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Quasimorph News

Patch 0.7.1

Patch Notes Version 0.7.1


[h2]GENERAL[/h2]


[h2]UI / UX[/h2]
  • The department icon in Magnum will now appear yellow if there are available upgrades in that department.


[h2]FIXES[/h2]
  • Fixed: It was not possible to complete the station capture mission in some cases when re-entering the floor showed “the data is being refined” Now, the completion condition check will occur upon loading the floor.
  • Fixed: When spawning Barons and Quasimorphs during an eclipse, the properties of the current quasimorphosis phase were not considered in their characteristics.
  • Fixed: Various bugs related to object passability after destruction if multiple objects were in one tile.
  • Fixed: After loading the game, tiles under destroyed objects on the map would become impassable again.
  • Fixed: Due to knockback, the shooting target received damage from only one pellet, ignoring the rest.
  • Fixed: Insanity perk adjustments: after changing Quasimorphosis stages, the character no longer feels pain, and current HP scales relative to the maximum.
  • Fixed: All perk triggers now correctly work with the specified class or subclass of weapon (previously, the trigger activated without granting experience).
  • Fixed: The sounds of grenades thrown by mobs were audible throughout the entire level.
  • Fixed: Ctrl + click combination did not work on the quick trade screen with the station.
  • Fixed: Xiomara’s storyline message in the mission control interface was shown out of context.
  • Fixed: The door could no longer close if you stood in its tile and opened the inventory.
  • Fixed: Quest items could be sent via autonomous capsule/shuttle.
  • Fixed: The minimap did not become available after destroying jammers if the player destroyed them after revisiting the level.
  • Fixed: Various bugs with reloadable weapons; now, no actions are available for reloadable weapons.
  • Fixed: Pump-action shotguns reloaded to full capacity by dragging ammo in the inventory.
  • Fixed: Quasimorphs did not take any actions at Quasimorphosis phases 900+.
  • Fixed: The callsign of a upgraded PMCs was not displayed in the interface.
  • Fixed: A modified operator lost their pact after cloning in some cases.
  • Fixed: Errors in the project cost formula on Magnum, making sequential upgrades more expensive than a one-time upgrade.
  • Fixed: Overflow of the required items for the project on Magnum at modification steps 300+.
  • Fixed: Softlock when throwing certain types of melee weapons.
  • Fixed: The autonomous capsule could spawn in passageways, on corpses, or items.
  • Fixed: Food from the quick access slot did not apply after loading the game (but before the first inventory opening).
  • Fixed: Changing weapons in stealth mode highlighted mobs, allowing a switch back to another mode, granting free highlights.
  • Fixed: It was possible to switch to stealth mode from running mode even when stealth mode was prohibited (due to temporary effects).
  • Fixed: Item comparison did not work on the operator’s equipment screen.
  • Fixed: Humans and Quasimorphs did not attack each other on the 4th floor of the Community and Anarchy mission.
  • Fixed: The bonus accuracy of modified weapons was not considered in the fire mode tooltip.
  • Fixed: ANDR-X grenade destroyed quest items if they were in corpses.
  • Various room preset fixes.

0.7 Hotfix 2

Fixed: Modified items not displaying on the character
Fixed: Mobs not reacting to damage if the source of the damage was outside their line of sight
Fixed: If you died on the third floor of the "Community and Anarchy" mission, the elevator in other missions would become broken
Configurations and localization fixes

0.7 Hotfix 1

- Critical bug was fixed on the transition between levels of "Taste of Revenge"

Rocket Science 0.7 is Out!

[h2]Hello, mercenaries![/h2]

Patch 0.7 is finally here! A lot of effort and hard work has gone into this patch. As we mentioned, this is the biggest patch in terms of game mechanics. We've done a lot of testing, but we need to hear your thoughts, so don't forget to come to our Discord and leave feedback.

