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Voltage High Society News

Update notes for 2025.2 - Small fixes

Fixed a bunch of small stuff:

  • Fixed missing button mappings with gamepad
  • Added better, consistent descriptions to inventory
  • Polished gamepad use
  • Health & energy rechargers now have descriptions of use
  • First jablock now has a tutorial message in case player keeps failing
  • Fixed a glitch where players could climb the riot trucks

Now back to building new content!

UPDATE 6: Gameplay and Performance Package

PATCH NOTES:

  • Added new Map Screen (3D Navigation, unlockable regions, quest markers)
  • Added a new skill, Dodge dash (found in the Lizard Shop)
  • Added a new enemy and some new obstacles
  • Added seperate Music volume setting into Options
  • Added a Ninja Star (replaces the lame pistol)
  • Added 1600x900 resolution
  • Added (optional) crosshair
  • Added info to inventory on what the vending machine items do
  • Added subtitles to broadcasts

  • Polished camera and movement behaviour
  • Polished screen shake
  • Polished enemy behaviour
  • Polished visuals & performance

  • Modified so that not all enemies carry shields
  • Modified shields so that you can break them
  • Modified Prison Guard Turret AI (they react to enemies now)
  • Modified so that Flashlight doesnt consume electricity anymore
  • Modified so that Skills consume electricity (Dash, fist pump, etc)
  • Modified so that electricity does not act like armor (doesnt consume damage)
  • Modified Save Couch visuals & saving behaviour (clearer)
  • Modified so that first tv broadcast is at a more quiet spot

  • Removed vaulting/grabbing (it was glitchy and its not needed anymore)

  • Fixed bug where Volume is always 100% on game start
  • Fixed Mouse axis sensitivity not being in sync
  • Fixed getting stuck in charging HP or Electricity
  • Fixed not all shake & FOV effect disabling from the Options settings
  • Fixed known issues with level events being unresponsive
  • Fixed old tutorial texts
  • Fixed some doors not highlighting
  • Fixed health showing for unnecessary targets

Moving platforms hotfix

Updated & fixed moving platforms code.

June GFX Overhaul Update

New look and performance boost!

This update should take care of performance issues for good.

  • Performance optimization (aimed for low-end & Steam Deck)
  • Fixed a scenario where a gate in second level did not open
  • Cleaned the visuals for readability (tweaked rendering, lighting, shaders and fx)
  • Updated the UI portraits
  • Added one more broadcast into the first level
  • Cloud saves


Keep on punching!

April Hotfix

Your feedback is our fuel!


Some important fixes:

- 3840x2160 and 3440x1440 resolutions
- Fixed a bug that kept some doors, platforms etc. shut
- Factory is now easier to navigate
- Tainted Triarchy doesn't rush inside the building anymore (in level 2)
- Elevators run more smoothly
- Zoom and movement tilt camera effects are now smoothier. Movement tilt also resets
- Riot Truck has a xray
- Chariot's bullets are now slower
- Fixed that one plywood that didn't break
- The more expensive burger now gives also health and energy
- Removed Pixel Filter effect (caused some serious framerate issues)