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Quasimorph News

Hotfix #003

Hello, mercenaries!




This is the final hotfix in a series of emergency patches. The primary goal of these three patches was to stabilize the gameplay and smooth out difficulty spikes. In the near future, we want to focus on onboarding and reworking the tutorial, as well as further improving the balance.

The new adjustments will take more time because we want to digest the feedback and approach the changes more thoughtfully. Within a month, we will return with new patches and plan to continue working on the goals we outlined in the roadmap.

Additionally, we plan to add an important feature to the roadmap that will allow you to customize your gaming experience. However, we will return with more details when we understand how exactly we want to implement it.

Patch Notes:
  • Reduced the chances of enemy with one-shot potential spawns.
  • Reduced mob visibility range - no more shots from the darkness.
  • Fixed the level design of defense missions; there are no longer map sections from which you couldn't escape. Mob spawns on these maps have also been fixed.
  • Balance fixes for barter.
  • Fixed a bug: throwing weapons/melee attacks could lead to game freezes.
  • Fixed a bug: the game wouldn't load a save if the player had the character Priya Marlon with a medkit/repair kit/food in their inventory.
  • Fixed: display of the Carnage Pattern armor for female characters.
  • Fixed a bug: you couldn't return from a mission if both the victory and death screens were displayed simultaneously. Now, the screen that appears first will take priority.
  • Fixed the loss of an item's max durability when repairing it using the bonus from the Francis Reid-Daly perk.
  • During defense, factions will now create espionage missions in addition to defense missions.

Don't forget about our Discord - there you can chat with the developers and find a special section where you can leave your feedback and suggestions.

Thank you for staying with us!
Good luck in your raids, mercenaries!

Hotfix #002

Hello, mercenaries! It's time for the second hotfix.



The dust from the release has settled a bit, but we continue to apply hotfixes and rebalance certain game elements.

  • Bullet production has been accelerated.
  • The size of the starting backpack has been increased from 4 to 6 slots.
  • Fixed an issue where consuming some food from the quick slot did not restore calories.
  • Fixed some instances of character freezing.
  • Corrected the display of numbers in item slots in some languages when the INCREASED TEXT setting was enabled.
  • Fixed an issue where sometimes the movement mode change buttons were not displayed.
  • Fixed an issue where Baron Quasimorph did not spawn when reaching 1000 Quasimorph Points.
  • Fixed an impassable area at the "Mammoth Terminal" station.
  • Changed the experience points granted when upgrading certain perks from level 1 to 5.
  • Replaced the firing sounds for suppressed pistols with quieter ones.
  • Reduced the base sizes of locations and the range of the number of floors to 2-4.


Thanks to our community for supporting us and helping us navigate through a challenging release. Release day is always a stressful day, but sometimes it's more stressful than we'd like. In any case, as we've said before, this is just the beginning! There's more to come.

Thank you for sticking with us!
Good luck in your raids, mercenaries!





Hotfix #001

Hello mercenaries!
Thank you to everyone who purchased the game and supported us at the beginning of our journey. We see your feedback and will try to address the issues you've been mentioning as soon as possible.

Believe us, we want the game to be engaging and rewarding, and we'll do everything necessary to ensure you can enjoy it while preserving its core.



So, the first hotfix!

  • Died and left without items? Now, after death, you'll receive a special emergency pack to help you get back into the game and seek revenge! disassemble it down and get a set of starting items.
  • Made numerous balance adjustments and increased difficulty progression.
  • Increased the starting inventory.
  • Weapons and armor lose their durability more slowly
  • Fixed an issue where the durability bar didn't always display the item's actual state.
  • Fixed a situation where Quasimorphs remained in an invulnerable state after phasing.
  • If the player is in a running state, a warning will now be displayed that you can't use the inventory.


Good luck in your raids, mercenaries!

Quasimorph Is Out In Early Access!

Hello, mercenaries!



We are opening the gates to Early Access for Quasimorph.
Thank you to our community for the support and to everyone who has been following and waiting for our game.

