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Territory – Alpha 6.40.2 – Optimisations
[h2]Optimisations[/h2]
- Optimised some collisions and related code
- Converted more meshs to nanite
- Temporarily disabled foliage wind movement
[h2]Fixed[/h2]
[h2]Changed[/h2]
- You can now punch any wooden thing and get a little bit of wood
Territory – Alpha 6.40.1 – Optimisations
[h2]Optimisations[/h2]
- Reduced new foliage texture size
- Removed world position offset evaluation from landscape
- Optimised grass
[h2]Fixed[/h2]
- Some foliage still spawning on the same points as other foliage meshes
- Mediterranean trees physical material and simple collision shapes
Territory – Alpha 6.40 – New Foliage
[h2]Added[/h2]
- European forest trees (updated foliage generation system to PCG)
[h2]Fixed[/h2]
- Pickup torque and acceleration
- Widget floating off back of pickup
- Infinite rocks
- Items not going into pockets if they’re at the top of player inventory
- Could convert empty dirty water bottle to full clean
- Flickering item and furniture outline
[h2]Changed[/h2]
- Added more variation of wild tomato plants
Territory – Alpha 6.39.19.2 – Fix and Balance
[h2]Fixed[/h2]
- Electrical equipment placement blocked by fish spawners
- Zombie hordes keep spawning
- Melee AI freezing when player enters base
[h2]Changed[/h2]
- Electrical cable now stacks 5
- Coal fuel burn time changed to 100 seconds
- Removed all primitive recycle recipes that leave nothing in return and instead made them burnable fuel for the campfire, stone or iron furnace.
Territory – Alpha 6.39.19.1 – Fixes
[h2]Fixed[/h2]
- Widget on pickup and ATV chests
- Melee AI not engaging with player when they are standing on rocks
- Item outline too dull
- Issue with electricity system ownership