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  3. Territory – Alpha 6.37.8 – Attack System Improvements

Territory – Alpha 6.37.8 – Attack System Improvements

[h3]Attack System Improvements[/h3]
The random attack system has been revamped so players should now see more conistent random attacks. Here are some things to note:

  • You must have attacks turned on in the game settings for whichever attacks you want enabled or you can disable them all if you do not want random attacks.
  • Attacks are based on player level - some light attacks from levels 1 to 10, then they gradually start ramping up after level 10.
  • Attacks are currently only based on the player location, so they could happen when you are not at your base.


[h3]Game Difficulty[/h3]
If the game is too easy and there are not enough aggressive enemies roaming the map (not random attacks) then remember to go to game settings and increase the percentage of aggressive roaming AI.

[h2]Fixed[/h2]
  • Ranged weapons Aim offset animations not working (character not aiming up and down)
  • Animal melee attacks colliding with landscape and spawn zones
  • Ranged Bandits stop attacking
  • Inconsistent dynamic event spawn system
  • Raid AI bad navigation

[h2]Changed[/h2]
  • Players now start new games in only underwear
  • Improved lake surface materials
  • Improved underwater post processing effects
  • Increased zombie horde numbers by a lot