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Territory News

Territory – Alpha 6.40.7 – Fixes

[h2]Fixed[/h2]
  • Issues with storage names
  • Grass Colours
  • Ranged and Melee AI not approaching to attack bases from a distance

[h2]Changed[/h2]
  • Added player storage names to all sides of chest
  • Removed floating name widget from player storage
  • Reduced chest open/close volume

Territory – Alpha 6.40.6 – Fixed Storage Names

[h2]Added[/h2]
  • Fixed storage names on storage chests

Territory – Alpha 6.40.5 – Tweaks

[h2]Optimisations[/h2]
  • Disabled Ray Traced Shadows due to compatibility issues with nanite

[h2]Changed[/h2]
  • Tweaked grass brightness

[h2]Fixed[/h2]
  • Tarp material

Territory – Alpha 6.40.4 – Optimisations

[h2]Optimisations[/h2]
  • Enabled Ray Traced Shadows
  • Optimised fireplaces, clocks, toilets and rocking chairs
  • Disabled rodents spawning system (will be replaced with killable small animals soon™)

[h2]Changed[/h2]
  • Tweaked some sky and weather settings
  • Grass meshs and landscape colours
  • Disabled taking damage notification

[h2]Fixed[/h2]
  • Hunters not ragdolling properly on death (had to change their meshs no more brown camo guys unfortunately)

Territory – Alpha 6.40.3 – Optimisations

[h2]Optimisations[/h2]
  • Reduce nanite triangle count on all foliage
  • Optimised AI targeting when not in range of player

[h2]Fixed[/h2]
  • Issues with AI not approaching or retargeting when player gets up on a build part

[h2]Changed[/h2]
  • Added more variation to ranged AI melee/ranged attack decision making transitions