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Quasimorph News

Quasimorph Is Out In Early Access!

Hello, mercenaries!



We are opening the gates to Early Access for Quasimorph.
Thank you to our community for the support and to everyone who has been following and waiting for our game.

You can purchase the game here:
https://store.steampowered.com/app/2059170/Quasimorph

If you want to support our team, the Supporter Pack is available for you:
https://store.steampowered.com/bundle/35370/Quasimorph__Supporter_Bundle

You can also purchase the game in two very cool bundles:
Stoneshard x Quasimorph - a perfect match for those who love classic roguelikes and turn-based games. Every enemy is dangerous, and every task requires strategy, calculation, and a bit of luck:
https://store.steampowered.com/bundle/35260/Unforgiving_Roguelikes

Barotrauma x Quasimorph - something mysterious and deadly lurks in the depths of space or in the depths of the water. Can you solve the mystery and preserve your sanity?
https://store.steampowered.com/bundle/35301/Through_Hell_and_High_Water

And here you can learn about our roadmap future plans!

Safe travels!

DEVLOG 004: ROADMAP & FAQ

Hello, mercenaries!


There are only a few hours left until the release! It's time to answer some frequently asked questions and share our plans for the next year.

First of all, Early Access is just the beginning of a long journey. We are planning to stay in Early Access for approximately 1-2 years. In the previous devlog, we already discussed what you can expect in the current version of the game, but let's recap:

  • Corporate War System and Mission Generation System
  • Project SKULL System and 10 Demon Pacts
  • Crafting System and over 200 Recipe Chips
  • Advanced Animation System
  • Advanced Medical System
  • 4 Planets and 3 Satellites with
  • Unique Enemies and Modifiers
  • 49 Stations as a objects of corporate war
  • 6 Classes with Skill Progression
  • 12 Unique Operatives
  • ~100 Types of Weapons
  • ~65 Types of Armor
  • Initial Barter System Iteration
ROADMAP


In the near future, we will focus on fixes and patches to make your gaming experience more stable and convenient. But the first changes are just around the corner...



So, as you can see, the first major patch is planned for the end of the year!

In it, we will bring you some new weapons, and there will also be puddles (acidic!) in the game.

But most importantly - Narrative Missions! We really wanted to add them to the early access release, but we decided to postpone them so that we have more time to polish the core mechanics of the game. Players who have tried the prologue or demo already have a rough idea of what we're talking about.

We'll share more details about other segments of the roadmap in future devlogs. But for now, let's answer some questions that might be on your mind!

FREQUENTLY ASKED QUESTIONS


Supporter Pack
At release, you'll have access to the Supporter Pack, priced at $10 (or your regional equivalent). We don't want to provide items that give you an advantage; it's not our style! So, Supporter Pack owners will receive:
  • A unique Magnum skin for your PMC base
  • 3 pre-release versions of the game: 2 demo versions and the End of Dream Prologue - Legacy content that might interest those waiting for story missions
  • The official soundtrack (and we'll add new tracks as the game updates)
  • Artwork (we'll add new ones as well)
  • A T-shirt design file that you can print to feel like a true fan!


Progress will be wiped from time to time
Look for big patches! We will warn you in advance when this happens.

Localization. We're ready to confirm 11 languages at release!
Russian, English, Polish, Japanese, Korean, Brazilian Portuguese, German, Simplified Chinese, French, Turkish, Spanish.
It's a significant amount considering how much text is in the game, so please don't judge us too harshly if you encounter errors or inaccuracies in localization. We'll work on improving the quality of localization with patches.

Co-op or multiplayer is not planned
We won't lie; it would be cool to have coop, but right now, we are focused on enhancing and expanding the single-player experience of Quasimorph. So, we're making no promises! Сonsider Quasimorph as an exclusively single-player game.

Achievements
They will definitely be added, but first, we'd like to introduce more systems, mechanics, and properly balance the core gameplay loop. We'll get back to this later!

Controller Support and Steam Deck
Planned for the second half of next year. We'll provide more details when there's something to show.

If you still have questions, feel free to ask here.

Join our community on Discord to be the first to receive updates about the game and get notified when the release drops! Also, dont forget to follow us on Twitter!

https://store.steampowered.com/app/2059170/Quasimorph/

Thank you for your support and patience. Soon, you'll all get to try our game for yourselves!

DEVLOG 003: NEW SYSTEMS OVERVIEW

[h2]Hello, Mercenaries![/h2]
Kept You Waiting, Huh? And the early access release is just around the corner!

https://store.steampowered.com/app/2059170/Quasimorph/

For the past six months, we've been showing you our core combat system: first in End of Dream, and then in the demo. In early access, we've expanded it: added a bunch of new weapons, new classes, and new operatives with unique modifiers. But we'll talk about that some other time!

Because today, we'll tell you about the most important innovations and systems that you'll try for the first time very soon: October 2nd!

