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  3. Territory – Alpha 6.25 – Loot and Consumable Balancing

Territory – Alpha 6.25 – Loot and Consumable Balancing

[h2]Changed[/h2]
The core survival aspects of the game are unbalanced and need to be more challenging. Loot and consumables have been balanced to extend the early game and create a need for players to manage resources and find alternative ways to survive.

[h3]Player Stats[/h3]
  • Metabolism and thirst rate increased (were way to slow before)

[h3]Loot[/h3]
Reduced Spawn chance for:
  • Canned Beans
  • Apples
  • Animal Fat
  • Lost Hunter and Military chests dynamic spawns
  • Hunter chest loot contents
  • All dynamically spawned loot vehicles

Increased spawn chance for:
  • Scrap metal
  • Stone

[h3]Consumables[/h3]
Decreased sustenance from:
  • Tomatoes (Raw and Grilled)
  • Apples
  • Cooked Meat
  • Canned beans

Increased sustenance from:
  • Meat Stew
  • Cooked Steak and Vegetable meals
  • Cooked Grilled Vegetable meals
  • Beef Jerky

[h3]AI[/h3]
  • Increased number of soldiers at military bases

[h2]Fixed[/h2]
  • ADS not working after exiting world item move mode
  • Items dropping too far away when dropped
  • Blood splatter decals temporarily disabled as it was causing a random crash
  • Bandit camps not spawning bandits

[h2]Optimisation[/h2]
  • Reduced reflection capture resolution

[h2]Added[/h2]
  • Smooth crouch camera transitions