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LONESTAR News

Update | Bug Fixes

[h3]Bug Fixes -[/h3]
  1. Fixed an issue where Pilots were not reset when resetting Seeds.
  2. Fixed a rare issue where retreating could result in a black screen.

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Update | Balancing, Bug Fixes, and QoL Improvements

[h3]Balance Adjustment -[/h3]
  1. Enhanced the effect of Endless Core to 3, and to 4 after upgrade.

[h3]Bug Fix -[/h3]
  1. Fixed an issue where, after a recent update, Shuriken Shadow Clone did not receive the benefits from Placeholder Gas and Empty Magazine after replication.

[h3]QoL Improvements -[/h3]
  1. Improved part of the English localization.
  2. Build Master will no longer provide the same items when the Talent - Detector is active.

In addition to the third Spaceship, this week we are also testing and optimizing features related to the mod support.

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Update | Balancing Adjustments!

[h3]Unit Balancing Adjustments -[/h3]

Shielder:
  1. Contract Core effect reworked: All loaded Energy Points are enhanced into 9-points. Tripower: add 1 [Blue] slot to self.
  2. Increasing Core effect reworked: If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to the loaded point.
  3. Propulsion Core effect reworked: After movement, load 1 [White 5-point] Energy.
  4. Gathering Core slightly enhanced, now it has 2 White slots both before and after upgrading.
  5. Evolutionary Core slightly nerfed, now it has Orange, Blue, and White slots before upgrading, and Blue and two White slots after upgrading.
Spacewalker:
  1. Deca Battery renamed to Sixfold Battery, effect reworked: For every 6th Energy loaded, gain 14 extra Strength.
  2. Auto Diverter Weight reduced from 1 to 0.
  3. Central Replicator slightly nerfed, effect reworked: On load, load 2 Energy copies into the central Unit.

Based on player feedback, we have enhanced Units that were constantly sitting on the cold bench of both Shielder and Spacewalker, while slightly nerfing some OP ones. We hope that after these adjustments, every Unit will have the opportunity to shine.

The past two weeks have seen no updates, but we have been working intensively on the game! In addition to the third Spaceship, we are also designing brand-new bosses, with plans to add a new boss enemy at each stage. Stay tuned!

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Weekly Update | Bug Fixes & Optimization

[h3]Bug Fixes -[/h3]
  1. Fixed an issue where the Spaceship icon was incorrect during the first vacation selection.
  2. Fixed an issue with the exclusive options in the Event - Fuel Aid.
  3. Fixed an issue where the Battle Event - Secret Treasure and the Treasure - Communication Merchant would stack, allowing Treasures to be obtained multiple times via save-load actions.
  4. Fixed a preview error with the Unit - Data Detector under the influence of the Unit - Multi-cleaver.
  5. Fixed an issue where the removal of risk in the Event - Planet Alpha resulted in a reduction of star coins.

[h3]Optimization -[/h3]
  1. Optimized the description of the Unit - Double-Edged Battle Axe.

This week, our two Tarnished warriors are fighting hard in the Lands Between and the Land of Shadow!

Of course, the third Spaceship development is steadily progressing as well!

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