UPDATE 6: Gameplay and Performance Package
PATCH NOTES:
- Added new Map Screen (3D Navigation, unlockable regions, quest markers)
- Added a new skill, Dodge dash (found in the Lizard Shop)
- Added a new enemy and some new obstacles
- Added seperate Music volume setting into Options
- Added a Ninja Star (replaces the lame pistol)
- Added 1600x900 resolution
- Added (optional) crosshair
- Added info to inventory on what the vending machine items do
- Added subtitles to broadcasts
- Polished camera and movement behaviour
- Polished screen shake
- Polished enemy behaviour
- Polished visuals & performance
- Modified so that not all enemies carry shields
- Modified shields so that you can break them
- Modified Prison Guard Turret AI (they react to enemies now)
- Modified so that Flashlight doesnt consume electricity anymore
- Modified so that Skills consume electricity (Dash, fist pump, etc)
- Modified so that electricity does not act like armor (doesnt consume damage)
- Modified Save Couch visuals & saving behaviour (clearer)
- Modified so that first tv broadcast is at a more quiet spot
- Removed vaulting/grabbing (it was glitchy and its not needed anymore)
- Fixed bug where Volume is always 100% on game start
- Fixed Mouse axis sensitivity not being in sync
- Fixed getting stuck in charging HP or Electricity
- Fixed not all shake & FOV effect disabling from the Options settings
- Fixed known issues with level events being unresponsive
- Fixed old tutorial texts
- Fixed some doors not highlighting
- Fixed health showing for unnecessary targets