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Quasimorph News

Hotfix #005

[h2]Hello, mercenaries!
[/h2]


[h2]It's time for a small patch with fixes:[/h2]
  • Fixed generation bugs that prevented escaping from the starting room.
  • Fixed a bug causing the absence of lighting on the map when loading the game.
  • Fixed a bug causing a crash when attempting to place a 2x1 item in the last arsenal slot.
  • Mercenary movement mode will reset to normal after completing a mission.
  • Removed dead-end floor tiles from which you couldn't escape on several presets.
  • Fixed a bug that caused an enemy to not end their turn in some cases when seeking cover.
  • Fixed an issue in the functionality of the "Awareness" perk for the Tunnel Rats class, where the perk was upgraded when the player installed a turret.
  • Fixed the deletion of equipped items when pressing Ctrl+LMB when the inventory is full.
  • Removed the rearrangement of the magnum storage when disassembling items beyond the storage capacity.
  • Fixed missing damage resistance text in some languages with the "Increased Text" option enabled.
  • Fixed a localization error in the news event about the start of a defensive mission. The conflict sides were mixed up.
  • Multiple localization fixes. This includes incorrect victory condition values in some localizations (e.g., showing 80% instead of 50%).
  • Numerous localization fixes for Brazilian Portuguese (Thanks to Kyubey) and other users who provide us with feedback on text localization errors.

We'd also like to inform you that in our Discord, there are separate language channels for Japanese, Chinese, Korean, German, French, Polish, Spanish, and Portuguese. We have also introduced a separate channel and role for content creators (contact the administrators in Discord to be assigned this role). Additionally, there's now a dedicated channel for user-generated content.

Good luck in your raids, mercenaries!

Hotfix #004

Hello, mercenaries!


This is the final_final hotfix in a series of emergency patches. Hope it helps you enjoy the game. It fixes the following things:
  • Faction progression speed has been slowed down.
  • Flights between planets have been accelerated.
  • Defense missions are now created with the same frequency as others.
  • The strength of shelters has been increased.
  • Fixed a bug when trying to shoot outside the generated map.
  • Improved distribution of enemies by level.
  • In case of a potential critical error, the player no longer receives defeat, but rolls back to the beginning of the current level when loading a save.
  • Improved information content of reports (send reports from the game, this really helps us catch problems).

Hotfix #003

Hello, mercenaries!




This is the final hotfix in a series of emergency patches. The primary goal of these three patches was to stabilize the gameplay and smooth out difficulty spikes. In the near future, we want to focus on onboarding and reworking the tutorial, as well as further improving the balance.

The new adjustments will take more time because we want to digest the feedback and approach the changes more thoughtfully. Within a month, we will return with new patches and plan to continue working on the goals we outlined in the roadmap.

Additionally, we plan to add an important feature to the roadmap that will allow you to customize your gaming experience. However, we will return with more details when we understand how exactly we want to implement it.

Patch Notes:
  • Reduced the chances of enemy with one-shot potential spawns.
  • Reduced mob visibility range - no more shots from the darkness.
  • Fixed the level design of defense missions; there are no longer map sections from which you couldn't escape. Mob spawns on these maps have also been fixed.
  • Balance fixes for barter.
  • Fixed a bug: throwing weapons/melee attacks could lead to game freezes.
  • Fixed a bug: the game wouldn't load a save if the player had the character Priya Marlon with a medkit/repair kit/food in their inventory.
  • Fixed: display of the Carnage Pattern armor for female characters.
  • Fixed a bug: you couldn't return from a mission if both the victory and death screens were displayed simultaneously. Now, the screen that appears first will take priority.
  • Fixed the loss of an item's max durability when repairing it using the bonus from the Francis Reid-Daly perk.
  • During defense, factions will now create espionage missions in addition to defense missions.

Don't forget about our Discord - there you can chat with the developers and find a special section where you can leave your feedback and suggestions.

Thank you for staying with us!
Good luck in your raids, mercenaries!

Hotfix #002

Hello, mercenaries! It's time for the second hotfix.



The dust from the release has settled a bit, but we continue to apply hotfixes and rebalance certain game elements.

  • Bullet production has been accelerated.
  • The size of the starting backpack has been increased from 4 to 6 slots.
  • Fixed an issue where consuming some food from the quick slot did not restore calories.
  • Fixed some instances of character freezing.
  • Corrected the display of numbers in item slots in some languages when the INCREASED TEXT setting was enabled.
  • Fixed an issue where sometimes the movement mode change buttons were not displayed.
  • Fixed an issue where Baron Quasimorph did not spawn when reaching 1000 Quasimorph Points.
  • Fixed an impassable area at the "Mammoth Terminal" station.
  • Changed the experience points granted when upgrading certain perks from level 1 to 5.
  • Replaced the firing sounds for suppressed pistols with quieter ones.
  • Reduced the base sizes of locations and the range of the number of floors to 2-4.


Thanks to our community for supporting us and helping us navigate through a challenging release. Release day is always a stressful day, but sometimes it's more stressful than we'd like. In any case, as we've said before, this is just the beginning! There's more to come.

Thank you for sticking with us!
Good luck in your raids, mercenaries!





Hotfix #001

Hello mercenaries!
Thank you to everyone who purchased the game and supported us at the beginning of our journey. We see your feedback and will try to address the issues you've been mentioning as soon as possible.

Believe us, we want the game to be engaging and rewarding, and we'll do everything necessary to ensure you can enjoy it while preserving its core.



So, the first hotfix!

  • Died and left without items? Now, after death, you'll receive a special emergency pack to help you get back into the game and seek revenge! disassemble it down and get a set of starting items.
  • Made numerous balance adjustments and increased difficulty progression.
  • Increased the starting inventory.
  • Weapons and armor lose their durability more slowly
  • Fixed an issue where the durability bar didn't always display the item's actual state.
  • Fixed a situation where Quasimorphs remained in an invulnerable state after phasing.
  • If the player is in a running state, a warning will now be displayed that you can't use the inventory.


Good luck in your raids, mercenaries!