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Quasimorph News

Hotfix #002

Hello, mercenaries! It's time for the second hotfix.



The dust from the release has settled a bit, but we continue to apply hotfixes and rebalance certain game elements.

  • Bullet production has been accelerated.
  • The size of the starting backpack has been increased from 4 to 6 slots.
  • Fixed an issue where consuming some food from the quick slot did not restore calories.
  • Fixed some instances of character freezing.
  • Corrected the display of numbers in item slots in some languages when the INCREASED TEXT setting was enabled.
  • Fixed an issue where sometimes the movement mode change buttons were not displayed.
  • Fixed an issue where Baron Quasimorph did not spawn when reaching 1000 Quasimorph Points.
  • Fixed an impassable area at the "Mammoth Terminal" station.
  • Changed the experience points granted when upgrading certain perks from level 1 to 5.
  • Replaced the firing sounds for suppressed pistols with quieter ones.
  • Reduced the base sizes of locations and the range of the number of floors to 2-4.


Thanks to our community for supporting us and helping us navigate through a challenging release. Release day is always a stressful day, but sometimes it's more stressful than we'd like. In any case, as we've said before, this is just the beginning! There's more to come.

Thank you for sticking with us!
Good luck in your raids, mercenaries!





Hotfix #001

Hello mercenaries!
Thank you to everyone who purchased the game and supported us at the beginning of our journey. We see your feedback and will try to address the issues you've been mentioning as soon as possible.

Believe us, we want the game to be engaging and rewarding, and we'll do everything necessary to ensure you can enjoy it while preserving its core.



So, the first hotfix!

  • Died and left without items? Now, after death, you'll receive a special emergency pack to help you get back into the game and seek revenge! disassemble it down and get a set of starting items.
  • Made numerous balance adjustments and increased difficulty progression.
  • Increased the starting inventory.
  • Weapons and armor lose their durability more slowly
  • Fixed an issue where the durability bar didn't always display the item's actual state.
  • Fixed a situation where Quasimorphs remained in an invulnerable state after phasing.
  • If the player is in a running state, a warning will now be displayed that you can't use the inventory.


Good luck in your raids, mercenaries!

Quasimorph Is Out In Early Access!

Hello, mercenaries!



We are opening the gates to Early Access for Quasimorph.
Thank you to our community for the support and to everyone who has been following and waiting for our game.

You can purchase the game here:
https://store.steampowered.com/app/2059170/Quasimorph

If you want to support our team, the Supporter Pack is available for you:
https://store.steampowered.com/bundle/35370/Quasimorph__Supporter_Bundle

You can also purchase the game in two very cool bundles:
Stoneshard x Quasimorph - a perfect match for those who love classic roguelikes and turn-based games. Every enemy is dangerous, and every task requires strategy, calculation, and a bit of luck:
https://store.steampowered.com/bundle/35260/Unforgiving_Roguelikes

Barotrauma x Quasimorph - something mysterious and deadly lurks in the depths of space or in the depths of the water. Can you solve the mystery and preserve your sanity?
https://store.steampowered.com/bundle/35301/Through_Hell_and_High_Water

And here you can learn about our roadmap future plans!

Safe travels!

DEVLOG 004: ROADMAP & FAQ

Hello, mercenaries!


There are only a few hours left until the release! It's time to answer some frequently asked questions and share our plans for the next year.

First of all, Early Access is just the beginning of a long journey. We are planning to stay in Early Access for approximately 1-2 years. In the previous devlog, we already discussed what you can expect in the current version of the game, but let's recap:

  • Corporate War System and Mission Generation System
  • Project SKULL System and 10 Demon Pacts
  • Crafting System and over 200 Recipe Chips
  • Advanced Animation System
  • Advanced Medical System
  • 4 Planets and 3 Satellites with
  • Unique Enemies and Modifiers
  • 49 Stations as a objects of corporate war
  • 6 Classes with Skill Progression
  • 12 Unique Operatives
  • ~100 Types of Weapons
  • ~65 Types of Armor
  • Initial Barter System Iteration
ROADMAP


In the near future, we will focus on fixes and patches to make your gaming experience more stable and convenient. But the first changes are just around the corner...



So, as you can see, the first major patch is planned for the end of the year!

In it, we will bring you some new weapons, and there will also be puddles (acidic!) in the game.

But most importantly - Narrative Missions! We really wanted to add them to the early access release, but we decided to postpone them so that we have more time to polish the core mechanics of the game. Players who have tried the prologue or demo already have a rough idea of what we're talking about.

We'll share more details about other segments of the roadmap in future devlogs. But for now, let's answer some questions that might be on your mind!

FREQUENTLY ASKED QUESTIONS


Supporter Pack
At release, you'll have access to the Supporter Pack, priced at $10 (or your regional equivalent). We don't want to provide items that give you an advantage; it's not our style! So, Supporter Pack owners will receive:
  • A unique Magnum skin for your PMC base
  • 3 pre-release versions of the game: 2 demo versions and the End of Dream Prologue - Legacy content that might interest those waiting for story missions
  • The official soundtrack (and we'll add new tracks as the game updates)
  • Artwork (we'll add new ones as well)
  • A T-shirt design file that you can print to feel like a true fan!


Progress will be wiped from time to time
Look for big patches! We will warn you in advance when this happens.

Localization. We're ready to confirm 11 languages at release!
Russian, English, Polish, Japanese, Korean, Brazilian Portuguese, German, Simplified Chinese, French, Turkish, Spanish.
It's a significant amount considering how much text is in the game, so please don't judge us too harshly if you encounter errors or inaccuracies in localization. We'll work on improving the quality of localization with patches.

