《LONESTAR》Major Balance Update
[p]Hello, Bounty Hunters![/p][p] [/p][p]We’re rolling out a major balance update![/p][p] [/p][h3]Shielder:[/h3][p]HP has been increased to 26.[/p][p] [/p][p]Enhancements:[/p][p]1. Leap Core——Overclock (3): Add 2 Strength, Overclock (5): Add 2 Strength.[/p][p]2. Kinetic Core——When any Unit activates, add 1 Power and 1 Strength.[/p][p]3. Scheme Module——Slot: Blue.[/p][p]4. High-Pressure Diverter——Slot: White.[/p][p]5. Beam Core——Tripower: Add 8 Strength.[/p][p]6. Nuclear Accumulator——Slot: Blue & White.(Upgrade: Orange & Blue & White)[/p][p]7. Shield Induction——When Shield changes, add 2 Power.[/p][p]8. Shield Burst Core——Slot: White.[/p][p]9. Single Star——Slot: White & White.[/p][p]10. Star Diamond——Slot: Orange & Blue.[/p][p]11. Recoil Valve——Activate (3): Add 3 Strength. Overclock (3): Reduce cooldown by a turn.[/p][p]Downgrades:[/p][p]1. Ignition Device——Overclock (4).[/p][p]Adjustments:[/p][p]1. Micro Crystal Core——When loaded Energy Point ≤ 3, the loaded point will be doubled.[/p][p]2. Pulse Recharger——Activate (3): Generate 2 \[White 6-point] Energy.[/p][p]Redesign:[/p][p]1. Fuel Energy Source——When a Fuel is consumed, generate a \[White 7-point] Energy.[/p][p]2. Fuel Amplifier——Activate (1): Consume a Fuel. When a Fuel is consumed, add 1 Power to all Attack Units.[/p][p]3. Propulsion Core——When a Fuel is consumed, this Unit loads a \[White 5-point] Energy.[/p][p] [/p][p] [/p][h3]Spacewalker:[/h3][p]Enhancements:[/p][p]1. Shuriken Shadow Clone——When swapped to an empty position, leave behind a copy of this Unit.[/p][p]2. Infinite Energy Source Station——Slot: White & White.(Upgrade: Charge -2)[/p][p]3. Spatial Core——Slot: Blue.(Upgrade: Orange & Blue)[/p][p]4. Lightning Core——Charge -1.[/p][p]5. Supercharging Core——At the start of the battle, add 1 Power. At the start of the turn, add 1 Power.[/p][p]6. Fracture Device——On load, generate X \[Blue 1-point] Energy, where X is equal to the loaded Point, then Destroy self.[/p][p]Downgrades:[/p][p]1. Patch Device——Weight: 3.[/p][p]2. Hexagonal Rotator——Slot: Blue.[/p][p]3. Magnetic Storm——Slot: Orange & White.[/p][p]Adjustments:[/p][p]1. Drive Bomb——Slot: Blue.[/p][p]2. Equipping Machine——Rarity: Common.[/p][p]3. Directional Amplifier——Charge (5): Add 3 Power to the Attack Unit in front.[/p][p]Redesign:[/p][p]1. Diverter Device——Delete[/p][p] New Unit——Double Diverter: On load, add Strength equal to twice the point to the Attack Unit behind.(Weight: 1)[/p][p]2. Crevice Core——Delete[/p][p] New Unit——Theft Core: When swapped with an Attack Unit, clear all Energy from the swapped Unit and reload it to this Unit.(Weight: 0)[/p][p] [/p][p][/p][h3]Spectra:[/h3][p]Enhancements:[/p][p]1. Triburst Device——Use(3): Add 6 Strength to the front Attack Unit.[/p][p]Downgrades:[/p][p]1. Multifunctional Rudder——Rarity: Rare. Slot: Orange & Blue.[/p][p]2. Reassembling Device——Slot: Orange.[/p][p]Adjustments:[/p][p]1. Filler Device——Rarity: Common.[/p][p]Redesign:[/p][p]1. 4-Pointer——Delete[/p][p] New Unit——Endurance Pointer: Sum(6): Add a Usage time to all Use Units.[/p][p] [/p][p][/p][h3]Treasures adjustments:[/h3][p]1. The Art of Thievery——Talent allows you to steal 1 extra item.[/p][p]2. Drift Tutorial Video——After the 2nd movement each turn, gain 1 Fuel.[/p][p] [/p][p][/p][h3]Event adjustments:[/h3][p]1. The spawn rate for the Treant Brothers event has been reduced.[/p][p]2. The spawn rates for the Dagger Spray and Otherworldly Weapons events have been slightly increased.[/p][p]3. The star-coin requirement for the Power of Attack event has been lowered.[/p][p] [/p][p][/p][h3]Bug fixes:[/h3][p]1. Fixed a bug in controller mode that prevented swapping two Explosive Grenades.[/p][p][/p][p]————————————————————————————————[/p][h3]From the dev team:[/h3][p] [/p][p]This is the first large-scale balance patch since the game officially launched. We’ve made plenty of tweaks to individual parts before, but nothing on this scale.[/p][p] [/p][p]In this update, we’ve buffed many underperforming parts and reined in some that had become overpowered. We’ve also reworked components whose roles overlapped or whose designs didn’t meet our expectations.[/p][p] [/p][p]Our goal is to make every component battle-ready and to foster more diverse team compositions.[/p]