Version 0.47
[p]Hello, it's been a while! I've found some time to put together an update to Showrunner, adding the morale system into the game, the ability to give staff raises and bonses, plus a few UI and balancing tweaks.[/p][p][/p][p]
[/p][p]Please note that due to structural changes required in the backend, saves from older builds won't be compatible with this new version. If you want to play with older saves, you'll need to opt in to the beta branch "beta - old builds" which gives you continued access to the previous build (v0.46). Right click Showrunner in Steam, then properties, then betas, then select beta - old builds from the drop down. Set this drop down to None if you want to go to the latest version![/p][p][/p][h2]Functionality[/h2][p]- Morale system. Various factors affect staff morale both positively and negatively - related to wages, the studio and work. Overall morale for each member of staff affects the quality of their work.[/p][p]- Staff wages can be increased once per year, up to 50%, which will likely increase morale![/p][p]- Staff can be given a bonus once per year, which will provide a big morale boost that decreases over time.[/p][p]- Training available per month is now limited studio-wide rather than per staff member[/p][p]- All staff apart from crew increase fame by 5 - 10% when levelling up[/p][p][/p][h2]UI[/h2][p]- Delay between training UI animations sped up a little[/p][p]- Added left and right selection arrows to the sub-screens within staff details[/p][p]- Added morale numbers to staff list screens, and adjusted icon thesholds[/p][p]- Increased energy icon types to four and matched them to energy threshold numbers[/p][p]- Rounded staff energy on various screens[/p][p][/p][h2]Balancing[/h2][p]- Staff energy loss from working increased about 30% across the board[/p][p]- Doubled the points earned from brainstorming[/p][p]- Training effectiveness increased by 50%[/p][p]- Max number of times training can be done per month is increased more often through studio levelling[/p][p][/p][h2]Bug Fixes[/h2][p]- Fix for name of previous actors not being shown correctly on the mouseover for a character when there have been two previous actors, which may have caused a crash in some circumstances.[/p]