[h2]GENERAL[/h2]
  • WIPE. We apologize for the progress wipe. In this update, we completely rewrote the save system code and changed the save file format to JSON. These measures will prevent future wipes.
  • Full rebalance of stats, enemies, recipes, and perks. Magnum's cargo hold expanded from 5 to 7 tabs.
  • Added Magnum upgrades, including 6 departments with up to 3 modules each:
    • Navigation Department
    • Supply Department
    • Cloning Department
    • Research Department
    • Engineering Department
    • Hangar
  • Added three new classes: Angels of Spades, Terror Pack, Valkyrie Squad. Perks of some old classes were reworked and replaced.
  • Added a new story mission "Community and Anarchy"
  • Added new class weapon traits and reworked old ones.
  • Reworked operative rank mechanics; ranks now level up based on kills instead of the number of completed missions. Each rank provides specific bonuses and abilities to the operative. Rank leveling is only available with the experience capacitor installed on Magnum.
  • Critical damage reworked from absolute to percentage-based.
    Enabled support for Steam Workshop. The scripting backend was changed from IL2CPP to Mono, making game modification easier for modders. (Going to add it ASAP, delayed for now)
  • Recovery/cloning of operatives after a raid now takes in-game time.
  • Weapon max durabilities were increased by 50%. Repair kits restore max durability. Recipe for kits is unlocked by default.
  • Items will no longer restore their durability after missions. However, they can now be repaired in Magnum's cargo hold.
  • Added new workbenches: Printer, Industrial Fabricator, Medical Fabricator.
  • Mines in levels of procedural missions will now spawn in an activated state.
  • Depending on their behavior pattern, enemies will now ignore or avoid hazardous tiles and mines.
  • Upon transforming into a Baron, their ranged weapon will be available (if any).
  • The Data Miner item now destroys all jammers on the level instead of revealing the map.
  • The Eye of Karroch item now reveals the map and highlights all quasimorphs for 20 turns.
  • Quasimorphosis Detector item, new feature - highlights all quasimorphs for 20 turns.
  • Defibrillator item, new feature - resurrects human enemies as allies.
  • Evacuation from a mission is allowed upon obtaining a quasimorph pact (without absorbing the pact).
  • To create a pile of remains, 6 corpses are now needed instead of 7 in one cell.
  • Added new room presets, reworked many old ones.
  • Expanded the list of destructible surfaces.
  • Spiders are now immune to poison damage.


[h2]UI / UX[/h2]
  • The perk tooltip will now list the weapons to which the perk applies.
  • Improved the post-mission stats window:
  • It will notify about faction relationship breaks.
  • The item tooltip in the rewards block now shows information about the specific item/chip.
  • When leaving a peaceful station, there will now be a warning about items left on the floor.
  • Inverted the trade buttons on the quick trade screen.


[h2]FIXES[/h2]
  • Fixed: Enemy stats display did not account for quasimorphosis phase for affected enemies.
  • Fixed: Various bugs related to weapon durability and Francis Reid-Daily's talent.
  • Fixed: Enemies sometimes did not spawn on the floor.
  • Fixed: Frequent generation of two elevator rooms next to each other.
  • Fixed: Transforming between floors in Baron form would not persist.
  • Multiple object passability fixes in room presets.
  • Fixed: Enemies and items did not spawn on lower-level tiles.
  • Fixed: On the corpse screen, a completely broken item could be dismantled via the dismantle all button.
  • Fixed: Sometimes the stats window did not show up after a mission.
  • Fixed: Tec'tlan's spear disappeared from the backpack after the Ruins of Ancient Bramfatur mission.
  • Fixed: "Abuse" of free turning in stealth mode.
  • Fixed: Heartbeat sound playing after loading the game.
  • Fixed: Skull sprite remained on the floor after picking it up from a pile of items.
  • Fixed: With the Pain Immunity perk, it was possible to equip a weapon in an amputated slot via Ctrl-click.


Good luck on your raids, mercenaries!
All the best, Magnum Scriptum Team.

Rocket Science Update 0.7 release on June 28!

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Can you hear us?
TMK Magnum is trying to contact you!




[h2]Hello, Mercenaries![/h2]

Not long ago, we told you that we were planning to release a massive patch at the end of June. Well, the end of June is here!

[h2]Rocket Science is planned for release on June 28th, which is Friday![/h2]

0.7 Rocket Science is the biggest patch we've released for Quasimorph in terms of mechanics and content. We wanted the new progression system to encourage you to experiment and try new combinations of classes, perks, weapons, and operatives.

[h2]Patch Highlights:[/h2]

1. Magnum Upgrades and many related mechanics:
  • Ranks
  • Weapon Upgrades
  • Genome Editing
  • Class Editing
  • Scavengers
  • Item Evacuation


2. Weapon Perks

3. 3 New Operative Classes

4. New Save System
This patch will come with a wipe, but it will be the last wipe before the 1.0 release.

5. Beta Support for Steam Workshop

6. New Story Mission

…And much more!
You can find more details about the patch content in our recent devlog.

[h2]Bugs and Localization[/h2]
Please report any translation errors and bugs you encounter using the special form in the game's menu.
At the moment, we are focused on adding content, so we may not always have time to polish translations. We will definitely review all translations closer to the release.

[h2]Roadmap Update[/h2]
We have also updated our roadmap. As you can see, we are still trying to maintain a high pace of updates and content releases, but we also want to spend a little more time refining some features.



Don't forget to join our community on Discord!
As you know, during EA, our main priority is adding content and polishing it with your feedback. So, we would love to hear your thoughts on the changes and new mechanics in the game.

See you tomorrow!
All the best, Magnum Scriptum Team.