[h2]Changed[/h2]
The core survival aspects of the game are unbalanced and need to be more challenging. Loot and consumables have been balanced to extend the early game and create a need for players to manage resources and find alternative ways to survive.
[h3]Player Stats[/h3]
- Metabolism and thirst rate increased (were way to slow before)
[h3]Loot[/h3]
Reduced Spawn chance for:
- Canned Beans
- Apples
- Animal Fat
- Lost Hunter and Military chests dynamic spawns
- Hunter chest loot contents
- All dynamically spawned loot vehicles
Increased spawn chance for:
[h3]Consumables[/h3]
Decreased sustenance from:
- Tomatoes (Raw and Grilled)
- Apples
- Cooked Meat
- Canned beans
Increased sustenance from:
- Meat Stew
- Cooked Steak and Vegetable meals
- Cooked Grilled Vegetable meals
- Beef Jerky
[h3]AI[/h3]
- Increased number of soldiers at military bases
[h2]Fixed[/h2]
- ADS not working after exiting world item move mode
- Items dropping too far away when dropped
- Blood splatter decals temporarily disabled as it was causing a random crash
- Bandit camps not spawning bandits
[h2]Optimisation[/h2]
- Reduced reflection capture resolution
[h2]Added[/h2]
- Smooth crouch camera transitions