[h2]Corporate Warfare[/h2]
So, welcome to the anarchocapitalist Solar System. States are a thing of the past: media, factories, cities, and even entire planets are owned by private corporations. There's a constant struggle among these corporations for assets: people, labs, industrial complexes, and information.

Each corporation has its own interests, goals, tasks, and development strategy. Not surprisingly, their interests often clash with each other, leading to corporate conflicts that need resolution.

[h2]Where Does PMC Fit into This Corporate Meat Grinder?[/h2]
You are the tool for solving any problem. A direct conflict between corporations can lead to unforeseen consequences, so corporations are happy to outsource violent operations to people like you and your team.

Our main task before entering early access was to integrate a large system that would generate new contracts from corporations and allow you to participate in corporate warfare. Your reward will be reputation, information, and access to powerful tools, technologies, and equipment.

[h2]Your Opportunities[/h2]
Let's take a look at the first screen you'll encounter after launching the game. What will you see there?

[h2]1. Stations[/h2]
Each planet has a unique set of stations and special modifiers. For example, on Mars, for some mysterious reason, the Quasimorphosis processes have stopped, and demons cannot get involved in the conflict between corporations and interfere with you completing your contracts.

Access to stations depends on the planet's situation, your reputation, and the available contracts from corporations. There are three types of access statuses:
  • Peaceful - stations you can visit to exchange goods or information. During early access, you'll want to visit them to exchange your items for those offered by the owning corporation.
  • Closed for Visit - stations you can't visit due to low reputation with the owning corporation.
  • Stations with Open Contracts - stations currently involved in corporate conflict, and one of the corporations issues a contract for its completion. Fulfilling the contract may lead to a change in ownership and a decrease in reputation for the former owner.

[h2]2. Stock Market[/h2]
Corporations and their rivalries drive events in the Solar System. Corporations are also your clients, and it's essential to monitor their relationships and development to know whose side to take during conflicts.

In this section, you can find information about corporations and the progress of corporate wars: your reputation, technological level, and the power of corporations. You can also see potential rewards for completing tasks and bartering. Here are the key characteristics of corporations:
  • Power - the cumulative rating from stations belonging to the faction. Influences the number of enemies on missions against this faction and the loot volumes that can be found on these missions.
  • Technology - determines the equipment of enemies on missions against this faction and the number of simultaneously existing missions from this faction. It also expands the range of rewards for completing tasks and for barter. Over time, your clients' assortment will include more items.
  • Status - market strategy.
  • You can also check the list of active missions here.

[h2]3. Map[/h2]
Here, you can view available contracts across the entire solar system, travel times to other planets, and embark on your journey.

Time is a valuable resource. While you travel, complete tasks, or produce new items, corporations are engaged in a series of ongoing conflicts that affect their position and strategy, and most importantly for you, the list of available contracts. Contracts open and close automatically, so if you see an available contract on a neighboring planet, it's worth comparing travel time to the contract's availability. You might not make it in time!

[h2]4. Barter[/h2]
No one will officially trade with PMCs, and political realities also affect trade. Items aren't highly valued in the world of Quasimorph; your reputation is more critical. So, it's considered normal to exchange a pack of cigarettes for a laser machine gun, a rare chip with the consciousness of a legendary hero, or a new character class. All you need for this is a bit of perseverance and luck!

So, you want to engage in trading. Let's say you want a large backpack. On the Stock Exchange screen, you can see that the Realware company trades items and has a 25% chance of providing a backpack.


To complete the exchange, you need to find a station where you can exchange items that may remain in your possession after missions, such as batteries.


At the station, you'll find a terminal for the exchange process, next to it is a trader who can provide you with exchange rates. Here's how it works: place the batteries from your inventory into the Station Cargo, click "Exchange," and the exchange is complete. If you return to your ship, you can access your Cargo to transfer items from the exchange to your inventory. If your Cargo is full, you can depart and retrieve the items later.

[h2]What Else Awaits You at Release?[/h2]
So, let's summarize what's waiting for you at the release!

It seems like this picture is part of something more significant! But we're getting a little ahead of ourselves. Consider it a small teaser, and we'll share more details closer to the release.

Join our community on Discord to be the first to receive updates about the game and get notified when the release drops! Also, dont forget to follow us on Twitter!

https://store.steampowered.com/app/2059170/Quasimorph/

There's less than a week left until your journey begins! Stay tuned!

DEVLOG 002: Release date change and new interfaces!

Hey mercenaries!
We're not thrilled about it either, but we've decided to push the Quasimorph release to October 2nd.

Overall, the main systems are working fine, but we realized that there are many elements that we'd like to rework because our main priority is a stable build that can provide a unique and enjoyable experience. We understand that it's sad news, but let us tell you the reasons and show you what we're working on. Hopefully, it will soften your heart (or whatever you have in its place).

We weren't satisfied with the old world map screen, which lacked useful information that would be handy with the introduction of the contracts system.

In the new map interface, you'll find a lot of useful information: details about available missions, station ownership, factions, and estimated travel time to the mission objective. Plus, you'll easily figure out if you'll make it to the mission on time. Time management is a crucial aspect of the game, so we want to make it convenient for you.

