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Voltage High Society News

Moving platforms hotfix

Updated & fixed moving platforms code.

June GFX Overhaul Update

New look and performance boost!

This update should take care of performance issues for good.

  • Performance optimization (aimed for low-end & Steam Deck)
  • Fixed a scenario where a gate in second level did not open
  • Cleaned the visuals for readability (tweaked rendering, lighting, shaders and fx)
  • Updated the UI portraits
  • Added one more broadcast into the first level
  • Cloud saves


Keep on punching!

April Hotfix

Your feedback is our fuel!


Some important fixes:

- 3840x2160 and 3440x1440 resolutions
- Fixed a bug that kept some doors, platforms etc. shut
- Factory is now easier to navigate
- Tainted Triarchy doesn't rush inside the building anymore (in level 2)
- Elevators run more smoothly
- Zoom and movement tilt camera effects are now smoothier. Movement tilt also resets
- Riot Truck has a xray
- Chariot's bullets are now slower
- Fixed that one plywood that didn't break
- The more expensive burger now gives also health and energy
- Removed Pixel Filter effect (caused some serious framerate issues)

APRIL UPDATE

With this update, we now have most of the system level stuff ready. Now we can focus on developing the kick-ass ending to the game. In this update

All of the audio has been remade on a different toolset, for a more immersive experience.
The economy, shops, and player stats received an major upgrade into new gameplay systems.




[h3]GAMEPLAY:[/h3]
  • Upgrades are based on Rings you can equip
  • Spendable items (snacks, grenades, etc)
  • Two new enemy types
  • Enemies carry shields (easier to read which side blocks your punches, this can be toggled off from the options)
  • Existing levels have new twists, tweaks, and polish
  • Added the start of the next area (beach, you will get there in the Next Update)
  • Created audio broadcasts for more narrative depth, and edited a lot of the dialogue.
  • Rewrote the save system, now it's more reliable and, for the players, easier to look at (straightforward json files)


[h3]AUDIO:[/h3]
  • Complete overhaul using FMOD, for more intricate details and depth
  • Player grunt and emote sounds (can be toggled off from the options)


[h3]OPTIONS:[/h3]
  • Key bindings
  • Screen shake toggle
  • Screen zoom effect toggle
  • Toggle enemy shield visuals
  • Toggle character voice
  • And as per a request, a untested 4k resolution. (it is glitchy, based on our quick tries. Will be fixed in future updates.)


Keep on punching!

Heads up, new update coming soon

Thank you all for your valuable feedback and comments! Your insights helps us to focus on the next steps.

Currently, our development is part-time, but rest assured, we are dedicated to completing the game. It might take a bit longer, but we're committed to making it happen.

Confirmed features in the upcoming update:
  • Audio totally rewritten in FMOD, which gives us more dynamics, control, and a much easier workflow for new content
  • Rewritten player stat updates into a Ring System, where you wear bling bling in fingers to gain stat boosts
  • Key bindings!
  • Level polish, with little extra nooks and crannies to find
  • Enemies wear shields to distinguish easily which side you can punch. Can be toggled off.
  • Implemented decals, like graffiti and signs to read, all over the levels

And lots of small fixes.


It will come out soon, after we've had time to finish and test it.

Thank you and keep on punching!