- Territory
- News
Territory – Alpha 6.39.12 – Balance and Improve
[h2]Fixed[/h2]
- Issues with AI targeting and attacking player base
[h2]Improved[/h2]
- On death player now respawns with a random low amount of health, thirst and hunger to discourage dying to refill stats.
Territory – Alpha 6.39.11 – AI Improvements
[h2]Fixed[/h2]
- Issue with Ranged AI targeting
- Ranged AI getting stuck in equip/unequip animation loop
- Issue with AI losing perception when stuck in the head with arrows
- Wrong name on zombie loot inventory
[h2]Improved[/h2]
- AI Navigation around player bases
Territory – Alpha 6.39.10 – Fixes
[h2]Fixed[/h2]
- Flying AI ragdolls
- Missing zombie sounds
- AI not vocalising when approaching to attack (sneaking up on you)
- New AI not taking damage from bear traps
- AI not getting trapped in bear trap (now 75% chance of trapping)
- Stone wall melee hits sounded like bullet impacts
- Issues with AI getting close enough to player base to attack
- Visitor animations breaking when stuck with arrows
- Arrow reload animation too slow
Territory – Alpha 6.39.9 – Bear Fix
[h2]Fixed[/h2]
- Bear animations breaking when running and stuck with arrows
Territory – Alpha 6.39.8 – AI Fixes
[h2]Fixed[/h2]
- Fixed zombie melee not getting right hitbox
- Increased zombie damage a little
- Wrong AI melee surface hit sounds
- Ranged AI would not stop targeting player when inside base
- Melee AI setting player as target when hit from inside base (stops them targeting breaking your base)
- Too much loot on bandits