The new interface includes faction ratings and information: here, you can find active faction missions, their strength, and technological levels that affect rewards and loot on tasks.

Also, we're working on a bunch of QoL features: after the prologue and demo, we received a lot of feedback about the convenience of interacting with the inventory and the game interfaces, so we've added:
  • Stack splitting
  • Off-screen enemy markers
  • Contextual hints
  • Keybinding customization
  • Option to remove pixelated fonts

We'll keep adding more similar features to make the game more user-friendly and easier to understand. But, believe us, the game won't become any less challenging.

We'll be back soon to tell you more about these gameplay improvements. ✌️

P.S. We were planning to close access to the free prologue before the Quasimorph release, but due to the delay, it will be available until the end of September. So, make sure to try it out and share your impressions in the Steam community and our Discord.

Add Quasimorph to your wishlists!


https://store.steampowered.com/app/2059170

See you soon!

DEVLOG 001

Hello, mercenaries!


The dust has settled: a month ago, we launched the prologue Quasimorph: End of Dream, and two weeks later, we released the demo on a Steam Next Fest with completely new content. The result exceeded our expectations: in a month, we doubled the number of wishlists and reached the milestone of 100,000 wishlists!

Thank you for your attention and feedback. We believe those who played both versions noticed how significantly they differ. We wanted to test our mechanics in different conditions to ensure we are on the right track before the release.

What's next?


Next, we have a direct path to the Early Access release. As you may have noticed on the game's page, we plan to launch the game on August 16th. Just in case, we reserve the right to adjust the release date. Our target is mid-August to September. When we are 100% certain about the release date, we will come back to you with an official announcement. Consider this announcement unofficial for now!

Timeline, News Feed, and Factions


So, the most attentive players of the prologue may have noticed a strange button in the mission launch window.
What is this red button that clearly indicates it's not functioning?

Well, we're planning to paint it green so that it clearly indicates its functioning (by the way, don't forget, we'll also change the font to a more readable one!).

While you're dying, cloning yourself, collecting ramen packs, and traveling between planets, something is constantly happening in the world. Through this tab, you'll be able to explore real-time events. It's like Twitter, but it will work properly!

These events can affect the strength of your employers and change their position in the corporate food chain. New events mean new sidequests and more work for you, Boss.

In the galaxy, there are many poles of influence: corporations, rebel groups, and... who knows what else. By working with specific clients and completing their tasks, you establish relationships with influential individuals. Who knows what they can offer you if they trust you with their problems?

Someone may give you a special storyline quest that can significantly change the situation in the System. And it's not guaranteed that you'll like the result. Someone may unlock unique opportunities and tools for you that are otherwise unavailable.

Global Map

We will expand the mission and location rotation using planets. Each planet has its key conflict involving different factions. If you decide it's time to boost your reputation with a particular corporation, be prepared to change the balance of power and intervene.

We strive to make each planet offer unique variations of enemies, locations, and conditions. Lava may emerge on the surface somewhere, while the local proletariat may get involved in a corporate war. Maybe it's time to join the revolution?

In the Early Access, in addition to Mercury and Venus, we plan to add Earth, Moon, and Mars. With future updates, we will expand the roster of locations and the events that take place on them. And don't forget about unique enemies: each location will have its own set of distinctive foes.

So get ready to find the balance between the forces in the conflict. And that's not to mention your rivals - other mercenaries. We'll tell you more about the factions themselves in the near future, but for now, let's focus on something urgent!

Time

Look for items on missions that will truly represent value to your clients. Value their time as much as you value your own. And you'll have reasons for that too.

Events won't wait for you. Prologue players already understand the importance of time: Quasimorphosis inevitably grows upwards, so it's best not to linger and keep moving forward. This logic applies to the game map as well: as long as your ship remains stationary, you're in real-time. But as soon as you embark on a journey to a neighboring orbit, you'll enter a cryocapsule, and time will accelerate. What did you expect?

That's why the event feed will be crucial for you. It will serve as a guide, allowing observant players to understand the logic of events and always be on time for the most rewarding contracts. Use your time wisely.

What else?

Before the release, we'll return to discuss other release details and new mechanics:
  • We have already started selecting different fonts to make text easier to read.
  • We're revamping the trading and bartering system.
  • We're redesigning the inventory! We'll bring you more updates on this soon.
  • Improving AI! For example we'll fix those allies who shoot at you and forget to bring ammo on missions.
  • Balancing character progression and classes. We have plenty of ideas to make this aspect of the game more interesting, and we'll share them closer to the release!
  • Round planets. Our planets will no longer resemble d20 cubes with textures; they'll look more like spheres. In the future, the surface of even the planets familiar to us has changed quite a lot and you will be able to study the history of this world by the traces that remained on the planets.



Have a great weekend, and we'll see you very soon! Don't forget to share your experiences in the Steam community and on our Discord.

Add Quasimorph to your wishlists!


https://store.steampowered.com/app/2059170