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Territory News

Territory – Alpha 6.40.2 – Optimisations

[h2]Optimisations[/h2]
  • Optimised some collisions and related code
  • Converted more meshs to nanite
  • Temporarily disabled foliage wind movement

[h2]Fixed[/h2]
  • Infinite trees

[h2]Changed[/h2]
  • You can now punch any wooden thing and get a little bit of wood

Territory – Alpha 6.40.1 – Optimisations

[h2]Optimisations[/h2]
  • Reduced new foliage texture size
  • Removed world position offset evaluation from landscape
  • Optimised grass

[h2]Fixed[/h2]
  • Some foliage still spawning on the same points as other foliage meshes
  • Mediterranean trees physical material and simple collision shapes

Territory – Alpha 6.40 – New Foliage

[h2]Added[/h2]
  • European forest trees (updated foliage generation system to PCG)

[h2]Fixed[/h2]
  • Pickup torque and acceleration
  • Widget floating off back of pickup
  • Infinite rocks
  • Items not going into pockets if they’re at the top of player inventory
  • Could convert empty dirty water bottle to full clean
  • Flickering item and furniture outline

[h2]Changed[/h2]
  • Added more variation of wild tomato plants

Territory – Alpha 6.39.19.2 – Fix and Balance

[h2]Fixed[/h2]
  • Electrical equipment placement blocked by fish spawners
  • Zombie hordes keep spawning
  • Melee AI freezing when player enters base

[h2]Changed[/h2]
  • Electrical cable now stacks 5
  • Coal fuel burn time changed to 100 seconds
  • Removed all primitive recycle recipes that leave nothing in return and instead made them burnable fuel for the campfire, stone or iron furnace.

Territory – Alpha 6.39.19.1 – Fixes

[h2]Fixed[/h2]
  • Widget on pickup and ATV chests
  • Melee AI not engaging with player when they are standing on rocks
  • Item outline too dull
  • Issue with electricity system ownership