOD]
Fixed the issue of characters appearing in the lounge in the MOD interface
An interface has been added to increase the total number of magazines
Added interface for initial weapon preheating time

[h3]——>>Twitter/X<[/h3]
[h3]——>>Join our Discord<[/h3]