You can purchase the game here:
https://store.steampowered.com/app/2059170/Quasimorph

If you want to support our team, the Supporter Pack is available for you:
https://store.steampowered.com/bundle/35370/Quasimorph__Supporter_Bundle

You can also purchase the game in two very cool bundles:
Stoneshard x Quasimorph - a perfect match for those who love classic roguelikes and turn-based games. Every enemy is dangerous, and every task requires strategy, calculation, and a bit of luck:
https://store.steampowered.com/bundle/35260/Unforgiving_Roguelikes

Barotrauma x Quasimorph - something mysterious and deadly lurks in the depths of space or in the depths of the water. Can you solve the mystery and preserve your sanity?
https://store.steampowered.com/bundle/35301/Through_Hell_and_High_Water

And here you can learn about our roadmap future plans!

Safe travels!

DEVLOG 004: ROADMAP & FAQ

Hello, mercenaries!


There are only a few hours left until the release! It's time to answer some frequently asked questions and share our plans for the next year.

First of all, Early Access is just the beginning of a long journey. We are planning to stay in Early Access for approximately 1-2 years. In the previous devlog, we already discussed what you can expect in the current version of the game, but let's recap:

  • Corporate War System and Mission Generation System
  • Project SKULL System and 10 Demon Pacts
  • Crafting System and over 200 Recipe Chips
  • Advanced Animation System
  • Advanced Medical System
  • 4 Planets and 3 Satellites with
  • Unique Enemies and Modifiers
  • 49 Stations as a objects of corporate war
  • 6 Classes with Skill Progression
  • 12 Unique Operatives
  • ~100 Types of Weapons
  • ~65 Types of Armor
  • Initial Barter System Iteration
ROADMAP


In the near future, we will focus on fixes and patches to make your gaming experience more stable and convenient. But the first changes are just around the corner...



So, as you can see, the first major patch is planned for the end of the year!

In it, we will bring you some new weapons, and there will also be puddles (acidic!) in the game.

But most importantly - Narrative Missions! We really wanted to add them to the early access release, but we decided to postpone them so that we have more time to polish the core mechanics of the game. Players who have tried the prologue or demo already have a rough idea of what we're talking about.

We'll share more details about other segments of the roadmap in future devlogs. But for now, let's answer some questions that might be on your mind!

FREQUENTLY ASKED QUESTIONS


Supporter Pack
At release, you'll have access to the Supporter Pack, priced at $10 (or your regional equivalent). We don't want to provide items that give you an advantage; it's not our style! So, Supporter Pack owners will receive:
  • A unique Magnum skin for your PMC base
  • 3 pre-release versions of the game: 2 demo versions and the End of Dream Prologue - Legacy content that might interest those waiting for story missions
  • The official soundtrack (and we'll add new tracks as the game updates)
  • Artwork (we'll add new ones as well)
  • A T-shirt design file that you can print to feel like a true fan!


Progress will be wiped from time to time
Look for big patches! We will warn you in advance when this happens.

Localization. We're ready to confirm 11 languages at release!
Russian, English, Polish, Japanese, Korean, Brazilian Portuguese, German, Simplified Chinese, French, Turkish, Spanish.
It's a significant amount considering how much text is in the game, so please don't judge us too harshly if you encounter errors or inaccuracies in localization. We'll work on improving the quality of localization with patches.

Co-op or multiplayer is not planned
We won't lie; it would be cool to have coop, but right now, we are focused on enhancing and expanding the single-player experience of Quasimorph. So, we're making no promises! Сonsider Quasimorph as an exclusively single-player game.

Achievements
They will definitely be added, but first, we'd like to introduce more systems, mechanics, and properly balance the core gameplay loop. We'll get back to this later!

Controller Support and Steam Deck
Planned for the second half of next year. We'll provide more details when there's something to show.

If you still have questions, feel free to ask here.

Join our community on Discord to be the first to receive updates about the game and get notified when the release drops! Also, dont forget to follow us on Twitter!

https://store.steampowered.com/app/2059170/Quasimorph/

Thank you for your support and patience. Soon, you'll all get to try our game for yourselves!