- Territory
- News
Territory – Alpha 6.40.7 – Fixes
[h2]Fixed[/h2]
- Issues with storage names
- Grass Colours
- Ranged and Melee AI not approaching to attack bases from a distance
[h2]Changed[/h2]
- Added player storage names to all sides of chest
- Removed floating name widget from player storage
- Reduced chest open/close volume
Territory – Alpha 6.40.6 – Fixed Storage Names
[h2]Added[/h2]
- Fixed storage names on storage chests
Territory – Alpha 6.40.5 – Tweaks
[h2]Optimisations[/h2]
- Disabled Ray Traced Shadows due to compatibility issues with nanite
[h2]Changed[/h2]
[h2]Fixed[/h2]
Territory – Alpha 6.40.4 – Optimisations
[h2]Optimisations[/h2]
- Enabled Ray Traced Shadows
- Optimised fireplaces, clocks, toilets and rocking chairs
- Disabled rodents spawning system (will be replaced with killable small animals soon™)
[h2]Changed[/h2]
- Tweaked some sky and weather settings
- Grass meshs and landscape colours
- Disabled taking damage notification
[h2]Fixed[/h2]
- Hunters not ragdolling properly on death (had to change their meshs no more brown camo guys unfortunately)
Territory – Alpha 6.40.3 – Optimisations
[h2]Optimisations[/h2]
- Reduce nanite triangle count on all foliage
- Optimised AI targeting when not in range of player
[h2]Fixed[/h2]
- Issues with AI not approaching or retargeting when player gets up on a build part
[h2]Changed[/h2]
- Added more variation to ranged AI melee/ranged attack decision making transitions