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Territory – Alpha 6.19 – Performance Optimisations and Weather Effects

Large performance improvements in this update. I needed to dig into making the landscape weather effects work with the much more performant landscape method using Runtime Virtual Texturing (RVT). It makes a huge difference to the playability of the game.

[h2]Optimistation[/h2]
  • Landscape changed to more performant Runtime Virtual Texture configuration


[h2]Added[/h2]
  • Chance of Dust inclement weather (calm and storm) to all seasons
  • Added dynamic weather effects to all foliage and meshs (Rain, Snow, Dust)
  • Player interactive weather effects – Puddle ripples, snow and dust trails with sounds effects


[h2]Performance Pass[/h2]
  • Improved LOD’s for all of the large background mountain and cliff meshs
  • Removed dynamic shadows from a lot of foliage that didn’t need them
  • Tweaked Sky and Weather performance settings