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Territory News

Territory – Alpha 6.39.12 – Balance and Improve

[h2]Fixed[/h2]
  • Issues with AI targeting and attacking player base

[h2]Improved[/h2]
  • On death player now respawns with a random low amount of health, thirst and hunger to discourage dying to refill stats.

Territory – Alpha 6.39.11 – AI Improvements

[h2]Fixed[/h2]
  • Issue with Ranged AI targeting
  • Ranged AI getting stuck in equip/unequip animation loop
  • Issue with AI losing perception when stuck in the head with arrows
  • Wrong name on zombie loot inventory

[h2]Improved[/h2]
  • AI Navigation around player bases

Territory – Alpha 6.39.10 – Fixes

[h2]Fixed[/h2]
  • Flying AI ragdolls
  • Missing zombie sounds
  • AI not vocalising when approaching to attack (sneaking up on you)
  • New AI not taking damage from bear traps
  • AI not getting trapped in bear trap (now 75% chance of trapping)
  • Stone wall melee hits sounded like bullet impacts
  • Issues with AI getting close enough to player base to attack
  • Visitor animations breaking when stuck with arrows
  • Arrow reload animation too slow

Territory – Alpha 6.39.9 – Bear Fix

[h2]Fixed[/h2]
  • Bear animations breaking when running and stuck with arrows

Territory – Alpha 6.39.8 – AI Fixes

[h2]Fixed[/h2]
  • Fixed zombie melee not getting right hitbox
  • Increased zombie damage a little
  • Wrong AI melee surface hit sounds
  • Ranged AI would not stop targeting player when inside base
  • Melee AI setting player as target when hit from inside base (stops them targeting breaking your base)
  • Too much loot on bandits