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LONESTAR News

Weekly Update | Bug Fixes & Optimization

[h3]Bug Fixes -[/h3]
  1. Fixed an issue where the Spaceship icon was incorrect during the first vacation selection.
  2. Fixed an issue with the exclusive options in the Event - Fuel Aid.
  3. Fixed an issue where the Battle Event - Secret Treasure and the Treasure - Communication Merchant would stack, allowing Treasures to be obtained multiple times via save-load actions.
  4. Fixed a preview error with the Unit - Data Detector under the influence of the Unit - Multi-cleaver.
  5. Fixed an issue where the removal of risk in the Event - Planet Alpha resulted in a reduction of star coins.

[h3]Optimization -[/h3]
  1. Optimized the description of the Unit - Double-Edged Battle Axe.

This week, our two Tarnished warriors are fighting hard in the Lands Between and the Land of Shadow!

Of course, the third Spaceship development is steadily progressing as well!

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Weekly Update | Bug Fixes

[h3]Bug Fixes -[/h3]
  1. Fixed the conflict between the option of speeding up the animation and the laser appearance.
  2. Fixed an issue where the trail effect of the Spacewalker would disappear when moving in battles.

Apologies for another week of no content updates.

But please bear with us. We spent nearly three years developing the first two spaceships, and we want to ensure the third spaceship is presented in a well-polished status.

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Weekly Update | Optimization & Bug Fixes

We have added an option for you to speed up the animation!
Now you can enable the "Speed up Some Animations" option in Settings > Gameplay.
When enabled, animations for shockwave battles, events, interstellar travel, and victory/defeat settlements will be sped up.

[h3]Bug Fixes -[/h3]
  1. Fixed an issue where Chloe could sometimes receive duplicate exclusive Treasures when obtaining the Talent - Dreamy Start through the Treasure - Talent Treasure Map.
  2. Fixed a display misalignment issue that occurred in rare cases when the Unit - Destruction was activated.

We finally added this feature of speeding up animations in this week's update!

Regarding the development of the third Spaceship, we have started some of the art design this week.

After being a gameplay designer for so long, I'm now forced to switch back to work as an artist... (from an indie dev/art designer/many other things)

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Weekly Update | Bug Fixes

[h3]Bug Fixes -[/h3]
  1. Fixed an issue where the Double Strength status could not be removed during the current turn, when the activated Single Star, Quadra Burst Core, and Eye of the Observer are upgraded in battle.
  2. Fixed a bug where destroying Attack Units with Strength could cause the enemy Unit - Superior Horse to switch positions.
  3. Fixed an issue where the Backup Engine could result in incorrect Units as rewards during the Event - Unit Testing.
  4. Fixed a bug where the Event - Unit Testing would not grant rewards if the target Unit was destroyed.
  5. Fixed an issue where the upgrade preview after a battle might display incorrect Units.

These issues were discovered during our ongoing testing of the third Spaceship.

We understand that you are eager for updates, but rest assured, we are working hard to bring you more game content. And the development progress of the third spaceship is on track!

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