Co-op or multiplayer is not planned
We won't lie; it would be cool to have coop, but right now, we are focused on enhancing and expanding the single-player experience of Quasimorph. So, we're making no promises! Сonsider Quasimorph as an exclusively single-player game.

Achievements
They will definitely be added, but first, we'd like to introduce more systems, mechanics, and properly balance the core gameplay loop. We'll get back to this later!

Controller Support and Steam Deck
Planned for the second half of next year. We'll provide more details when there's something to show.

If you still have questions, feel free to ask here.

Join our community on Discord to be the first to receive updates about the game and get notified when the release drops! Also, dont forget to follow us on Twitter!

https://store.steampowered.com/app/2059170/Quasimorph/

Thank you for your support and patience. Soon, you'll all get to try our game for yourselves!

DEVLOG 003: NEW SYSTEMS OVERVIEW

[h2]Hello, Mercenaries![/h2]
Kept You Waiting, Huh? And the early access release is just around the corner!

https://store.steampowered.com/app/2059170/Quasimorph/

For the past six months, we've been showing you our core combat system: first in End of Dream, and then in the demo. In early access, we've expanded it: added a bunch of new weapons, new classes, and new operatives with unique modifiers. But we'll talk about that some other time!

Because today, we'll tell you about the most important innovations and systems that you'll try for the first time very soon: October 2nd!

[h2]Corporate Warfare[/h2]
So, welcome to the anarchocapitalist Solar System. States are a thing of the past: media, factories, cities, and even entire planets are owned by private corporations. There's a constant struggle among these corporations for assets: people, labs, industrial complexes, and information.

Each corporation has its own interests, goals, tasks, and development strategy. Not surprisingly, their interests often clash with each other, leading to corporate conflicts that need resolution.

[h2]Where Does PMC Fit into This Corporate Meat Grinder?[/h2]
You are the tool for solving any problem. A direct conflict between corporations can lead to unforeseen consequences, so corporations are happy to outsource violent operations to people like you and your team.

Our main task before entering early access was to integrate a large system that would generate new contracts from corporations and allow you to participate in corporate warfare. Your reward will be reputation, information, and access to powerful tools, technologies, and equipment.

[h2]Your Opportunities[/h2]
Let's take a look at the first screen you'll encounter after launching the game. What will you see there?

[h2]1. Stations[/h2]
Each planet has a unique set of stations and special modifiers. For example, on Mars, for some mysterious reason, the Quasimorphosis processes have stopped, and demons cannot get involved in the conflict between corporations and interfere with you completing your contracts.

Access to stations depends on the planet's situation, your reputation, and the available contracts from corporations. There are three types of access statuses:
  • Peaceful - stations you can visit to exchange goods or information. During early access, you'll want to visit them to exchange your items for those offered by the owning corporation.
  • Closed for Visit - stations you can't visit due to low reputation with the owning corporation.
  • Stations with Open Contracts - stations currently involved in corporate conflict, and one of the corporations issues a contract for its completion. Fulfilling the contract may lead to a change in ownership and a decrease in reputation for the former owner.

[h2]2. Stock Market[/h2]
Corporations and their rivalries drive events in the Solar System. Corporations are also your clients, and it's essential to monitor their relationships and development to know whose side to take during conflicts.

In this section, you can find information about corporations and the progress of corporate wars: your reputation, technological level, and the power of corporations. You can also see potential rewards for completing tasks and bartering. Here are the key characteristics of corporations:
  • Power - the cumulative rating from stations belonging to the faction. Influences the number of enemies on missions against this faction and the loot volumes that can be found on these missions.
  • Technology - determines the equipment of enemies on missions against this faction and the number of simultaneously existing missions from this faction. It also expands the range of rewards for completing tasks and for barter. Over time, your clients' assortment will include more items.
  • Status - market strategy.
  • You can also check the list of active missions here.

[h2]3. Map[/h2]
Here, you can view available contracts across the entire solar system, travel times to other planets, and embark on your journey.

Time is a valuable resource. While you travel, complete tasks, or produce new items, corporations are engaged in a series of ongoing conflicts that affect their position and strategy, and most importantly for you, the list of available contracts. Contracts open and close automatically, so if you see an available contract on a neighboring planet, it's worth comparing travel time to the contract's availability. You might not make it in time!

[h2]4. Barter[/h2]
No one will officially trade with PMCs, and political realities also affect trade. Items aren't highly valued in the world of Quasimorph; your reputation is more critical. So, it's considered normal to exchange a pack of cigarettes for a laser machine gun, a rare chip with the consciousness of a legendary hero, or a new character class. All you need for this is a bit of perseverance and luck!

So, you want to engage in trading. Let's say you want a large backpack. On the Stock Exchange screen, you can see that the Realware company trades items and has a 25% chance of providing a backpack.


To complete the exchange, you need to find a station where you can exchange items that may remain in your possession after missions, such as batteries.


At the station, you'll find a terminal for the exchange process, next to it is a trader who can provide you with exchange rates. Here's how it works: place the batteries from your inventory into the Station Cargo, click "Exchange," and the exchange is complete. If you return to your ship, you can access your Cargo to transfer items from the exchange to your inventory. If your Cargo is full, you can depart and retrieve the items later.

[h2]What Else Awaits You at Release?[/h2]
So, let's summarize what's waiting for you at the release!

It seems like this picture is part of something more significant! But we're getting a little ahead of ourselves. Consider it a small teaser, and we'll share more details closer to the release.

Join our community on Discord to be the first to receive updates about the game and get notified when the release drops! Also, dont forget to follow us on Twitter!

https://store.steampowered.com/app/2059170/Quasimorph/

There's less than a week left until your journey begins! Stay tuned!