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Patchnotes 0.7.2

Hello, Mercenaries!

In this patch, you'll find numerous bug fixes and small balance adjustments.
And very soon, we'll tell you what we're preparing for the fall patch!

GENERAL
  • The code for Magnum's space travel has been rewritten.
  • Updated the portraits of faction leaders and Jane.
  • Francis Reid-Daley's talent now also affects restored durability and reduces maximum durability loss during repairs.


FIXES
  • Multiple fixes in the tutorial and story missions.
  • Fixed: Game freezing when using a defibrillator on a corpse that had an item of the same type in its backpack as the one equipped on it.
  • Fixed: Game freezing when the player died and there were no enemies in sight.
  • Fixed: Mobs would not attack the player if the path was blocked by hazardous terrain (fire or acid).
  • Fixed: The recycling module would delete items obtained from recycling in some cases.
  • Fixed: FPS drops when repeatedly showing item tooltips with the extended comparison option enabled.
  • Fixed: The statistics window after a raid displayed incorrect information regarding the change in power level and tech level of factions.
  • Fixed: Pathfinding ignored autonomous capsules when plotting a route.
  • Fixed: The "G" hotkey did not work on the quick trade screen.
  • Fixed: If you placed a valuable item in the cargo shuttle before the mission and then moved it to your inventory, you could request an evacuation.
  • Fixed: Evacuation could not be requested if a valuable item (found during the raid) was in the cargo shuttle or an autonomous capsule.
  • Fixed: Items were shown on the minimap where they were no longer present.
  • Fixed: The disassembly timer in the recycling module did not update and did not show the actual time remaining for disassembly.
  • Fixed: Duplicate perks were displayed in the perk list on the class modification screen.
  • Fixed: The highlighting of Quasimorphs from item properties did not work if the player switched to stealth mode.
  • Fixed: Recycling items could be activated with an empty storage.
  • Fixed: Player commands were still accessible with the elevator screen open.
  • Fixed: The context menu of interactive game objects (door, map scanner, autodoc) could be displayed off-screen.
  • Fixed: When exiting the elevator in stealth mode, there was no immediate switch to another movement mode.
  • Fixed: The Quasimorphosis level counter did not update after an ecсolapse in some cases.
  • Fixed: The Feathered Masks faction could be completely destroyed.
  • Fixed: The explosion from a destroyed Quasimorph reliquary dealt frost damage. Developer’s note: It will now deal poison damage like the rest of the Quasimorphic weapons.
  • Fixed: A glitch in the form of a black bar appeared when displaying the tooltip with extended comparison.
  • Fixed: Placing mines and turrets did not consume an action point after closing the inventory.
  • Fixed: Sorting of the list of available projects on the Magnum stopped working.
  • Fixed: Brief playback of Bramfatura music when switching between game modes.
  • Fixed: Volume settings were reset when switching focus from the game to another application while in the game’s sound settings with the "mute on focus loss" option disabled.


Good luck on your raids, mercenaries!
All the best, Magnum Scriptum Team.

Quasimorph is joining PixElated Fest on July 29th!

We love pixel art games, and we know you do too.

So, let’s celebrate together 🎉 We’re super excited to share that Quasimorph joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam.
From retro-style classics to contemporary indie gems all in one place!



There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centred around your favorite games.

Check out the official line-up and more information about the event here:
http://pixelatedfest.com/

You Have 24h to Grab Free Game During HypeTrain Summer Sale

Hi everyone!

Missing the Summer Sale already? So are we, that's why HypeTrain is throwing its own: from July 15 to July 29, most of the publisher's games will be available at a nice discount. Don't miss your chance to restock your Steam library with some indie gems!

Visit HypeTrain Summer Sale 2024

But that's not all, we've also got some freebies prepared for you! A stealth action game Intravenous 2 is hitting Steam on August 15 - to mark the occasion, the first installment in the series, Intravenous, will be available to grab for free within 24 hours starting now!

https://store.steampowered.com/app/1486630/Intravenous/

https://store.steampowered.com/app/2608270/Intravenous_2/

Lastly, if you happen to enjoy base-building and automation games, be sure to play the free prologue by our friends at Loonworks Games:

https://store.steampowered.com/app/2730640/Prospector_The_First_Contract/

Cheers!

Steam Workshop Beta Support

Hello, Mercenaries!

Last week, shortly after the patch release, we finally added mod support! Now you can search for new mods and alter the game to your liking.

However, we want to caution you—this is beta support!
Using mods may result in softlocks, bugs, localization issues, and more. We will continue refining this toolset to make mod development more user-friendly, but we cannot control the quality of content on the Steam Workshop. Please be careful and remember about potential consequences: at least make backup saves.

All the best, Magnum Scriptum Team.


0.7 Hotfix 3

  • Fixed: Enemies did not attack the player on defense missions
  • Fixed: Movement mode did not transfer to another floor
  • Fixed: Story message about Ancom's Tutorial PCPU kept appearing where it shouldn't.
  • Fixed: Weapon recycling did not take into account the ammo in the weapon.
  • Now additional components will not be spawned when recycling ammo.