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Territory News

Territory – Alpha 6.38 – Random Attack Chance Game Setting

[h2]Added[/h2]
[h3]Random Attack Chance Game Setting[/h3]
Attacks are now set to occur at Sunrise, Sunset and Midnight based on this game setting. The default is 0.5 (50%) which means at Sunrise, Sunset and Midnight there is a 50% chance of a random attack based on the attack types you have enabled in settings (Hunter, Raider, Visitor Attacks).



[h2]Fixed[/h2]
  • More bandit targeting issues
  • Bandit melee not always hitting when player crouched
  • Arrows breaking animal animations when hit

Territory – Alpha 6.37.15 – Melee Bandit Fix

[h2]Fixed[/h2]
  • Melee bandits targeting player when in base

Territory – Alpha 6.37.14 – Bandit Fix

[h2]Fixed[/h2]
  • More bandit targeting issues

Territory – Alpha 6.37.13 – Fix and Balance

[h2]Fixed[/h2]
  • Holstering weapon caused character to “A” pose and did not play unequip animation
  • Bandit AI giving XP for every hit
  • Item name text going outside cooking slot
  • Interaction issues with items on ground
  • Ranged and Melee bandit approach target and transitions

[h2]Changed[/h2]
  • Proximity Interaction indicator changed to a “!”
  • Picking up items without directly looking at them has been disabled as it caused too many issues
  • Reduced Melee and Ranged Bandit loot a little
  • Increased Melee bandit damage
  • Slowed water catcher fill rate
  • Reduced spawn chance for seeds

Crafting:
  • Seed bag craft changed to cotton 25 cotton cloth (was 150 plant fibre cloth)
  • Leather Hood, Shirt, Pants and backpack crafts changed from fibre to cotton cloth


Territory – Alpha 6.37.12 – Fixes

[h2]Fixed[/h2]
  • AI navigation near lakes
  • Wild animal attack issues