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LONESTAR News

Patch Notes Apr 20

1. Fixed an issue in Custom Mode where adjusting the number of enemies (inconsistent with previous games) may cause overlapping at the top UI upon embarking on a new run.
2. Fixed an issue in Custom Mode where disabling previews would still cause Spacewalker to switch positions when right-clicking on the spaceship.
3. Fixed an issue with the Event - Legendary Sales where options were incorrect under extreme conditions.
4. Fixed an issue where the enemy Unit - Spider Bomb displayed incorrect HP when previewed being destroyed.
5. Optimized the display when there are too many Treasures.

Weekly Update | New Custom Mode!

[h3]New Mode - Custom Mode[/h3]

Custom Mode is here!

In the Custom Mode, we provide various options of difficulty for you to choose from.

For instance:

(Hard) [One Hit Wonder] Starts with 1 Max HP and Treasure [Another Bounty Contract].
(Easy) [Talented] When selecting pilots, Reroll Chances can be used to choose any Random Talents as you like.

Additionally, you can highly customize your gameplay -
The number of enemies in each galaxy, appear order, enemies' HP, and even the energy generated per turn can all be adjusted.

Note: In the Custom Mode, achievements, difficulty unlocks, and statistics will be disabled.

*Custom Mode will be unlocked at Level 30.



[h3]Optimization -[/h3]
  1. Shop optimization: Besides the Shops for Attack/Support Units, all other shops will be offering at least 1 Attack Unit and 1 Support Unit. (Previous Seeds will be affected.)
  2. Treasure - Automatic Module is now exclusive for Spacewalker.

[h3]Bug Fixes -[/h3]
  1. Fixed an issue where the Treasure - Shattered Gem not appearing due to the Seed system.
  2. Fixed an issue where the Event - Forge Space would cause crash under extreme conditions.
  3. Fixed an issue where the Event - Fitness Association would result in missing Units under extreme conditions.
  4. Fixed an error where the Enemy - Racehorse's damage could change midway when facing the Unit - Overlapping Timelines.

Custom Mode is finally here!

We have created this customization system where you can modify the gameplay process with more details. Have fun!

And please feel free to reach out to us to provide feedback and suggestions. Join our Discord: https://discord.com/invite/QFkYZjZ2P4

Weekly Update | History Log Optimization & New Treaure!

[h3]History Log UI Update[/h3]

- Added a renaming feature to the history log, allowing you to change the names of your records as you wish.
- Optimized the layout of the history log, making the interface more concise.
- Optimized the reading logic of the history log. If you have a large number of records, the reading speed will now be faster.



[h3]New Treasure -[/h3]
  • Lost Component, exclusive rare Treasure for Unexpected Production - Cole:
    Overlapping Timelines no longer prevents your movement on 1st turn.

[h3]Optimization -[/h3]
  1. Fixed 2 issues of the English version.
  2. Updated the Call Support icon for Build Master.

We are still working hard on the third Spaceship! Tbh we kinda have to delete most of the recently designed Units for the new Spaceship after several rounds of internal testing. But still, progress has been made. Please stay tuned!

Join the Discord: https://discord.com/invite/QFkYZjZ2P4


Patch Notes Apr 4

1. Fixed an issue where the screen might go black upon exiting the Laser Appearance screen.
2. Fixed an issue where the energy generated remained unchanged between battles in Boss Battles mode.
3. Changed the icon of the talent Build Scholar.

Weekly Update | Significant Description Streamlining & New Pilot!

[h3]New Pilot -[/h3]

Meet OCD - GR1D, a brand-new pilot who has just joined the Association.

GR1D is a very powerful bounty hunter. If you're lucky enough to work with him, remember this: Put everything back in its place before leaving the ship. Everything!

Inherent Talent - OCD
Generate 2 additional Energy per turn. Energy in hand can only be loaded into slots of the corresponding color.

OCD - GR1D will be unlocked at Level 61.



[h3]Optimization -[/h3]
  1. We have comprehensively streamlined various descriptions, including Units, Treasures, Events, Talents, etc., aiming to make the text more readable and understandable. If you come across descriptions that seem unreasonable or easily misunderstood, feel free to provide feedback on Discord or in the Steam community.
  2. Optimized the art assets of some Units to enhance the distinction between them before and after upgrading.
  3. Optimized the price display in the shop, now utilizing icons for better clarity.

[h3]Bug Fixes -[/h3]
  1. Fixed an issue where Pilot Talents could easily duplicate due to the Seed system.
  2. Fixed an issue where having multiple Treasures - Counter would inconsistently tally counts when activated simultaneously.


Descriptions in our game have long been criticized for being verbose, inaccurate, and difficult to understand. This time, we've reorganized and streamlined all the in-game descriptions in English and made some adjustments to the Chinese descriptions as well. It was quite a challenging task, but we've finally completed it. The new English texts will be much shorter than before and should be easier to understand. Although we've gone through them thoroughly, there may still be some oversights. If you come across any inaccuracies or texts that need improvements in the English descriptions, please don't hesitate to reach out to us. Let's work together to make LONESTAR a greater universe! Thank you!

Join the Discord: https://discord.com/invite/QFkYZjZ2P4